please do post a video I’ve got the gist of the strat but more info is always appreciated
Yeah give me like 30 minutes or so and I’ll make you a video of how I do it
Wow so you guys are actually using the TGP? I’m generally not getting close enough since I die to the 2s6’s everywhere to even attempt to find the s300s in the TGP, even when flying at 40m RALT pretty much consistently. Only one I could do it for are the ones on the coast. I usually just wait for someone else to spot them, quickly mark them on the map with the targeting points via the map screen and then launch some JSOWs from 50-80km away…
Yes I do. If you want to, you can check out the video I just put in here for the other two guys that were struggling with the s300s.
Do you happen to have the link to that user mission? Would be nice to get some practice in. (Assuming that’s for this specific test version and not the old one)
Yup.
Link to the post on WT Live: WT Live // Mission by Leewc2016s
Link to the user mission (you put this into a custom battle to play it): https://live.warthunder.com/dl/1152214d2854b9ddecb5f0f0f918ec3cca5d5509/
simulator severely lacks features and updates. if this was added into sim im sure some of us would go play it but there wouldnt really be too many people playing it due to the scale of players needed to do stuff. We need larger, more varied terrain with similar things to nuclear thunder.
Nukes being removed would be perfectly fine as they are a gimmick (a fun one at that nonetheless), right now all it does is just speed up the match, which personally Im not a fan of becuase I want to be able to play long games, right now games last around 30-40 minutes which isnt too long in comparison to regular matches that are 25 minutes and simulator lasting a span of 30 minutes up to 2-3 hours depending on how active everyone is.
One thing that would be nice is with longer matches, the ability to just come and go as you please much like in simulator mode
Given gaijins interest in making more of these types of gamemodes (for ground and naval), I’m sure they’ll also look into getting some of this into simulator as well. Keep in mind these are long term plans and we probably won’t see it for a while.
Personally I’m hoping naval gets one first, lord knows naval needs it (plus it would make adding submarines a lot easier as they’re practically impossible to balance in the regular naval AB and RB)
Anyways, I made a bug report on the thing with IR/TV guided munitions yesterday but unsurprisingly it has gone completely ignored.
Edit: They finally responded lol. They want my replay file so I gave it to them
Here is another strategy which uses the GBU-53. Note that in this video I accidentally spawned on the closer airfield when the strat is supposed to use the farthest one to safely build enough speed + altitude.
It’s likely because I used H.265 compression and some browsers seem to have issues with it. Are you on Firefox?
yes
managed to get a photo of the carrier kill
hits are worth nothing as well. a salvo of 4 gives 4 rp
after a full match of killing all 3 Luthjens, USS Forrestal, and sending 5-6 salvos onto the 2nd carrier this is the outcome
in the end playing as REDFOR England.
Lutjens gives 4K SL and 60 RP per kill each hit is 2K SL and 0 RP unless its a severe which is 30 RP each.
USS Forrestal gives 7K and 30 RP per kill, each hit is worth 1RP
USS California is impossible to kill due to 5 inch HE-VT rounds always destroying the sea eagles.
I have only ever been able to get 2 matches as BLUEFOR with England, one ended instantly, the other I could not hit Kuznetsov at all due to its CWIS and missiles, PR956 had a similar story as California. I found that MPK-33s were a lot more capable than Lutjens in defending themselves as their missiles would actually launch and hit the AShMs unlike Lutjens.
What needs to change/ be improved:
RP rewards for hitting & destroying these vessels needs to severely be upped, at the moment it is more economical to just take off and land constantly as taking off gives a reward of 40 RP and landing gives 120 RP compared to the carrier kill which gives 30 RP (10 less than taking off) and the 60 RP Lutjens gives (half of landing).
Killing vessels is an extremely time taxing job and typically takes half the match just to kill 1 carrier. Whenever I was able to play as BLUFOR I attempted to destroy Kuznetsov but was not able to get any AShMs through at all due to its insane armament. California needs to have its HE-VT removed so that AShMs can actually get through as right now it is not plausible to take it out without 3 or more players constantly firing AShMS at it to bleed its ammo out.
The rewards for killing these vessels should be along the following:
BLUFOR VESSELS:
Forrestal carrier should easily be worth the time it took to take 1 down, something like 30K SL and 5-10 RP (maybe 15-20K) would feel rewarding and be worth the time it took to destroy it.
Lutjens should be worth around 10K SL and 1-3K RP
California I do not know its current rewards but it should be worth (on the low end) 15-20K SL and 5-7K RP as it is a genuine hassle to try and destroy. it should honestly at the moment be higher than the carrier as the carrier doesn’t protect itself, where as the California is nearly impenetrable with its defenses.
I do not know what the exact rewards are for the REDFOR ships as I have not been able to destroy one recently to check as I only get REDFOR side when matching as England.
REDFOR VESSELS
MPK-33 I feel should be a little more than Lutjens because it can actually properly defend itself, unlike Lutjens which is just braindead. Something like 15K SL and 4-5K RP.
PR956 Sovremenny should be the same as California with being worth (on the low end) 15-20K SL and 5-7K RP.
