Next Major Update - Rumor Round-Up & Discussion (Part 1)

well the ai says an estimated reload of 2 rounds per min as she fired 380 shells in just over an hour

I guess we’ll just have to wait and see

well the ai says the japanese 16 inch guns sould have between a 1.5 and 2 round per min

but i realy think that gaijin should put all the sources they can for vehicals in the description/wiki page

Definetly no bias for naval in war thunder

Yeah. I hate the policy that we have to prove gaijin wrong and gaijin never has to prove they are right. I get there is WAY too many sources for every single vehicle to have every single source. But I think that there should be a process to challenge a piece of information.

well i think gaijin also uses the fact the germans aimed for an early rapid reload to give them a much better sustained ROF than they should have were as the british aimed for a much better ROF over time

Yeah, though based upon bug reports for US ships (that @SPANISH_AVENGER can probably link but I cba to go looking for) despite evidence for a much higher RoF. US ships are denied it on the grounds of balance.

RoF is a balancing tool for Gaijin. So I dont think any sources will really change it

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walker-1
on another topic i realy want for this guy to get a PFP in game as he is one of the farthers of anti sub warfare in WW2 sinking a massive amount of U-boats and pionered the tactics used agaist them. this would be even cooler to add if they ever add submarines

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There are a LOT of portraits that have yet to make it into game (Might make a few suggestions for them actually at some point)

But yeah, that would be cool.

Cmd Sharkey Ward for example would be really good for a Sea Harrier / Falklands war event.

i have given up on making actual sugesstion posts as any i have tried to make get held for review and then vanish like a day later

he also got 3 bars on his Distinguished Service Order which is kinda insane

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I have a few active and want to work on a few others, but I cant be bothered to do the research (Like Hunter F6A suggestion, Hunter F6 with drop tanks (or maybe just larger drop tanks) and drag chute) also a few gameplay ones as well.

But rather proud of:

Its a pretty simple one, but was fun to write.

and i belive he also outranked a fair few of the other captins which ment that they had to salute to him on his little sloop while they were in capital ships. but from listening to the mini serise on him from Drachinifel he deserved all of the praise he got and he saddly died of a stroke in 1944 after securing the channel from u-boats

Currently reload time is not a balancing thing. It is according to ‘valid’ documents Gaijin gets, and fastest among them.

AFAIK Gaijin doesn’t have any firing manual for British 15’’ so give fastest reload record they have during training(though I heard Renown and Repulse gets even faster records, not sure about that), for Japanese 16’’ 24 seconds is given according to document showing their fastest record exclude gun elevation time(test was done at the loading angle)

That answer is done by non-naval moderator. Naval aspect moderator clarify that answer with ‘reloading speed is not balancing factor. Those source does not clarify how the record was tested, and some USN battleships modify their turret in 1930s’

i feel that if they do that for one kind of ship then they shoul do it for all ships it as they dont take into acount reload being affected by ammo changes and for tanks they dont take into acount the breach position at the time of reload

Actually the do for all ships who has records. Even US 14’’ standards got such benefit as when Arizona was first implemented it was 50 seconds reload with Ace but buffed to 40 seconds as Gaijin excludes gun elevation times.

is there a fatiuge affect for firerates outside of the first stage ammo racks or not as by the time i would have realised i have been hammered by other ships which has also increesed the reload

US 14’’ triple turret is quite cramped for three guns, as they were same weight as British 15’’ twin turrets with more armor. Also hoist for powder is only two for three guns, meaning additional procedure needs for all three guns to be loaded.

that seems kinda convoluted for a loading system