The new changes to nuclear thunder are abismal - the new airfield locations mean you have to fly far deeper into enemy territory littered with (still overpowered) SPAAs, meaning it’s far harder to get air to air combat, you die more, and you have to fly for longer, without providing any sort of increased balance. Moving the side airfields forward is fine, but increasing the distance between the main middle bases is silly because of this.
SPAAs’ missiles also seem to lack markers where they had them previously, making them relatively undodgeable and more a scheme of luck wether or not you die to one.
The score reduction for air kills is also terrible - increasing score for ground units destroyed is good - more incentive for seed - and honestly this part wouldn’t be a problem if doing ground attack was actually viable. However, with the mess of SPAAs and long distances, it is not, meaning we now effectively have a situation where we are being forced to play SEAD as air to air combat has become pain stakingly worse and less rewarding.
Move the main middle airfields closer, maybe have 2 instead of 1 in the middle spaced out slightly, and have a larger area in the middle of the map without anti air clusters. And of course, nerf those damn SPAAs!