You could create an argument for almost anything in the game not needing to be in it. In fact, it’s a game, so there’s no need really at all, given this is an entertainment product, not a utility or a good. Don’t like this entertainment? Go find another one. Part of the reason why I’m okay with all of this. I like War Thunder a lot. Gaijin wants to add more content to one of my favorite forms of video game entertainment? Great!
Oh man. Let me know how charging a cap point in a missile only SPAA goes, or for that matter, most SPAA’s about about 5.7BR. Echelon units, stay in the echelon. Assault SPG’s clearing buildings out in street combat? Great! They had infantry accompany them. Otherwise they laid in wait, in strategic areas, to ambush enemy tanks. If gaijin wants to let Assault SPG’s have a little more urban flavor, then they can add a “dismount infantry” option for them to dismount a unit riding on top (be it from spawn, or maybe entering a friendly cap circle and waiting for infantry to magically jump aboard, just like ammo restocking etc).
Have you played naval? Or low BR Air and Ground? AI keeps those game modes alive. AI infantry just gives you another way to play the game, and another way to earn EXP.
We don’t discuss “politics” in this thread, or anywhere in the forums really. By politics, I mean discussing the events over there, or anywhere else. I’d recommend deleting your comment, because it’s likely going to get moderated.
Regarding the rest of it. Respectfully, please seek professional help, it sounds like you need it, and using the forums as a sounding board for your personal issues is not what this thread is meant for, sincerely.
I still don’t see why it should be in the game. Maybe as a custom game mode, sure, why not have a cute little roleplay thing that no one will ever use. But having it in pubs is just asking for exploiting. Considering the fact I have already found a way to exploit it, God knows how long it will be until people get banned for it. Imagine that, getting banned because you mowed down too many soldiers. I mean, historically accurate, but still.
It’s cute for an event, but it does not need to be in the main game. While it would be cool to have a secondary way to grind out tanks, like destroying Howitzers and SPAAs in AAB/ARB/ASB, it’s still unnecessary.
Also, I am the fool that bumrushes objectives with a SPAA if we are losing. I’ll flank the entire map to get to A in a Tor and start capturing from behind so then we start winning, or stop losing as fast. I’ve seen people pull out even more stupid things as a last ditch effort to get us victory, and it works. That’s the neat part. I could go into a L3 and race around the map decapping a point to ensure our survival or just for mild irritation as they have to stop spawn camping and have to take care of the point.
Also, I don’t need help. You can stop talking like them.
Me too bro. And I love last minute heroics. However, I am looking forward to a change in the dynamics of the game, where it will be harder to do this, and encourage more players to play the objectives.
If you have to decap/complete the cap of an objective to stabilize the ticket-bleed, and then hold to try to save a game, you’ll need to keep the changes in mind now. I think that makes this more fun, and I look forward to it.
JM2C.
Brilliant, didn’t even think of it, but now some of the utility choppers have more purpose.
The EF entered service 2003ish
The rafale entered service around 2004ish
Su-30SM is a 2011 modernization
and the J11B became a domestic production around 2006ish
Time to add the F22 Raptor, it entered service in late 2005, it’s service is around where some jets did. Ignore the fact not a single jet ingame would be able to see that Mach 2 bumblebee beyond 22km at the earliest. Maybe it would be more fair to add the 1997 versions instead after someone leaks it’s sekrit documents on the fourms :)
Mate, you do realise they’re going to butcher the F-22, right? They’ll probably give it AIM 120Cs and AIM 9Ms because “balance” because otherwise Eurofighters would have Meteors by now.
I’d push back a little just in saying the Su-30MKI, which was originally built by Sukhoi, as well as the first initial batches, originates in like 1997/98. The Russians functionally didn’t deviate from it much other than add their own avionics (maybe RWR and Khibny are better than the Indian version). HAL didn’t start kit-builds right away either, fyi. Other than the few changes, the Su-30MKI and the Su-30SM are virtually the same.
well you might think it doesn’t have a place in war thunder but you clearly have no idea what you are saying, sure they are slow moving tanks compared to ww2 tanks but… I just got 8 kills with a ww1 tank no issues, one shotting them over and over, one by one, and didn’t die once, the cannon fires a much larger round than the rest of everyone else, so it very much does have a place in war thunder
Yeah, but this was a production craft who’s design hasn’t really changed. If we’re going to go back to prototypes, there’s earlier T10 models of the Su-30MKI, and if we’re just talking family of planes, not the variants, the first production Su-30’s were technically Soviet (89-91, small amounts).
Yes, I also get a lot of kills with them. However, it would get boring fast after you spade them. Moving at 6 km/h when a BT-5 (for example) moves substantially faster and has a more capable gun (compared to that of the A7V or Mark V) wouldn’t be really enjoyable after 4 matches, or would it?
I’ve never been opposed to the addition of WW1 in War Thunder, I simply believe that it’s not viable in the current game’s state. We would need a major BR rework.
I’d love both teams ground spawns to have a rearm / repair point, that as players used would drain its supply.
At game start it would be empty, and in order to restock it, players in logistic helicopters (CH47, CH53, Mi-26 etc) had to ferry supplies back and forth from the airfield or something.
Would be a fun way to make the more static SAM batteries we need to get in future a bit more viable with their limited missile capacity (and inability to really make it to a capture point) that’s a bit more engaging than just plopping magic ammo box on the floor.
This game needs more ways to be usefully useless for when my skill issues get too severe to actually man the line lol. I throw player controlled fuel tankers and AWAC’s into that category too. Man they’d be fun in sim.