The annoying in the mode and seriously consider deleting the feature in the mode is the “nuclear” element. Can’t you just make a mode without any BS in it?
Personal opinion, though but it makes the mode 5 times worse thatn it would be without it.
And i don’t even like the idea of nukes, even in a game… anyway…
The other part is that if you are relatively close (i don’t know the exact range, but around 10-20km) they create massive lagspike many times (not all the time, but most of times) and it makes the game so much worse…
PLEASE FOR THE LOVE OF GOD GIVE NUKE PLANES BETTER CREWS, yes this is a complete sentence
Stingers/Iglas can at least be out turned unlike the 2S6 which is more deadly than Pantsir SMSV in ground rb because the ai is massively cheating
Helis would be literally unplayable because the AA will shoot down all of your slow ass missiles and you’ll be just free food for jets. Not to mention that most helis use laser guidance which is broken in nuclear thunder
That. Very much.
I also do not understand the insistence to bring weapons of mass distructions into WT, even if it’s “just a game”. We’re not in a time where the use of nuclear weapons should in any form be celebrated. Basically as soon as one side starts using nukes, we all lost.
I killed 2 aircraft carriers, a lutjens, and assisted in the destruction of 2nd lutjens.
My reward? 4K RP and 45K SL. it wasnt even enough to finish off the last half of my chaff/flare modification.
The rewards for destroying naval targets needs to very seriously be upped by a lot.
Rather than removing them, making it similar to ground RB nukes would be the better option. Right now they are easy to spawn over and over. it literally pays itself every time you do drop a nuke. making it 2500sp or possiblly more with more lethal nukes seems more fitting.
So it looks like AA is back on old BS… just cant pen nothing without being intercepted by 100 rockets… common Gajin
literally what? The CEP of the GBU39 was already fictionally nerfed…
@Stona_WT Could the Kuznetsov be replaced with a different carrier, given that the reds have been supplemented with some blue nations? The short takeoffs and constant turning makes for an expensive experience. Not to mention the low rewards for shooting at the ships…
kuznetsov should generally be an optional carrier, there’s many aircraft that cannot take off from it and yet often get placed on it.
it is ironic because even russian vehicle is easier to take off on the forrestal.
What’s the funtion of “Nebo” radars?
Location for s300 launchers afaik
I gave my own opinion on this a while back, you can probably find it if you scroll up but it basically boiled down to either removing nukes, or making nukes strictly locked to strategic or heavy bombers and raising the SP cost. Rather than outright removing them this would make it so you would at least first have to clear a somewhat decent path towards the destination as well as some sort of team play incentive to protect the bigger bomber. Not to mention it removes the current idiotic strat of “fly low and fast and hope the ai doesn’t shoot you down” since that’s completely counter to the goal of this mode, being more focused on clearing a path through the spaa and performing SEAD and DEAD. (Granted this would be more balanced when we get EW ect but for now I think it would be fine to test it out at least)
TL;DR, remove Nukes or at least don’t give fighters nukes, they should be on strategic or heavy bombers instead.
Also make bombs less garbage. Rockets godmode, bombs do NOTHING.
No one knows, theyre just there
you mean reduce the s300 range? its one nebo for every s300? or each nebo provides data for all s300?
why does sinking ships barely give any points
Couple notes, the ability to set a target point from the minimap doesn’t work at the moment so precise CCRP is out of the picture for player with a built in mouse. And the IFV on the map have a kill zone of like 2.5km where if your not wildly maneuvering they WILL take you down if you linger to long.
The reward for killing Lutjens btw

taking off gives you 40RP and landing gives 140RP.
it is literally better just to take off and land constantly than to do anti-ship at the moment.
I sadly did not save the reward for the carrier but I know its LOW, like 400RP.
1 carrier kill, 3 lutjens

