Can we have have a new not so much tutorial but a basic game training section before any of them are let loose to ruin gameplay.
The tutorials as they stand are the first line of getting to play the game as we all know ,But!!! they dont teach or show how to play in a live game ,its a case of learn by trial and error up to now .
Cant we have a new section dealing with all the aspects of game play ?,IE!!!
flanking targeting ,capping , using the map awareness (very important) etc etc.
Because games are not being helped by the MM bringing players together when half of them dont have a clue except how to sit and die or get a plane ,fly and comeback to no tank .
Surely the minds at WT can think up an easy but intensive battle training mode (maybe on 3 levels of training Easy, medium and harder ) Which would at least give them some idea what to expect in ground forces coming straight from air battles with no idea.
AI could be the enemy and place players in battle modes that all could hone their skills on too.
That way maybe games would not be ruined by selfish players who just want to fly and bomb other players without at least trying to help the team win
Just an idea
You can teach many these by actually taking new players under your wing and helping them learn the game.
Right now no-one even tries to squad, or help new players. It’s evident in the chat channels merely recruiting, and there’s no-one sits in the squad channel, along with no-one asking in atches if anyone wants to squad.
When youeven say ANYTHING in chat that’s remotely positive or wanting teamwork, you’re met with resoundin hostility and swearing.
This is where the community has an actual problem.
that’s why i suggested this maybe some expert players could set up training rooms for new and others to show them the ins and outs of the game to make them better players.
whether it would help is anyone’s guess
I used to hang out helping players, but more recently I’ve been berated and mocked, abused and insulted to the stage where I’ve given up…
Any advice I was giving out in chat would be met with thrid parties coming in and throwing out ‘You’re wrong’ and ‘That’s not how it works’ and all the nonsense uncontended, and often I’d end up dogpiled and ganged up on for merely being positive.
I’d be told by moderators to take the discussion then to PMs rather than having any sort of actual moderation to sort out the problem.
In short the trouble I faced in even trying to remain positive has jaded me quite a bit, but I do know it’s the players that are doing this and have caused this by just dismissing AY effort to turnanythying around for the sae of them blaming everyone else and the game to avoid being the reason for thier loss.
Have you tried giving advice to kids? Straight in 1 ear and straight out the other, or you just get either ignored or abused.
Kids with keyboards are the new version of the old “Telephone Tough Guy”.
xD I used to work on an ISP helpdesk, and even a frontman for a techician repair desk in a major manufacturer. This is indeed true ;)
Screw what other people think. If people are actively seeking help and you help them. You’re the better person. Don’t let other people make you feel bad. You just keep doing you. And kill the distractors with kindness. Eventually they’ll get bored and move along.
Yea, it’s pretty hard when those who you try to help are being led astray by those who are jaded and have no interest in helping them, just telling someone they see in chat all the time that they are wrong, just so they feel better.
But yea, I may have to get in there again and give a bit more :)
You’re good :)
I must admit that most of the advice I give and it is listened to, is doing the once a day Assault Air Arcade for the Booster. And others that also know how to win those, back me up with the same advice too. Because players listen in that game mode, we don’t lose that many games and nearly always get the daily 300% booster and universal back-up. It seems you get different mentalities in the different game modes.
Because it’s annoying to squad with people, it’s another bad feature.
i’m not exactly a new player i’m in tier V but i’m not good at air RB I’d be happy for help :)
when i used to play world of tanks the expert players used to have game training sessions for new players dont know if they still do
usually if you offer advice on covering the flanks or attacking or defending caps all you get is No, or abuse
There is a toxicity about even doing anything about trying to help anyone, anywhere currently.
It’s actually indicative of a wider issue that there genuinely are a bad set of players in areas, and turning off chat, or ignoring it, isn’t the solution.
giving advice to new players who think they are the best due to winning in PlayStation games where there is and easy mode is like trying to skate up hill on ice.
These are the ones who get fed up of bombing AI targets ,then scratch their backsides se that planes are in GFs and think how hard is that to play ,When they get a tank they drive about a bit till the plane sign comes up leave the tank get the plane bomb somebody maybe once or twice ,once their killed they join another game and do exactly the same over and over .
