New Modules for Ground Vehicles!

anything less to expect today?like teaser or smth

Great updates! It’s always nice to see vehicles becoming more detailed on the inside, rather than just being giant, empty boxes.

I do have one suggestion, though: it would be useful to add spall liners to the tanks before filling them with components, otherwise, a single hit could cause fragments to damage everything inside.

This is exactly what I mean. I don’t need to learn it if my shot creates splinters at a 100-degree angle, but if it does so at 30 degrees, yes.

Yeah they need to tweak module health a lot. Some stuff should take more that a fragment to die.

These tanks are made to take hits and keep being functional.

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The only tweaking they do is either making shit I like worse or making me tweak.

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russian main talking

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The only advantage manual loaders had so far was that there were no failures of the automatic loaders. But now you say you can manually load even if the automatic loader breaks down? Don’t just focus on automatic loading; consider the difference with manual loading as well. Manual loading is a bit faster, so don’t say the same thing To make manual loading faster, you need to raise the crew level and grant Expert and Ace qualifications, and the loader must be alive. Of course, if you have an automatic loader, you don’t have to worry about this There are hardly any advantages to manual loading in the current game. In particular, the problem with the Challenger 2’s four instant-respond bullets is very serious.

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As much as I think autoloader should get disabled if battery is hit (because otherwise there are several stupid mechanics that should be disabled for gameplay purposes as well, namely the leopard gun “safety”), are you really calling the man named YEARoftheABRAMS, whos most played tank for the past year or so is Abrams in several variants, a russian main?

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Mfw I have every single top tier MBT.

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I see right through you, you play Abrams on purpose and do so well in it because secretly you want the russian tanks to go down so you make them look bad. /s

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Another reason to not play any Japan made high tier MBT…

love how many benefits i see to russian tanks that negatively affect or have no change on their NATO counterparts, because clearly they werent good enough

Interesting change but that surely means that destroying the autoloader carousel now blocks the turret rotation now too, right? Because right now the fact that carousel autoloaders cant reload when damaged is the only downside they have compared to the baskets everyone else has to cope with.

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Thanks to @YEARoftheABRAMS and this guy that dropped the br of bussian vehicles.

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I am in possesion of footage whre Leopard 2 is firing over it back on the move and the gun isnt raised at all. Issue is, it from one specific place that cant be named.

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congrats want a medal?

Even right now, internal modules on Soviet and Russian vehicles are physically smaller than those on Western vehicles (which makes sense to a degree, considering the tanks themselves are smaller). This naturally reduces their module-hit risk, creating a massive contrast when compared to things like the modules behind the Merkava’s turret. What is this, alien technology on Russian tanks that allows them to pack the exact same functionality into a fraction of the volume?"

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I Guess Bro Meme - I guess bro - Discover & Share GIFs

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I love my repair simulator gameplay
This ought to enhance it even further, surely
Shooting and driving around? Nah I’d rather sit still for hours on end

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simplay glorious russian engineering, and its fair because uhhhh sep v3 turret cheek!! yeah!