1.Rotation of carousel+ locking the gun(to the angle).
2.ejector up, carousel up
3.eject the the shell-butt, propellent into the gun
4.eject door shut, round into the gun
5.ejector down, carousel down
6.recoil
You can say ‘oh we continuously fire so step 6 can merge with step 1’(carousel rotate when recoil and no need to angle-lock). Or you can say 'wtf, add the extra 0.5 seconds right now!" idk. Gameplay differs from real life anyway.
Again, I’m not calling for nerf, nor any buff. I’m satisfied with what it is now.
I do giggle when people go “It needs a buff, make it faster” and I’m over here going “Cool, model that it has to get into the locking angle”. They don’t like that
Currently, tanks without an autoloader get the most benefit from Gaijin not properly modelling reload processes.
What is the argument there? If that’s the case, where’s where autoloader tanks have to go to a preset lock angle before the loading sequence can start? EDIT: or all of the systems that tie into the autoloader system such as the rotation motor, electronics, hydraulics, etc
It doesnt tho, even on russian autoloaders they reloading process before the gun reaches the lock angle, as you can see the carrousel can rotate at the same time as the breech goes to the set position.

What was the conditions in which the test was conducted? Given the fact it says raise, I’m assuming this was done from the 0* (level) position? How much does this change if at max depression/max elevation as while I agree that the carousel and gun can move at the same time, the rest of the sequence (where it actually loads it) isn’t until after it’s locked.
EDIT: Curiosity. Also, and I know Gaijin doesn’t do this, was the ammo next to each other in the carousel or was it indexed from the other side? Given the fact it says chain, I assume this is the T-64/T-80 autoloader?
Just telling you how autoloaders are much more fairly modelled than human loading is.
Not sure, clearely not at the loading angle, still at that angle the carousel limited the reload, the gun was holding in place until around the first second where it locks, so it still have some time.
I mean, eh? Realistically, indexing different rounds on an autoloader would take longer as it has to rotate farther and these numbers were from a static test. With that, the manual loading for an Abrams should be down to 4 seconds given people have done it on video. Realistically, both numbers are best case scenarios with everything set to work just right.
I still think we should get those modules in game seeing how NATO got the turret basket.
Fair enough. I tried digging through some Russian documents the other day via image translate and yeah… those apps are def still in the works.
Still iirc this movement of the breech is govern by the stabilizer, which has better vertical speed so, unless fully depreesed or at high elevation angles, it probably doesnt have a massive effect.
Yeah… It is done. On training and completely still.
I bet most people wouldnt like , when manual loaders gets huge nerf after that when tank is moving, taking incoming fire etc etc.
I rather keep my 5.3 / 5.0s reload instead not being able to load when driving offroad in abrams.
This is what I keep amusing when people were so against reload buffs on soviet/chinese autoloaders while manual loaders have allready huge advantage in this game. ( and those are still faster compared to soviet top tier loading times ) Edit, ok Leos are same 6,4 on expert as t80 bvm on 3bm60’s
Tbf, the 6 second reload is also based up training conditions with the round being indexed being right next to it with best maintenance on the system. My point was I find the “but the reload is too slow” when they don’t get a debuff when their crew members get KO’d, unlike manual loaders that take a massive reload penalty when the commander or loader get KO’d
And that 6s is only when not using 3bm60.
But does manual loaders get a debuff while on move? Does they get debuff when taking incoming fire or bombs exploding near them? etc etc.
Atm loaders are actually quite balanced, but if people are seriously whining that manual loaders should still get buff, it is fine , long as they get nerf on loading when rotating turret, moving uneven terrain, or hi speeds etc, and blocking loading during extreme movment / terrain crossing.
yeah, it’s 6.4 seconds if running 3BM60. That’s because 3BM60 can’t be loaded next to each other (it’s physically too long to do so) so it has to index over two instead of one. BUT, it’s always the same even if you lose your commander.
From what I’ve read, manual loaders get a debuff when injured (as to how much, idk) all the way to being KOd. That’s why the healing mechanic was a nice balancing update for that but at that BR, you’re far more likely to just lose them than they are just injured.
I’m honestly fine with how they are now given the pro v cons of a manual loader v auto loader. I just challenge when people want to change things to make autoloaders on par to manual loaders with none of the drawback.
