Also the music is a but finicky on wether it wants to play the event music or the average game music
I understand why the take off and landing are high in rewards
yes lets make nukes very hard to get in our gamemode centered around them
Is it really centered to Nukes? primary focus of the mode is dynamic, constantly changing battlefield with ground units with long and short range sams. Nukes are clearly the afterthought in this iteration. In fact being able to win without dropping a single nuke proves this.
nuclear…thunder.
Ofcourse its also a test for a new mode of possible air RB but nukes are quite central for destroying airfields
What QoL update nuclear thunder need, is changing the limit of TGP pod limitation of 30km to 50km~, would help alot with spotting of ground units that wasn’t spotted
Yeah… the leftover name from the april fools. my point still stands. 500sp is very easily obtainable and pays itself back when you drop the nuke. i don’t say remove nukes from the mode. Make them hard to obtain so people would think twice before acting like a kamikaze with b61 nuke strapped on it. Incentivize playing smart and surviving rather than keep bomb tossing them.
So what if they drop the “nuclear” and make it a dynamic gamemode without it?
The name is the problem?
that doesnt sound fun
tbh. Im kinda of the opinion that nukes should be removed from the gamemode.
It renders basically every other weapon kinda pointless, because what takes time and effort do with any other weapon, is just 1 click and done with a nuke. Making them really expensive though is another option
just go play simulator atp
You understand that someone can say to you go play arcade instead right?
arcade doesnt have nukes
Sure, would love to. When we get any of this gamemode added to ASB, included new and larger maps.
“just go play ASB” is a bit like saying “just go play WoWP”
They can always make it have! And it would be more interesting than RB with nukes to be fair…
My point is, the arcadification of everything isn’t really that good for realistic, especially when you have a mode called ARCADE , that it’s not that they update it either…
Welp, I tried out playing Redfor and, dayum those missiles are so much better. At the beginning of the match I literally launched 6 of my Kh-31AD’s from basically take-off at the enemy carrier, All six of them hit, and sunk it. How is this fair… the harpoons get constantly intercepted. meanwhile the kh31ADs just go unimpeded straight to the enemy carrier while the Bluefor fleet was still fully alive…
Yes becouse they are just better missles,they already nerfed the kh31PD to be on par with agm88, but strange how you guys just forget that bluefor has gbu39/53 and jsow that can effectively wipe out SAMs and the whole frontline…
That’s asymmetry, just like redfor is near impossible to do ground punding (wich actually gives reward) bluefor has more difficulties doing antiship(eich doesn’t even have decent reward)
I will gladly nerf the kh31A and buff the kh38 to be as effective as gbu39/jsow.

