Next Major Update - Rumor Round-Up & Discussion (Part 1)

Sounds like skill issue lol

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SOmetimes does happen, augmented psychologically because he died to it.
THere is a nerdy word for it, can’t remember.

Shouldn’t most of the Tanks in the game squeak more than they are roaring?

Yeah but since they perfect and 0 chance of failure no. Gaijin can not be bothered.

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GAIJINNNNNNNNNNN!

GIVE US MORE MIG-29S AND MY SOUL IS YOURSSSSSSS!

That being said. I hope the MiG-29M 9.15 comes. Since the other Fulcrums we have in game are kinda… meh-

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gib marder 2 with 50mm.

I wouldn’t be excited for a new mig29 at this point short of mig35.

They wouldn’t be meta, but I’d like more MiG-29s in the game. We only have like, 4 unique ones spread across 3 tech trees, and they’re all just kinda meh atm.

They should rework the mig29s. I still don’t know why we have to have nerfed mig fm for realism meanwhile the f16 is still a ufo because snail can’t do relaxed stability.

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Give

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The grey skin the Chinese put on their Flankers is so good looking.

Have they improved the ray tracing this update? Just looking back at some screenshots from before Leviathans and from ones after and I swear there’s been some improvement.

Before

After

Again it’s not a major difference but it definitely looks like there’s been some improvements to it.

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Clean screenshots

Short answer: yes
Longer answer: [Development] Graphics Improvements in the Leviathans Update! - News - War Thunder

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They did, and they also made posts about it.

Unfortunately, still too much for my RTX 3060 xD

Theorically, I can run it with upscaling and frame generation; however, I get ocassional stuttering and game crashes.

Honestly it still runs weird on my 3080, I turn it on and it will run around 100fps but loading in and out of the hangar or switching vehicles absolutely kills my performance only to go back up after restarting the game or by turning ray tracing off and back on.

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Damn I don’t know how I missed that section of it. I literally commented about the overall performance being rubbish too.

My reading comprehension also seems to be rubbish half the time.

Yep! The weird thing is, I get those even if I only enable RT, but everything disabled/minimum.

That’s not the ray tracing
I mean, it’s not the main issue
It’s the implementation of DX12 into Dagor engine
It tends to fix your performance to single digit FPS numbers with some chance after any “loading” process. It can also do this only while using scope or only in 3rd-person view. It’s kinda funny to see 300-500 FPS in a 3rd-person view and freaking 8 fps in scope with 100% load of my 5080. It happens with and without ray tracing.
And Gaijin has done nothing about it for…almost a year i guess.
DX12 in war thunder is much less stable than DX11. My guess it’s because Dagor engine uses only 1 thread of your CPU to process all graphics, and DX12 heavilly utilises parallelization, which the engine at some point just can’t handle well enough

Pls delete this comparament mechanics in next major! Nobody dont need to penetrate armour to kill ship.
This mechanics delete all another mechanics and any game interest.

image

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