New Run of Nuclear Escalation!

they get ignored and they’re far too slow

Yep, and where the Aster-30s on the SAMPT have something like a 15-20km active range (dont quote me on that) the Buk is something like 40km? (again dont quote me on that)

but the Buks do go active waaaaay further away than the SAMPTs do.

They also have far larger warheads as well, so near misses always kill too

Somewhat decent in sim massively so compared to the almost non-existent rewards here with the insane risk

The variant in nuke thunder is the buk m1 not the m3 they are not active radar homing they are semi active radar homing which means it need radar to guide it all the way to the target I terrain masked from the radar which means no lock from the radar no radar lock means no information is given to the missile meaning it should’ve just stopped guiding and died but in this case it didn’t and it killed me

Ok so you have never played redfor…

None of those weapons you mentioned work in NT they all get intercepted, last iteration upab1500 and fab300 were getting trough but it doesn’t work anymore.

Kh31 now need to be fired exactly like i was firing agm88 against buks … if yours get intercpeted it’s becouse you are firing them from too far away … s300 are kinda pathetic …

Brimstone can be fired in intertial mode and the use laser for the last 5 seconds …

It doesn’t look like you have any idea how to use your weapons, nor how the enemy has to use theyr weapons.

The best thing you can do is play the game and not talk about balance too much, you are not helping anyone talking about things you don’t know.

Bluefor can decimated ground targets and SAMs much more effectively than redfor, that’s a fact and i have proof.


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Even in ASB, with the capped rewards… Ive always considered them a target to hit for fun, rather than a target to hit for actual rewards.

You probably have to take out a small fleet before it becomes worthwhile, and thats at top tier, spamming ASMs, let alone at lower BRs trying to use bombs without CCIP or even a Torpedo to take out 1 ship

Yea, though i havent played Redfor in this specific iteration of the event, so i cant speak on the effectiveness of Bluefor SPAA and SAM, in the Top tier BR i do find you either die to an R77 or PL12 when flying below multipath or to a BUK or S300 when even slightly above multipath. (though, once again, i think this is more due to the map being a massive open area with little places to hide)

Personally id say this gamemode is way more enjoyable at the lowest BR bracket (10.3–12.0) since you have to deal with that a lot less.

ARH Buk M3 are not anymore on the redfor side there are only S300 on the modern setting and SARH BUK on the 80s setting.

You really should not talk about balance in this mode lmao.

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Who gonna tell bro about the queue times making it impossible to play 10.3-12.0

That doesnt magically give them a longer range than 15km.

So sure, I can fire them at a target on IOG, hang around not doing much for 20-30 seconds hwilst it travels to target, then switch on the laser to take one single target. But the likelyhood is that I will have either been killed, or forced to defend. Might as well have just dropped a PW4 on the same target.

So again, waste of a hardpoint.

Says the person advocating for the SAL Brimstone 1 in this gamemode

I am saying the bluefor side doesn’t need new weapon, anyone with 3 braincells can wipe out half the frontline and long range AA alone … if you can’t that’s a skill issue not a balance issue.

New weapons can be added and most of those weapons have missing counterparts in the redfor too … but these weapons should be added after balance is achieved, and RN everything is in favaor of bluefor.

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Yeah, because they were game breakingly OP so got removed :D

But sure, maintain your Redfor narrative

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Then why talk about buk m3 against sampt?

They were strong, i still could murder them easily with gbu39 and agm88c.

Litterally useless comment from your part, i would say misleading and gaslighting is not a good practice on a forum…

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Sure, if you play the US with the GBU-53 or GBU-39.

Play the Typhoon and you have GNSS GBUs in the form of PW4s, or you have Spice-250s which require you to go subsonic to employ, which is at best just annoying, at worst, will get you killed

Time for MMW Brimstones, Spear, Storm Shadow, AARGM-ER, etc etc.

Finally give bluefor parity to weapons the Soviets already have

All on a platform with artificially nerfed CMs

Ive basically only been playing 10.3-12.0 and had queue times be at most 10 mins, which is like… fine if you ask me.

I’ve sat in queue for 25 minutes with all servers on and no match what am I doing wrong bruh.

no idea, ive been playing GER and USA, idk why youre getting such long queue times?

I’ve easily grinded any of the new top tier stuff just going ASM on Denmark, getting the destroyers and convoys give decent rewards, going pure A2A or hit frontlines would definitely be a higher reward but playing around with new and old ASM’S has been more fun

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@Smin1080p_WT

Got another bug to report.

Tried out the Tornado GR1 for a bit of Seagle action.

But got into matches against F-14s.

How are there F-14s which are 12.7. In the 10.3-12.0 bracket?

Unless the GR1 which is 11.3, is still being counted as 11.7?

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