New suggestions for roadmap ( My opinion)

This new roadmap update.

1. Ammunition Boxes. This object will consist of one or two types of boxes, depending on the number of weapon groups of your vehicle: separate box for guns and separate box for missiles/rockets. For vehicles with external rockets or bombs (such as the Calliope), there’ll only be one box just for the additional weapon. Ammunition for the main gun will have to be replenished at a capture point as normal. Each box will only contain as many shells, rounds and belts as you had at the time of spawning into the battle, allowing you to replenish the ammunition load up to this amount. Only the player who built the box can replenish ammunition from it. After running out of shells in the box, it will disappear. If enough damage is done to the box, the ammunition will ignite. The fire will not only destroy the box and the ability to replenish ammunition from it, but will also show its position with its visual effect and can cause damage to open-top vehicles if they fall within the damage radius. Ammunition boxes can be built again as many times as needed — including after being destroyed by the enemy — but will only contain the remaining unused shells. At the beginning of the battle, you effectively receive double the ammunition capacity and can manage it as you see fit by changing positions and replenishing from the ammunition box that is always at hand. The construction time is 15 seconds, and the cooldown to construct it again is 60 seconds.

This idea seems unrealistic. Unlike arcade games, tanks can’t simply drop and use ammo boxes conveniently in real battles, especially considering the variety of ammo types used. This mechanic could break the immersion and realism that War Thunder strives for. Is this a Mario Kart? Where Mario drops banana from vehicle and others can use it?

Example of Unrealism

A Strv 103 (a Swedish tank destroyer) dropping ammunition boxes for a Maus (a German super-heavy tank) highlights the absurdity. The Maus uses 128mm rounds, vastly different from the ammunition used by the Strv 103. In a realistic scenario, these two vehicles wouldn’t be able to share ammunition, making the box mechanic impractical.

While the concept of resupply is appealing, the implementation should prioritize historical accuracy and logistical feasibility to maintain War Thunder’s commitment to realism.

Add a trucks, let Jets/Helis drop ammo crates and etc. But not tank who can drop or create ammo boxes.

What is your suggestions guys? I think this one is beyond madness.

please read carefully

1 Like

It even worse. For example you go with Maus, Build a ammo station, then come with other tank and you can replenish with what? Maus ammo? How Ammo station knows what ammo or what vehicles you will be using next? What Maus is a Carried?

War Thunder has long lost its commitment to realism (

A Maus would not be able to build ammo crates.

Your whole thread (which should have been part of the official discussion, not a separate thread anyway…) is based on your misunderstanding of the whole mechanic, both regarding who can BUILD those ammo crates, and who can USE those crates.

5 Likes

After what I have experienced in recent weeks and months, I have serious doubts. The players are already overwhelmed with everything.
More and more players are simply driving past opponents, sometimes at a distance of 10 metres. They don’t pay attention to the minimap. No attention is paid to allies. Some people just drive into the cap and then don’t know what to do and drive after someone else.
There is tailgating, blocking and you hardly need to expect help.
SPAA who prefer to spawn camp while aeroplanes are in the sky. Everyone just does what they feel like doing and plays single player, so to speak.

Change Spawn Points

A Point: Replenishes ammo.
B Point: Speeds up repairs.
C Point: Allows changing or healing injured crew.

Why complicate things? Keep it simple!

It doesn’t make sense. It’s not enlisted where infantry exist. Players want balanced updates, patches, and fixes. For example, bushes and trees should be server-rendered, not player-rendered, so everyone gets the same distance and quality. There are many areas where the developers should focus on quality updates. For instance, many vehicle models are poorly made, causing lags, issues, crashes, etc. The new BR change did more damage than it fixed. Yet, developers decided to add ammo boxes and camo nets that can be abused by graphical settings. These changes don’t help teammates repair tanks, don’t contribute to objectives, or any teamwork towards winning. Adding ammo boxes for players who don’t care only promotes more camping and useless gameplay.

I’ve been playing this game since 2013, during the alpha phase. Here are some critical issues and suggestions that need addressing:

Forum Code Issues: The forum code is terrible. People don’t see their notifications, and other weird stuff happens. The issue is known, but nothing has been done about it.

BR Balance: The balance of BR is terrible. A few years ago, a YouTuber (who I won’t name, but is your partner) suggested an idea: BR should be not ±1 but ±0.7. This would help DEVS to balance it easier.

Ship Concept: The ship concept needs to be reworked. There have been plenty of good ideas over the years, but there’s been zero progress. Now it’s slow and boring.

Squadrons: Squadrons are useless—99% of players join just to get squadron vehicles. You want tournaments and an esports community, yet in 10 years, there haven’t been any updates to the squadron battles system or the rewarding system.

Chat System: The in-game chat system is terrible and has never been fixed since the start. Sometimes you write to a player and see another name or yourself in the chat, or there are duplicate messages, etc.

Player Demands:

  • Players want more mods in the game, like Battle Royale.
  • More tech trees.
  • More interesting events with good rewards (currently, the maximum you offer are decals). If we don’t talk about grind events ( Which is mostly always isn’t wort a time to grind).

Quality Updates: I could go on for a whole week, having played since the start, but there hasn’t been one good quality update that didn’t add more problems—maybe one, regarding the economy.

I don’t mean to be rude, but there are much more important things you guys could do than this unnecessary stuff. Which brings 0 teamwork regarding Winning.

Additionally, I would like to see statistics on how many bullets or shots players fire before they need to change vehicles. The introduction of ammo boxes seems beyond thinkable if players rarely run out of ammo before switching vehicles.

2 Likes

I find the ammo boxes useful as an M50 and Type 60 SPRG player. These things run out of ammunition very quickly.
You’ll be right that the average player won’t need it.

Dropping ammoboxes? Trenches being digged automatically in front of tank?

Lets add building bunkers too. And we can also add emojis - you could choose by wheel in HUD and your crew would climb out of hatch and do a pose, give a thumbs up etc.
Maybe lets also add fortnite dances for crew.

There is so many ways to improve the game, yet they choose to ruin it

1 Like

As already stated, if i bring my m50 and drop a crate, only my m50 can get ammo from it. A maus cant get ammo from it.

Wouldnt this ruin your whole “immersion” thing?

I would rather they slowly add full tech trees than quickly add half-assed ones with like 2 lines and 1-2 tanks per rank.

The decal events are not even interesting. They are just “play these tanks 3 times to get decal”
The grind events are overall better now than before too. I am also okay more copy/paste stuff being in events rather than unqiue stuff being locked to them instead of the tech tree.

There are a fair number of tanks that i dont take on maps that dont have a safe cap point because they often run out of ammo.

This is honestly not a bad thing. A lot of people dont like the whole “hold W and play CoD” playstyle that has been cropping up. I would like to see more map/mechanics that help certain tanks that rely on ambush/sniping tactics

Do not fire all rockets at the same time. If you need more than two rockets to destroy a tank, it is likely a skill issue

1 Like

1st … I don’t know if you can imagine that there are players who are alive for a long time in a battle and consume a lot of ammunition.
2nd … The Type 60 SPRG only has 10 shots.
3rd … Those are HEAT rounds.
4th … play them both yourself before you labbel others with skill issue.

I do spade every vehicle in game. Same with US same with RU. so i don’t see any problems with any of these vehicles, including US RU or other nation.