New Run of Nuclear Escalation!

The point of the mode should be SEAD gameplay, and engaging PvPvE.

Not punishing players that dont play meta nations that have large numbers of OP aircraft.

Again…

It blocking you from selecting a different Airfield to spawn in. Was a bug…

Because you can instantly respawn… in the same aircraft… by selecting a different airfield to spawn on…

It. didnt. let. me

2 Likes

There is no “punishment” for any nations. I have been playing Britain myself just fine. @Gunjob has also been doing so and doing significantly better than myself at it too.

Then the place for that, with evidence, would be here please: Community Bug Reporting System

Same plane, same airfield is not a bug however.

4 Likes

Great.

Looking forward to those MMW Brimstones 2s for the Typhoon and Tonka.

let alone ALARM on the Typhoon, GR7, GR1 and Hawk.

Because even in the Typhoon, the gamemode was terrible.

Spice-250s need you to go subsonic to release, which then leaves you vulnerable to basically anything. Especially with the arificially nerfed BOL, which barely works against these SAM, even when doing mach 1.5.

The PW4s force you to get really close to employ, and the render distances on the Tpod seem really whacky, targeting a contact on the map, just to see nothing at all in the tpod, makes using aiming points and loft releases basically impossible. Even within 15km, I could see smoke coming from a SAM, but I couldnt even see the SAM.

Let alone Spice-250s just being intercepted still.

Oh, and Spice-250s dont lock onto ships. Tried that too, the one that did, got intercepted, the other 7 just flew off I have no idea where.

So… Gamemode might be fun, when we see some notable CAS buffs for various aircraft that bring them onto parity with everyone else. (even BVV_d admitted that Redfor is waaaay stronger than bluefor at the moment…)

But right now. I cant be bothered with it.

Just too buggy, on a too small a map, with aircraft that lack the IRL tools they need to actually do anything.

So until they add:

  • MMW Brimstone 2s
  • Storm Shadow
  • AARGM-ER
  • Spear (3s and EWs would be awesome for this gamemode)
  • ECM
  • BOL

etc etc. Its not going to be balanced agaisnt Su-30SM2s spamming KH-31s and KH-38s and always winning

3 Likes

Issue: RWR Clutter

Amount of contacts on RWR can easily overwhelm the player and obstruct the critical information at times where it is needed the most.

I know ALR-56 on Viper (and pretty much most modern RWRs) can hide/show search radars , filter only 5 (from 12) most important contacts, separate if there are any overlapping contacts and have selectable / dynamic target prioritisation options. Having those features will improve the game mode significantly and make players job of way more easier.

3 Likes

Yeah, this is the other issue I have with the gamemode.

You have just so much noise, its impossible to tell what the hell is going on, to the point where there is no difference between having an RWR and not having one.

At this point, they should just add a “toggle RWR” button so we can mute it.

1 Like

“There is no “punishment” for any nations. I have been playing Britain myself just fine”
What is your lineup, smin? :D

1 Like

@BVV_d, @Stona_WT, @Smin1080p_WT

Dear Gaijin.
Please, roll back ticket changes you did last update.
We already have 5-min mess (called Air RB) no need to create another one.
I just played a match and game ended after 10 min, while i got sucked into ongoing game with ~half tickets left. So even if it was fresh game - game would end in ~20 mins.

I’m not a big fun of 1.5+ hour games like first escalation in april. But turning it into turbo mode make escalation have no sense at all.
1 hour is perfect duration for this mode. Not so short so you have time to comeback if your team start loosing while still fast enough to not get bored.

Please, Gaijin.

8 Likes

Tornado GR.4 , Harrier GR.7 and CF-188 for A2A and A2G also :)

4 Likes

It is also the sounds cues too. Most modern rwrs will give you a different rwr tone/prf based on the threat so you will know what’s the biggest problem without looking at the rwr panel. Right now we just have search/track/missile sounds which get repetitive very fast since long range sam just loves to track and launch at you at all times and after a while tracks start overlapping each other…

1 Like

Yeah, that too.

IASM/RCSM combo helps a little, but not enough to make a difference. Especially as most SAMs dont actually use their radars to guide their weapons.

I think a key contributing part to the somewhat overwhelming nature of the SPAA and the map feeling too small in the gamemode (Especially in the top BR range) is the fact that the map is more or less a giant open field, some more mountainous terrain in the middle parts of the map to give us more places to hide/dive to to avoid them would probably reduce how OP it feels, since in the current map the only real thing you can do is be lucky theres a dip, or hug the floor below 50m for multipath. (plus, from my experience, Redfor def having the more effective and omnipresent SPAA, tho im sure thatll be fixed with balancing…)

I will say, having played this current event mostly in the lower BR bracket, the SPAA is def less problematic than it is in the higher one, but still a somewhat tough to crack. (though i do feel thats more due to a lot of planes not having the actual A2G weaponry they should have at those lower BR ranges (i think gaijin did this since theyd be more fair in GRB), An example being the A6E and A7E not having the Harpoon, HARM or Shrike ect. )

Anyway, in my opinion if you really wanna have fun in this gamemode id say the Naval side of it is a lot more fun (due to the fact theres barely any SPAA there), plus carrier take off and landings are quite fun. (even non carrier planes can still land on a carrier if they have a tailhook). In most of my games I take out the Corvettes with either the German tornado with AshM or the A6E with the skippers. (pretty sure the brittish have some good options as well for this) And then ive paired up with a friend to try and take out the missile destroyers.

