AA still to stronk, so no go for me. I do think the maps are to small and the AA units are to close to eachother so when you get close you are swarmed by missiles.
Have a good one!
AA still to stronk, so no go for me. I do think the maps are to small and the AA units are to close to eachother so when you get close you are swarmed by missiles.
Have a good one!
Boats do not feel rewarding to destroy at all, you have to expend so many munitions on them, especially AShMs because of how accurately they destroy them.
0 kills
0 hits
the boats are simply too accurate in destroying missiles, much like regular missiles are in game with destroying other missiles. a factor of missing needs to be implemented with this kind of stuff because it is impossible to destroy boats unless you actually work together as a team (will never happen in war thunder if we’re being realistic here) to be able to overload the defenses to get impacts.
Ontop of that, the rewards given for the destruction of these vessels is nothing in comparison to how much effort it needs to destroy them. By the time you have killed 1 boat, the earned rewards is about half or a third of what other people would have earned just by killing players.

a prior match where I attempted to do anti ship.

After firing 2 salvos of 4 Sea Eagles, the carrier stopped losing crew, after another 6 salvos, nothing changed. they constantly aimed for already destroyed modules and did not hit anything of more value which would cause it to sink.

the match where I did 8 salvos onto the carrier

I have yet to destroy a single ship in 3 seperate matches, including the corvettes, frigates, and carriers. not one kill. Their interception rate is just simply too high, for shooting at small munition, their guns and missiles are too accurate. Playing on RedFor as england I could get munitions through into Forrestal but playing as Bluefor as england not a single munition could get to kuznetsov.
We very seriously need a failure/ miss factor for ship countermeasures because it is just not possible to destroy boats. I would imagine the rewards as well make destroying ships not worth it AT ALL
Another match along with summary of issues
I personally find that (and air defense in general) the weakest point of the whole mode: To fly an an attack against ships or ground assets and have near 100% of one’s ordonance never even reach the target is not motivating at all for the average players.
Sure, it is obviously possible, but so far I have not had a single hit or successful run in this game mode - so why should I play it?
Or maybe it’s a skill/mindset issue and my sim trained gameplay just doesn’t fit the RB game mechanics, I don’t know…
So far for me -while sounding like the most interesting and diverse game mode - NE is the least motivating game mode to play.
Map is still very flat:(. Why was the terrain flattened compared to april run of Nuclear Escalation? And the map PNG is still showing old topographic heightmap.
I tought I would never say this, but I never seen longer queues in WT. Im worried this game cant implement this mode as permanent ever.
Are rewards good enough to spade a completely stock F-16 PoBit?
Resarch is not, SL is nice
I see.
Bad with or without premium? Because I have a few days left.
when are we getting brimestone 2s??
a eurofighter can barely do anything when everything is getting intercepted
Bug 1:
Bug 3:
Also, this last one is not a bug, more of a grievance. However, forcing people to use nuke jets with LVL 1 crew is diabolical. Its not enough that we have to suicide rush airfields because of the broken/disabled nuke CCIP, but even the crew level works against us while trying to disengage after dropping the nuke.
Oke let me be honest I just won and with British gripen, non premium but I have a talisman on it and I got almost 40k research. So yeah economy is on point. Still Queue time is redicilous for blue side. And again AA is fiering soon as you spawn…but hey overall it is step towards good.
Ah okay, thanks.
Spading the pobit there would be optimal since in air RB it would probably be pain.
It is mostly due to SAM AI logic being omniscient. It has full control over the battlefield. It doesn’t matter if you are sneaking and popping up at the last second for an attack, it will fire upon you instantly the moment you poke your nose out.
However, players not being able to communicate to plan an efficient strike package also makes this issue more glaring as everyone acts as a single man strike package.
What’s needed is the Introduction of noise jamming and restructuring how SAM systems work. At the start only EW radars should be up and SAM sites should only emit when there is an aircraft within no escape zone. Once EWRs are down they can cycle between search radars of different sam platforms periodically. Preferably mobile ones first.
Then the logic for the engagement also needs to adjusted. Since you cannot hide players from ai, you need to add a randomized reaction timer for SAM so when they see a target just pop on their radar suddenly (even if it knows aircraft was there beforehand) it needs to readjust for a few seconds.
Can you tell us more about the win-rates?
I have 7 consecutive losses playing Russia.
ItO90 is still OP. Russian AA is nerfed to ground.
Where are all the ppl complaining about the russian bias?
The scroll/ping bug, is so random. I had it in the last patch suddenly and now its gonne again lmao
Any reason why France, England, and Sweden are on REDFOR even though it was stated that it would just be RU vs everyone and RU/ CH vs everyone?
I really hope you aint trolling
I am not. I have gone 2 games with playing as REDFOR as england
naaah it still shows China and Russia VS everyonew else… and when I choose Blue side theres zero chance to get in game…