Russia needs to get their data and strategy for nuke attacks from somewhere.
Having a much better time dealing with the S300 spam now with the strats posted above, biggest problem is now su-30 teammates on JP tree using KH31 to kill them before slow GBU53s get there
although GBU-53 really could use some filtering so it can’t lock up SAM launches+a MITL datalink selector so I can tell the closest bomb what to look at rather than the last bomb dropped what to look at
MY FEEDBACK:
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Please make AA on booth sides somewhat normal, meaning, no spamm of rockets and missiles, no 100% efficiency, please let us have fun hiting ground targets and not dying to a BUK that fired at me soon as I spawend on airfield.
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Please stop with Blue and red side, just matchmake us randomly I dont care if I play with russia and France…nobody cares
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Can we get more stability my game would always lagg or stop after I go from targeting pod to cockpit view in F-18C Swish? Also I know its impossible to reneder visible all of the rockets AA is spamming, so can they spam less?
Now good things:
I love this mode primarily because it gives us all option to play any plane at its full potential, and its soooo fun, more fun then Air or Ground. I wish we had ground units also, It would be even more fun.
BUt for now hopefully AA is balanced and optimisation is better.
Not a single vehicle in war thunder should be celebrated for being used, conventional or nuclear
Celebrating the ones that didn’t need to maybe, the fact that there was a feeling to need them still shouldn’t.
Doesn’t mean it’s not ok to see in a war game. The digital sandbox of a video game means that questionable war tactics such as strategic nuclear weapons are fine and add another thing to the cocktail of war thunder
Simple answer would be to just have a warning about being outside laser range for TGP and allowing them to set target and stabilization points.
I am aware of the map method, but some people would like to actually use GBU-39s instead of JSOWs so they don’t have to spend more time resortieing.
I know the limitations of what is currently in the game for the most part. What I am arguing for is user quality of life.
Sidenote; change supported first gen ARM seekers like the AGM-122 in the spawn to other known radar bands. It may have been primarily used for SHORAD engagement, but it would be fun to use on search bands against other systems, like using them against S-300 arrays.
Its also called POINT track, which you can casually test on any GBU-8 or Walleye, capable of locking in such way up to 40km. And these bombs in particular lacks IOG/GNSS.
Because no one wants to play against NATO.
Has anyone tested to see if you can get a game when you play above 12.7 when queuing with a squadmate playing russia and your playing britain, france, sweden?
I know you can between 10.3-12.7 but i just wanted to see if you can queue with each other above that, as i tried last night but the wait time seemed to go on forever.
F4S radar has to modes, SCR, and SCR PD HDV.
SCR is a normal Search Mode, it locks any object in the sky.
SCR PD HDV is a Search Mode, that locks on fast moving target and only head on. It will not track/find anything if the plane is running away from you. Maybe that is the problem?
In my Opinion, the AA are balenced
Weird that you cant, as soviet is on team with those nations
I am using it properly, it seems to be problem with server paclet loss as i saw from the recordings… Ty anyway
I think that main problem is ItO for red side in terms of balance. If it will be replaced by something weaker it will be fine.
Also, has anyon else been dealing with either invisible missiles or just randomly exploding out of nowhere? Kept happening to me where i would be hit by an invisible roland while trying to dodge the visible one. But then last night my friend just exploded with no warning whatsoever while trying to do an asm run 20 or so km away from the ships. Didn’t even get a kill message just simply died…
Main issue isn’t the launcher, it’s the ordnance options. Nothing REDFOR has access to currently has the same RCS parameter as the GBU-39/53 or JSOW.
Also, had a realization while trying to bomb a supply depot; it would make more sense for AI artillery units to target SHORAD than the buildings.
F-16V in the Chinese air tree has access to GBU-39/53 and JSOW
Reds have F-16V which has access to the entire NATO arsenal pretty much, including JSOW.
You could argue that’s just one plane in not that popular tech tree, but IMO its really the same deal as 30MKM giving blues 31PD’s.
I would say that problem is with launcher. Its much stronger than 2S6 - better in every aspect.
Candid assessment of recent version of NE:
Pros
1.a.- AA/SPAA’s are much better - @ 10.7 - 11.7 the game feels much more manageable - however as the 10.7 -11.7 aircraft are up-tiered to 12.7 the game gets MUCH harder for the lower tier.
1.b - Higher tiers this becomes less an issue as more ordinance / assets to deal with AA/SPAA - are available.
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Immersion is good - Nukes seem to be viable /deployable - perhaps even a bit much - might raise the SP costs slightly.
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Game mode is far better that ARB - would encourage deployment to different tiers when possible.
Cons
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Pathing of AI units could use some tweaking, (unless intentional) - they seem to flow through each other, and get stuck at times (not that this is impossible/but twitching out would seem highly improbable).
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Que Times - SOLUTION PROPOSAL - Allow players without a plane that qualifies to enter game for 100,000 SL - Temporary Stock Plane, - stock loadouts - still 10,000 SL to spawn. This would be an SL sink for those that do NOT own a plane at the required tier to participate - albeit - a steep SL cost. This would also be heavy enough to discourage BR surfing/leaving early - as they would lose the 100K SL to leave. This would help add to available players for the matches and relieve some of the que times for different BR’s/sides.
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Join-in-Progress - Currently Necessary - however very annoying feature - hard to solve. Understand the reasons -however - burning a booster and entering a lopsided match at or near the end is frustrating - especially after waiting for such a long que time. Perhaps limit the join in progress feature (if required at all) to 1/2 tickets remaining. Or those that have the feature or have it enabled prioritized?
4.a. - High value target/Target of Opportunity - perhaps if a team is winning by a (Delta) # of tickets, a random high value target presents itself as a equalizer or as a “catch up” opportunity (preferably in a inactive part of the map). This would encourage people to not abandon maps if it is steering toward a loss.
4.b - Additional reinforcements - convoy / SPAA support - like any conflict - if the combat action is heavy in one quadrant - have the losing side (again at set delta) deploy reinforcements to enhance defenses at location. This provides additional targets however also could redirect opfor to other areas of the map - therefore assisting in engagement and less people leaving as the match begins to turn.
And NATO don’t have anything to match 2S6, going from Loland to ITOs. Replacing Tunguskas with Pantsirs wholesale flips situation other way around, as “missile gap” that exists between ITO and Tunguska, also exists between ITO and Pantsir.