This new roadmap update.
1. Ammunition Boxes. This object will consist of one or two types of boxes, depending on the number of weapon groups of your vehicle: separate box for guns and separate box for missiles/rockets. For vehicles with external rockets or bombs (such as the Calliope), there’ll only be one box just for the additional weapon. Ammunition for the main gun will have to be replenished at a capture point as normal. Each box will only contain as many shells, rounds and belts as you had at the time of spawning into the battle, allowing you to replenish the ammunition load up to this amount. Only the player who built the box can replenish ammunition from it. After running out of shells in the box, it will disappear. If enough damage is done to the box, the ammunition will ignite. The fire will not only destroy the box and the ability to replenish ammunition from it, but will also show its position with its visual effect and can cause damage to open-top vehicles if they fall within the damage radius. Ammunition boxes can be built again as many times as needed — including after being destroyed by the enemy — but will only contain the remaining unused shells. At the beginning of the battle, you effectively receive double the ammunition capacity and can manage it as you see fit by changing positions and replenishing from the ammunition box that is always at hand. The construction time is 15 seconds, and the cooldown to construct it again is 60 seconds.
This idea seems unrealistic. Unlike arcade games, tanks can’t simply drop and use ammo boxes conveniently in real battles, especially considering the variety of ammo types used. This mechanic could break the immersion and realism that War Thunder strives for. Is this a Mario Kart? Where Mario drops banana from vehicle and others can use it?
Example of Unrealism
A Strv 103 (a Swedish tank destroyer) dropping ammunition boxes for a Maus (a German super-heavy tank) highlights the absurdity. The Maus uses 128mm rounds, vastly different from the ammunition used by the Strv 103. In a realistic scenario, these two vehicles wouldn’t be able to share ammunition, making the box mechanic impractical.
While the concept of resupply is appealing, the implementation should prioritize historical accuracy and logistical feasibility to maintain War Thunder’s commitment to realism.
Add a trucks, let Jets/Helis drop ammo crates and etc. But not tank who can drop or create ammo boxes.
What is your suggestions guys? I think this one is beyond madness.