Which plane and weapon are you referring to? AGM-65Bs for example can be much more easily used by setting the SPI point on the map, and the seeker will automatically turn to that point when you go into the AGM camera.
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And what’s their launch range? That’s another issue.
Both 2S6 and 2S6M1 equipped with, respectively, 9M311 and 9M311-1M loses a lot of energy at slighly turn, it’s not a exagerration, the missile itself accelerates rather quickly but the motor is, for this consequence, very short, it will increase from 5 km to about 7 km range at the best conditions. To regard zomber, ItO 90M and its VT-1 is awesome.
Which is a shame by this point, ground strike is my favorite activity in air simulator battles yet poorly done, CCRP is a mess, some times it does works, others don’t, so I just rely on bombing myself with the ordnances I’m carrying in such cases of airfield strike.
Sort of, AGM-65B is a anti-structure missile that rely on TV-seeker, meaning it needs good weather and it can’t lose sight of the target otherwhise the seeker will keep lock in the last spot it saw the target, in case of airfield bombing, this is far from the most reliable weapon, given that maps are at minimum 64 km x 64 km, it’s not very worthy to go strike, return to reload and repeat, by this time the damage is minimal and the airfield would’ve been repaired.
However, I forgot to mention that destroying anti-air units may work, I’m not very sure if they spawn again after being destroyed or the Living Zone needs to be completely destroyed for this work, if someone know the exact correct information, this would improve a lot how people approach airfield striking. Given that it’s, obviously more hard so is more complex.
There are other issues too, like the bomb-salvo release, which also behaves unpredictably. Sometimes it drops the selected number of bombs, and other times only one bomb falls and you have to make another pass on the target.
For now I’m skipping playing 10.7+ because even bombing bases drives me crazy — everyone carries bombs and suddenly five bases isn’t enough. Sometimes they’re too close to the airfield to attack, like on the Denmark map. There are often 2–3 bases between the airfields, on the northwestern part of the map.
I don’t know about other aircraft, but even AGM-65s on the Swiss Hunter will show the little range indicator IF you have enabled SPI.

Which is why you should go after actual targets and not the airfield.
Bomb series may have an game-wide issue at the moment, I never used it so I can’t tell, regardless I prefer using ripple weapon to drop all at once. With the ItO 90M may be a sign that Gaijin do, somewhat, care about air simulator battles and hopefully things only improve from this point to the future as I mentioned in another thread about this same subject (ItO 90M being too much for air simulator battles).
Which I do agree, because the planes that should’ve been striking airfield isn’t very present, and the whom is striking are planes that could do more in air-to-air engagements and if the player doesn’t want to, there are proper targets in ground for that.
But what’s that scale — miles, kilometers, or light-years?
Jokes aside, I’d like that indicator to show distance in some units that let me judge whether I’m within flak range or not. You can’t tell that from the thing right now.
Often the values listed in a projectile’s stats are useless too, especially when its effective range depends on the weather.
Just an example, the A-6E VDI (Vertical Display Indicator - what pilot can see)

Here’s at least the range indicator ;)
That’s fair, but I haven’t really needed to know anyway. Usually limited by track range.
2-3 convoys, 4-6 bases, and 1-2 ground assaults. Not a lot in the grand scheme.
Well instead of ai getting the suicide kills give it to the closest player, problem solved.
They always spawn again after about 5-10 mins.
Or the fact Bomb release permission doesn’t seem to work with dropping bomb series.
It doesn’t work, if I have selected secondary weapons only. When I switch off secondary weapons, then the series release works (with different button).
Yeah same.
All in all, there’s still no reason for this hard a nerf
G overload doesn’t matter if the missiles won’t reach
We have:
- revert it
- keep it as it
- change the spaa
They could also give the 2s6 its upgrade, boosting its range to 6.21 miles
Still a very small cone for anything above 11.3


