New Run of Nuclear Escalation!

If you crash the kill is awarded to the missile, so that might be it for the rolands. Dont know about your friend, but he might have crashed into an invisible destroyed ship?

The roland was given the kill as soon as i was hit, as for my friend we were 20km out from the closest enemy ship and it was like getting hit by a missile or prox round not a ram.

You have GBUs and ARH which can at least fly in direction of that SAM. And difference between ItO and Pantsir is not so big. Practically same speed of their missiles.

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For the over 9 millionth time…
If it takes more than 2 mins means it is bugged. Cancel and requeue.

? The pantsirs missiles stays faster for longer? That combined with k band makes it better as you dont always know if they have a lock on you.

Thats why you get 2S6. Now ItO use J-band which Kh-31 cant deal with and guidance on search radar cant do any damage to it as it is too high above vehicle. So maybe time to get something weaker right?

Hate to break it to you, but the AI just shut their radars off, then instead of going on IOG, HARMs F off to the next closest source in their seeker. Practically required to fire them within 30km minimum, from above.

Of course withing 30km. But good luck to get so close to them and be in sufficient altitude to be able destroy ItO and not get shot down by SAMP.

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targeting through ground, missiles hit you even when you 10m above ground, getting locked and fired soon as you spawn. Maybe Im wrong maybe they are balanced.

I’d replace the ItO with the FlaRakRad, it’s the same missile, but having to reload after 2 shots would make them less oppressive.

Well, I die often from SPAA like OSA and Strela, but rarely from Buk and S300. I say, the SPAA are fairly balanced.

Well, yeah, my RWR is beeping the whole time, but as I say, I mostly die from OSA and Stralas. For me, I die rarely of SPAA, only when I am flying straight to nuke them, or I am unaware. I die more from planes than SPAAs

Though this mode has a Great atmosphere, But add AI attackers can make it better and make this mode more easy to play,AI attackers can help players locate the SPAA and draw enemy fire, helping the player’s ARM penetrate defenses.Players can destroy enemy AI attackers to get points too.

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Imagine that A10 or SU25 and whatever attacker troops fly by when you cross the frontline,that is amazing.

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Honestly I think this is even more of a relevant discussion for GRB

I think most players agree that CAS has too much sway in ground rb, but SPAA need something to generate RP/sl, and ai attackers, if implemented well, could be the solution

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It seems that it also a good way to solve the problem that air-to-air load planes have nothing to do when there’s not enemy planes in the air. but AI CAS will make ground vehicles in much more theat form air,I think AI fighter will be better,or remove AI attacker’s ability to attack player in ground battlefield in GRB

Yeah. Either proper jet attackers (like mentioned A-10 and Su-25) or AI helicopters.

Maybe also tactical bombers like F-111 or Su-24 (or something heavier like Tu-16 and US/NATO analogue)

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What about ADATS?

They’d probably be more annoying as you wouldn’t get launch warnings from RWR

Yeah thats true.

I’ve had several matches where they just stay up in space launching missiles down at us and completely neglect ground attack, so they lose. Pretty funny to see.

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