those supply vehicles don’t need to stay in the spawning grounds, they can go anywhere to support their teammates
Mate your intentions may seem good but you probably haven’t played long enough, supply vehicles would serve 0 purposes in a battle. They are easy kills and annoying liabilities for us. This game also isn’t an RTS(Real Time Strategy->Ex: Company Of Heroes 2, Star Wars Empire At War, and Men At War.
WT is not that game. Supply vehicles and infantry do not work in the game at all and no matter you saying “But” or “But they can help give u extra ammo or heal your allies” wouldn’t make a difference. If you’re running out of ammo then you likely had a limited supply however if you’re being smart even with those small amounts you often or not can make do with what you have till you die. Or reload on the capture point.
If you want to help and benefit your team use a light tank, armor car, or a truck with an AA Gun of any sort on the back.
But the idea of a supply truck just doesn’t work in War Thunder and would alienate those who play it and often or not alienating a community means a split, one side is right, and the other side is in the wrong. These types of splits are often what lead a game to fully shut down. If it isn’t shut down then new people would often feel like the game feels off and the community also feels off, a hostile environment/a self inflicted wound.
Imo instead of APCs maybe something like armored recovery tonks would be better seeing that they usually have more armor and may serve more purpose than just rearm and recrew ppls which ngl sound boring gameplay wise.
Maybe give them ability to drop ammo box, health crew member when nearby, scouting, much faster help repair time and/or the ability to recoup sp from dead teammate tanks. But still not very appealing gameplay ngl.
You can replace one with the other. it serves 0 purposes. Nothing you said makes any actual sense and are things comparable to an RTS Not a vehicular first and third-person combat shooter game.
Actually seems like a good idea and would allow vechals like the m113 to be added with its amphibious capability returned
It shouldn’t have been removed in the first place also this is not a good idea, once again, I’m going to repeat myself. War Thunder IS not a Real Time Strategy.
Those are two components that make up a 10000 component RTS. So no, that’s not how that works at all. Just because a car is in a game doesn’t doesn’t make it a racing game. Nothing I stated had to do with an RTS. So thanks for adding nothing to this conversation. Bye
Again, if that’s what you got out of it, then you missed the point all together. I said AT teams, not infantry. So you took something no one was talking about an in your own mind made it and issue. We already have stationary AI run gun in placements, not hard to say you can put an AT down, that runs itself.
And just like we’re stated before, it has nothing to do with real life. It adds a component to the game. You’re upset when someone brings ideas about a game that’s based on real things, and wants more capabilities in game.
How not? The components I’ve stated are already in game. So you’re upset about expanding features…. that are in game now. So you’re just being upset to be upset
That’s not what is being stated. You already have APCs, so I’m saying to add another function to them that help your team. I don’t get why that’s a hard concept for y’all to grasp. You aren’t commanding different units, aka one of the main things a RTS needs to be an RTS. You are in a tank, you get hit and lose and crew member, your teammate that’s in an apc drives up and just like buddy healing, transfers a new crew member over. I don’t get how I can break this down easier.
Explain how. It would be the exact same as we have now.
Yet people continue to read into it further than face value. They magically think that one AT team means you have control of them outside the vehicle and magically you’re in control of infantry that I never stated.
That makes no sense and nothing I’ve stated is leading to war thunder becoming an RTS. You read what others are saying and are assuming that. I never said add full infantry squads nor controlling them after you deploy them. It would be a two man AT team that would be stationary. So if you can obviously imagine any of that makes it remotely an RTS that’s on you.
It’s actually about the representation of them… Control or not is nothing to do with it… If they are on the field as actual models, then the PEGI13 grade is problematic.
It’s why we don’t have troops on the field in games, and why we don’t have blood, or killing, just crew members sleeping.
We’re not reading into it, it’s what you said, and why we’re saying about that angle.
You’d be shocked to find out then about the AI recoiless rocket gun crews that are in the PvE helicopter mode. It is literally the same thing. You can’t denounce it when it’s already implemented. Has nothing to do with blood or anything. Exposed crews now just slump over.
You know I’m starting to think this guy doesn’t understand what this game is and wants it to be something it isn’t nor ever has since its previous incarnations-> referring to IL-2 Sturmovik: Birds of Prey. One of several predecessors. Anyway at this point I’m just not gonna bother. For DMK: You’re not getting something that doesn’t belong in the game that’s that.
Explain in detail how anything I said is changing how war thunder functions as a game.
It’s not the same… Nor is it the same when they’re in test drive…
They’ve always done that for the reason I stated.
So… they’re props? Like we already have in game with the cars and flak guns? What are you gonna do, 50 cal them? That’s kinda concerning.