Yep, bigger maps with more terrain would help a lot. If no other reason than you might be able to outrange any of the SAMs.

Yeah, might try some Seagle action on the GR1. Though ive heard even that is a chore because most get intercepted. Then there is still the issue of ASMs not doing much in the way of damage when they hit (or the ships just instantly repairing)

But overall, they keep throwing bad solutions to areas of this gamemode that arent even a problem. Does show just how little they actually play it.

1 Like


You would think that at some point the missiles are too close and the kuznetsov’s ciwis can’t aim any lower apparently you’d be wrong

1 Like

Oh yea, agreed that AshM dont do as much as they should (most of the time they hit the same area and basically do no additional damage). Ive figured out the Corvettes are pretty easily overwhelmed with just 4 AshM tho. I tend to fly towards them till i reach 20km, fly either 45 degrees right or left from the target, fire the first missile at 10km to distract it and then fire the rest at less than 7km. angling myself helps spread the missiles out, both for damage and to make interception harder. havent researched UK myself so idk how the sea eagles fair but ive had relatively good successes with the Kormorans on the tornado, though the missile destroyer is def really hard to take out, practically impossible without another person.

Ive definitely had the missile destroyer manage to intercept the AshM at magic angles i dont really think are accurate but yea…

Well… you know. Soviets have got the strongest navy and anti-ship weapons never get through IRL… :P

Did you even play the current iteration of NT?

Bluefor have gbu39/53 and jsow wich can reliably kill stationary sams and even long range sams without getting intercepted.

Also i am pretty sure brimstones received the “pseudo-rcs” buff wich make them really hard to intercept.

Redfor have no way of killing ground targets, kh38 never worked in NT, and Kh31 cannot be used at shirt range but agm88 can be used easily at 6-8km.

Kh31 are now nerfed with overxaggerated inertial drift and long range SAMs wil lturn off radar if fired from too far away, so they now have virtually the same range as agm88, aka 20-30km against long range AA.

In the match you have twice as much SAMPT radar/launchers than S300, and s300 are SACLOS vs SAMPT wich are ARH and outputting a ridiculous amount of missles at everything.

As of now redfor has no means to kill ITO while redfor can kill 2s6 easily and efficently (8gbu39 on the f16c can kill a whole s300 battery or 3 stationary 2s6 at the depots).

Redfor long range AA is lower in numbers and effectiveness.

Redfor Kh31 need to be fired exactly the same as bluefore ARM.

Before adding anything to bluefor this points should be addressed.

I just don’t understand how you can get to the conclusion that bluefor needs better weapons when they are currently the one with better AA,better weapons and better teams.

Redfor also lack a lot of wepons like kh59mk2, kh69 and umpb d-30sn, wich would make striking ground targets much easier as they benefit from the same mechanics that make gbu39 and jsow so effective.

It would be very helpful if you uploaded a clip where you wipe out the 3 ITO defending the depots using kh38 or kh31 if they are so OP … using the gbu39 i wiped out BUKs before the RCS buff and before those BUKs were removed becouse “too OP”.

1 Like

The Seagles seem to be fine, 1-2 usually takes out a destroyer sized target. But they have the same issue as the AS-34s in the target just repairing instantly.

If they disabled AI repairs (even just short-term whilst they came up with a more advanced system for the AI ships). I think it would make ASMs far more effective than they currently are

2 Likes


Hey gaijin I want you to address the clear cheating the ai is doing, im quite literally behind a hill and this buk is still very much tracking me how ???

2 Likes

Yes. Did several matches earlier today.

I dont have anything unlocked with any of those weapons.

Spice-250 has the reduced RCS range, but I found even then, that unless I fired 2-3 at a 2S6, it would just intercept them.

Thats ontop of the fact that using a Spice-250 on the Typhoon requires going subsonic, which means airbrake and throttling down. leaving yourself exposed to the S-300s/Patriots that are flying at you.

Why would I ever run 15km SAL weapons in a gamemode with SAMs that outrange them. If they were Brimstone 2s maybe, but 1s. Just a waste of a hardpoint.

I do not believe for one second that KH-38s “dont work” in a gamemode where they will be perfect for.

Meanwhile, the 2x AGM-88Cs I have on the EFT always get intercepted. Yet to get a single kill with them.

KH-38? Grom-2? UPABs?

If 8x GBU-39s requiring mach 1 launch speeds can do it. 7x Grom-2s with a mach 1.5 launch speed can easily do it

and yet just as effective. Its why this change was made, because when they were 1 to 1. Redfor always won.

What? Adding weapons on par with the Kh-38MT and KH-31 to the other nations. They have already stated that AARGM-ER is coming next major update to bridge the performance gap between Redfor and Bluefor.

Because the devs have already admitted multiple times that redfor is waaaay stronger at the moment?

1 Like

Im pretty sure the BUKs have a seeker in their missiles, and while you did break line of sight with the launch radar, you didnt for the missile itself… so prob that. Dont take my words as gospel tho