If they are protected by SAMs, then you will be shot down before it hits the target.
Or the Brimstone will likewise be intercepted.
Like seriously. Do you not understand how SAL weapons work?
But if they are that good, just use the Su-39 with Vikrs
If they are protected by SAMs, then you will be shot down before it hits the target.
Or the Brimstone will likewise be intercepted.
Like seriously. Do you not understand how SAL weapons work?
But if they are that good, just use the Su-39 with Vikrs
So Seagles. Eh… they hit the targets kinda well, but dont really do much in the way of damage
Vikhr do not have inertial so you need to stay on target all the time, basically a death sentence.
You can launch brimstones in inertial and pop up only for the final guidance.
It’s litterally the way everyone uses them in GRB, one of the most basic manouvres used with brimstones and hellfires.
The fact you think brimstone are even remotely similar to vikhr is hilrious.
Like i sad, before talking you should understand what you are talking about …
I made clear to anyone reading this that your opinions are not credible, have fun with learning how to use bluefor weapons, they are OP right now and will probably be nerfed.
Good night
Vikhr’s are absolutely superior to Brimstones just on speed alone, then you have the fact they’re lighter and easier to carry along with the proximity fuse, you practically have to maintain lock on target with both anyway and the faster Vikhr gives you a better chance of actually hitting a sam before you die
Right?
and?
Still need to be close by, in LoS to lase the target during the terminal phase, and they only have a 15km effective range. So you have to get close first.
Pop up from where? There is no cover. And why the hell are you flying something like the Typhoon at low alt. Might as well just J-out.
GRB… usually has cover, like hills, you can use to cover you and the SAMs, but even then, its an incredibly weak tactic, because you have to get so close and leave yourself exposed, even just for a few seconds if you time it right.
But heck, even when the Typhoon was new, and the worst thing you had to deal with was a Pantsir S1, that tactic rarely worked because it needed 7-8 just so that one didnt get intercepted and got through, because they are super slow.
Now in GRB, I doubt it still works.
Both short range SAL weapons
This is the same person who keeps saying that MMW brimstones would be DOA. Sure, go ahead. you can beleive that if you want. and that the soviets need a CAS buff :D
Even the devs have stated that redfor is too strong at the moment and that they are rapidly buffing bluefor aircraft next major update with new ARMs
These are two entirely different classes of cruise missiles and not comparable at all.
why not have it act like all the other cruise missiles?👉👈
Theyd fullfill the same role though.
Both 100km+ weapons, that might be capable of taking something out and carried in similar quantities.
Storm Shadow would be largely GNSS only though without MITL or LOAL, but correct me if im wrong, the KH-59 has MITL. Sure the Storm Shadow has longer range, but with such small maps, even KH-59 is long ranged enough for most maps to go edge to edge
I cant think of any other weapon for something like the Typhoon that would come close (unless they pulled a KH-38MT and gave us IR ARMIGERs)
If MMW is banned.
then:
GNSS Spear-3s
SAL Brimstone 2s
IIR+GNSS Storm Shadow.
Would help close the performance gap a little bit
If nothing else, its another weapon that can be used without having to throttle down and deploy the airbrake
Yet still entirely different or do we really want to compare a stealth cruise missile with a modular warhead and a low alt flight profile to something that’s as big as a 1500kg bomb, flies at an altitude of 600 meters, and, to put it this way, has the RCS of an small aircraft?
We’ll have to see what the RCS modeling changes actually do in a gamemode like this, and for all we know, Storm Shadow will just crash into the first slight incline it sees like any ASM does if fired over land.
But the point is. SAL Brimstone 1s and subsonic launch Spice-250s just dont cut it anymore .Especially in a gamemode like this with long ranged SAMs that spam missiles at you from every direction.
You need energy to defend, especially with the massively nerfed BOL chaff, and if you are subsonic trying to get a spice-250 to cooperate, you dont survive long. If the Spice-250 even reaches the target before being shot out the sky.
For the purposes of destroying a target? Yes.
This is a video game at the end of the day, not a 1:1 simulator. Reality is not fair, no matter how hard you try to make it otherwise.
Deficiencies can be mitigated, not negated, through better knowledge, coordination and employment. People still haven’t figured out how to actually pair up to saturate a small area with different ordnance types, let alone the old school Wild Weasel tactic of bait and shoot, because I see more people convinced of their own opinion than actually trying suggestions about their approach to the game.
NE is not perfect by the next postal grid. But I’m not going to sit here and pretend like there’s a size one option to fix it, nor that as with plenty of stuff, human error tends to be a large factor.
idk if this was brought up before; or if it makes a big difference, but if you strike an AF directly with a 30Kt nuke and destroy it you only get credit for 12.5Kt of bombs dropped. Instead if you near miss the base and damage it; you get credited with 30Kt on the scoreboard.
Loving getting to try out anti-ship missiles, and the missile destroyers are a lot of fun to go up against. Hoping to see rewards for anti-ship actions get increased, since getting only 5 mission score for destroying a destroyer does suck a bit. Still, I’m enjoying getting to stock grind strike jets with anti ship capability against ships that fight back with cool and interesting, multi-layered defenses.
Just played a match and lost 30k sl because:
Tried again and lost anther 22k because I had the audacity to climb (had 4 missiles launched at me), and then hit the ground while trying to multipath because it’s the best choice I had.
Genuinely the a big waste of my own SL, and it’s not even that fun to begin with. Why would I play a mode that forces me to fly low/lawnmow and lose money when I can play air RB that doesn’t do either?
After a few matches, here is my early review. I might do some matches in the comings days. I might not.
Naval
SPAAs
RWR
There is just so much noise that I genuinely get a headache after 20 minutes. You are constantly getting hammered by pings, so much that there is no way to actually tell what the hell is going on. We need an RWR overhaul.
(Outside of this gamemode, Id also love to see some kind of elevation indicator too).
At the moment, I think bringing an aircraft with no RWR at all would change nothing because there is so much noise you cant actually use your RWR.
Misc
Overall… Its just a tedious gamemode, Your actions dont really have much value, and you end every match with a headache. It has potential, but is definetly still in alpha testing
This is on top of existing aircraft issues. Like the lack of ESM for many aircraft, the poor performance of bluefor ARM, imbalanced A2G weaponry, lack of ECM, Artificial CM nerfs, etc etc.
Ive started about 2/3rd of the games so far being instantly nuked.
Actually getting quite old now
Even spawning on rear AFs is no safe guard.
Do long range SAMs and EWR respawn?
If the entire site is destroyed by a nuke/etc. then it respawns after a timer I think, but if only the fire control radar gets destroyed then it goes to sleep for the rest of the game
Ok ty
Uptiers in this mode are ridiculous.
I remove the 14.3s from my lineup so I don’t get put against 14.7s with my 13.7s.
I get put into an hour-long game against 14.7s in my 13.7 anyway. Seriously? Let us select the targeted bracket, I don’t want to play against iron dome MCM spam in a 13.7… I literally just leave the lobby, which is not conducive to a consistent game session at all.