Kuznetsov should be more than Forrestal as again, it can actually properly defend itself unlike Forrestall which only gets 2 5inch guns on both the left and right rear side of the ship and it very rarely ever destroys incoming munitions. Kuznetsov on the other hand has 13 CWIS made up of 6 AK630 and 8 Kashtan + it also has missiles. This would be more fitting to be worth 60K SL and 30-40K RP. That is a BIG reward for killing something so insanely protected. it would actually take teamwork to take it out.
If I could update my survey I would to include all of this.
Assuming you are still on Win10, then you will probably have to install an HEVC codec. Try following this guide and see if it works for you (select the free version of the codec): https://www.reddit.com/r/firefox/comments/1ne4uew/enable_hevc_and_h265hevc_codec_in_firefox_on/
Otherwise you’d need to download the video and play it locally through something like VLC or mpv which has the codec needed.
Since the nuke thunder test has been out for a bit now I’m gonna send in my opinion on it like everyone else, my opinion will be in sections like others. Anti ship, SEAD/DEAD, Air to Air, And Air to Ground.
Anti Ship
From my time playing anti ship (majority bluefor but it applies to redfor as well but majority blue for) the results were suboptimal the gameplay basically consists of taking off from the runway or carrier flying half the match to the target launching your payload and flying the other half back home. Which really wouldn’t be a problem except your doing it under fire constantly by spawn campers, s300s, and buks, but hey that’s manageable, what isn’t manageable is the blatant cheating the ai is doing there is a thing called “the minimum engagement zone” which all military ships have which is the minimum range a ship’s defenses can actively and effectively track, intercept, and destroy incoming munitions. Funny part is that doesn’t seem to apply to the npc’s they are engaging sea skimming harpoons with the SA-7 missile within ranges that are far within its minimum engagement zone and don’t even get me started on the ak-630 firing at a harpoon .01 km away from the ship and gaijin please fix the damage on the ships they are horrendous, if I hit a ship with a 500lb blast frag penetration warhead in the foward magazine especially anything smaller than a heavy cruiser that thing is going up in flames and fireballs there are many other bugs about ships but most are actively being talked about so go look at them
SEAD/DEAD
SEAD is one of the most anticipated things for this game and you guys almost pulled it off correctly except you guys made it criminally unbalanced why exactly can I be pinged by all hot single s300s in my area simultaneously while I’m multi pathing so low and terrain masking so hard that I’ve already been on the second date with Mother Nature and contemplating a third. Why do I have multiple clips of the buk actively tracking my hornet through the mountains? Now these things could easily be fixed by the addition of ecm but that’s the funny part ecm isn’t fully developed yet so in the meantime I request that the air defense be toned down (long range/ medium range) onto the real issue being the SHORAD systems, if the shorad systems were a basketball team they’d be the Chicago bulls in the 90’s because for some reason they can’t seem to miss and they are frankly almost impossible to go up against and win
Here is a picture of my rwr while flying around doing anti air missions( if anyone guesses what plane it is you get a cookie :) the sheer amount of pinging would drive David Goggins into insanity please Gajin reduce the amount of osa’s and ito’s and make it to where they aren’t so tightly packed together.
Air to Air
Now I haven’t played much air to air because I’m not a tub of lard that larps combat air patrol in a ground strike game mode because air rb exist. My true only gripe about this is that the ability to fly high and strike the poor bastards that are attempting to actually benefit their team is wayyy to easy ESPECIALLY from redfor side, If I had a nickel for every su-30/J15T player that camped so high in the sky and decided to release the rods of god upon the innocent civilians down below I’d have enough money to buy gaijin entertainment please make the rewards for air to air much less to deter people from doing such or just make anti aircraft fire from long range Sams more dense at higher altitude
Air to ground
Air to ground really doesn’t have much problems other than the stuff already mentioned and or they are just too minuscule to care about but one thing for sure is that I want a version of this that isn’t nuclear I want more of a conventional ish operation that doesn’t require me to commit war crimes and many others as well. I feel that this would have been better if nukes weren’t introduced in a air rb way in this event plus it would’ve been cooler (in my personal opinion) and hopefully we can see it in the future
Bonus
Bring back the big bombers and every test y’all make it to where there is new bombers like the ones everyone’s been listing to be grinded and unlocked permanently as a personal vehicle . Queue times need to be fixed as well because I shouldn’t have to wait 30 minutes for a 11.7 match just for the match to have ended as soon as I join if there is no players just add bots and let people join and replace them. Last thing please for the love of everything that is made from Lockheed Martin GET RID OF SPAWN COST I’m already being taxed a lot by this game as is now I’m being taxed to play in a test it’s not even official permanent yet gaijin get rid of it
All in all better from the previous test but far from perfect fix these things and you’ll be even closer .
Yes, I agree with this very much. I do think nukes should remain, but they should be much more expensive and harder to spawn with cooldowns for the entire team to incentivize use on much more strategic targets, instead of being the cheap and easy “spawn this in and drop it on a small grouping of enemies for a few free kills” gimmick that it currently is. You can currently do very well just using conventional CAS munitions. I am pretty consistently getting top of my team using them and I have only used a nuke in one round, and that was when I saw there were two convoys parked on a depot that hadn’t moved for 10 minutes so I couldn’t resist lol. In fact, this is my most recent match. And this is even with me not being able to hit the convoy targets due to the bug with IR/TV munitions too.


and its still going
Also player kills not count for the challenge on battlepass and i have no idea why.






