Nice clown car I like it
Yeah I highly doubt that’d work as it isn’t an independently functioning vehicle, that’s the biggest oof Western trees are facing.
Do we know how fast it is able to melt through missiles? It takes some time. It would not work in all weather conditions. It takes a while for small drones too. Definetly won’t be melting modern jets but gaijin was testing their lasers in our event, just like how they tested aps in the 2077 event and now they are in game. Lasers may be under the plan.
The USAF (CAS) is the US’s modern SPAA.
I am very unsure about it’s capabilities, it’s something I know purely by picture.
It can definetly fire on its own. All you need to do is look at the sky, fire a missile at that blip of a plane and watch the amraam lock on it and chase after. It would also work great against low altitude planes as you can fire the missile in chase of someone.
That’s why I said it has no place in the games current era, but something similar could, like the C-Ram HMETT, which is also a bit too new.
If the missiles are self-sufficient I guess it could function.
Is it kind of like an independent optical guidance?
Age is not a problem, we have systems from 2018. The cram hemmt was unveiled in 2008.
Active radar guided missiles with high maneuverability. They’re used on fighter jets too and they will come in next 1-2 updates.
Sorry, a bit too advanced. It is completely autonomous anyway.
But then what radar does it use, considering the vehicle itself doesn’t have any. Do the missiles have independent radars?
While it is completely autonomous, many spaa would also be completely autonomous and they weren’t given these features. Also, the system can be in real life, be used by a player. Lock a target up and give a firing command. Target go boom. So, it can be used in game by a user.
Doesn’t have independent radar :/
Block 2 of rim-162 has active radar homing but i’m not sure if they gave the kub block 1 or block 2. Block 1 would not work as it would need a radar to guide the missiles in (unless if the kub has a radar that i’m not seeing)
Amraams have independent radars.
Effective firing range Missile range:
30 km (NASAMS 2 / AMRAAM)
50 km (NASAMS 3 / AMRAAM-ER)
While the range is large, you don’t have a search radar and hostiles can notch these missiles if they are not too close, making counter play also possible, therefore the system would not be op. You would also have only 4 missiles before having to reload. System would not be op, but would be very effective in right hands.
no radars only heat seaking please
Why? Is that because you don’t like not being able to dodge a missile just by pressing the flare key once?