Doesn’t matter to them if they screw players games up they don’t want to learn to play it properly .When you do try to say something to them all you get is abuse like Flying doctor said
If WT had a completely different introduction to ground forces instead of that one we’ve had since day one , a tutorial and test battles with a more forceful AI to train against then maybe ,just maybe they would see its not all about planes but team worketc.
Tutorials don’t even begin to cover what new players need in this game.
In order to produce somewhat capable players, War Thunder would need to implement a Gran Turismo style license system with anywhere up to 100 mini-games/time tutorials teaching players how to use their vehicles. Additionally, an armored Core Nine breaker set of arena challenges where you complete obstacle courses, or destroy waves of targets with bonuses for time. Completion of the tutorials, challenges could be accompanied by reasonable SL Rewards, similar to what players receive for Level Milestones on the way to Lvl 100, or if Gaijin was particularly generous, maybe have Rank 1 or 2 premium vehicles as rewards for completing the challenges at the highest standards.
I’m a lousy pilot so I’ll stick to tanks for an example.
Exercises would include:
Driving to a position at full speed, stopping and destroying a target within a limited time frame:
- Similar to the Gran Turismo breaking challenges, where the player must accelerate and main top speed and then break at the last possible minute within the target area. The player needs to drive their test vehicle at full speed, stop, aim and score a successful kill on the enemy vehicle in the lowest time frame possible.
- The test would have several levels and maybe 2 - 3 map designs with increasing complexity.
– first course would be flat terrain with the target vehicle obscured until the end of the course where the player would need to stop from full speed, aim and shoot as quickly as possible. I’m thinking the cargo port map would be a good map for this with a few tweaks, and added shipping containers to make an actual course.
– second course instead of a flat road, would be a winding valley with hills and depressions and bumps with the goal being to teach players how to nagivate rough terrain quickly, then stop and shoot. Additionally, the firing position the player would reach would be on uneven ground so positioning and gun depression would also be factors.
– third course would be similar terrain to the above except with low stone walls, buildings etc. sort of like hurtgen forest village so players would then have to learn to deal with desrtuctible cover etc, stop, aim shoots.
Variations on the above would naturally involve several vehicles with different handling characteristings. The easiest being something like an M4A2 sherman with a stabiliser, Then more challenging could be a Pz.IV J and possibly the most challenging would be running the challenge with an ISU-152 (I thought about the SU-152 but I figure part of the excercise is learning to pre-emtively destroy cover with a machine gun) I think a M18 Hellcat or M36 Jackson would be good candidates for the timed challenge here aslo as I think players would benefit from learning to overcome tanks with a high centre of gravity, tanks with stiffer and softer suspension and tanks which have a front vs rear drive sprocket.
Writing about it seems over complicated and academic but the actual process would be more fluid and intuitive.
Another tutorial would be a moving and shooting exercise where players run a series of obstacle courses where they need to destroy a number of vehicles quickly and essentially on the move. This would be important for all tanks, earlier tanks will need to stop shoot and aim quickly, early tanks with stabilisers like the Cent 3 which is comparitevely slow will have no trouble penetrating targets at it’s BR bracket in the obstacle course but it will essentially need to complete the course without stopping for highest grade score. MBT challenge would be the tough armour and learning to place killing shots while at the breakneck speeds.
I hope this makes sense for the non Gran Turismo players. Realistically there’s almost countless drills the game could turn into tutorialised mini games to help teach players core gameplay concepts.
I think a very important one would be a scenerario where the player needs to destroy a number of vehicles using the binoculars, essentiall the player vehicle is stuck in a trench where they can’t see the enemy vehicles from the gunner perspective, but they can aim and hit by using the binoculars. I think this would be a core skill that would need to bre practised.
I think time trial sprint races on most maps woul d be important too, they’d be more free form, where the players essentially need to get to 1 or a series of locations on the maps we play on but they need to get there as fast as possible which means learning and understanding how to navigate the terrain effectively.