By the way this whole thread is not about adding RS in it’s current form. I don’t even want that. We just have to provide feedback to make it better.
It’s shit currently so just scrap the whole thing is not a good feedback, at least for now. If we are on like the 5th+ test and it’s still shit then maybe. But planetary steering is a must for every tank, I don’t think there are any downsides to that.
Its going in the right direction and it makes the live type 10 steering feel janky and unrealistic in comparison… however its not yet better. i think it’ll get there… eventually
The developers explicitly stated that achieving the same level of steering as the T-80BVM on other tanks is impossible.
And speaking of the T-80BVM, controlling it is just as inconvenient as controlling other tanks. Yes, its turning radius is noticeably smaller than the Abrams’, but just like with the Abrams, you still have to constantly keep an eye on the gears and shift down by repeatedly pressing the S key. This makes controlling the tank more complicated, and that’s a bad thing.
I just used audio cues & radius cues to determine how fast I wanted to go.
Never thought about looking at the gears since the last time this was tested as I learned the gearing things back then.
Now it’s just training my muscles the new feel, which is fairly quick to be honest.
Yep, which is why I chose that hill & that recording where I’m maneuvering in a tight space.
You should watch videos prior to posting, you would’ve realized I did radius turns within 2 tank lengths of the Abrams, 3 lengths was the reverse agility.
You drove around on a hill, whereas I was trying to recreate real situations you encounter in battle: maneuvering in tight spaces, repositioning, and making turns. Those are two rather different testing conditions, don’t you think?
My bad, I though it was all M1 and all Chieftains.
I tested the Leopard 2A4, M1 and AMX-30. In all of the tests the RS improvements were either minor or even detrimental. In all the tests the regenerative steering felt subjectively worse to use.
Maneuvering in tight situations is the same exact testing condition.
You can maneuver in a tight space that has physical buildings or virtual buildings.
The space I drove inside of was well within the limitations of that niche location on Abandoned Town.
Yes, niche. An uncommon position for anyone to be due to its vulnerabilities.
Despite the unpopularity, I copied the dimensions for my own testing in my head & drove around the virtual position until I got comfy with the Abrams.
I still have more to learn about regen steering tanks, but it was enough to produce those results.
I tested a route with the 2A4 (no other changes except RS, unlike the M1). Although the times were roughly similar, even favorable towards live server (notice me crashing into the trailer on live but not dev), the reaction time and maneuverability of dev server (Regenerative Steering) was considerably worse. Dev server was faster when it came to moving between positions.
You also haven’t practiced enough on regen tanks.
I have a few hours of practice, & am performing maneuvers that provide better results than live now.
When things become reflexive memory, that is when a comparison should be done.
There’s a reason I’m not comparing my own results yet.
I’m not practiced enough, & I’m fairly practiced.
All I know is my results are currently ahead of many videos showcasing the “flaws” of regen steering.
Flaws cannot be shown until other variables have been removed.
Not all of them, cause I’m making mistakes I’m not aware are mistakes yet in my own practice when on dev.
The throttle management needs refinement.
Which is tied primarily to the cornering performance.
There’s placement predicting; where you predict your vehicle will be with what speed/maneuver.
That information will have a major impact on what controls you decide to do when; like on live.
You’re pretty much learning to do all these things again, cause the inertias, speeds, etc all changed.
I’m still learning the new stuff as well, & it’ll take time for me to feel comfortable giving advise, cause I don’t feel comfortable giving this advise cause I might be missing something that’s necessary to speak on.
I’m also a dude that applied Gran Turismo 5 lessons to tank driving in War Thunder since starting the game, so… my perspective is primarily with the goal of getting to places as fast as possible with the least amount of errors.
There is a bug in the game where certain tanks, when positioned on a hill, start slipping and completely refuse to turn when you press W+A or W+D simultaneously. This forces you to stop and simply pivot in place. The new mechanics feel exactly like driving a tank affected by this bug, because you also have to stop the tank and turn it in place.
This is absolutely not a good feeling when it comes to vehicle handling, which should be simple, intuitive, and, above all, comfortable.
Now let me explain why I’m against these mechanics.
Extremely large turning radii (30–40 meters, and in some cases even 70 meters).
The T-80BVM has smaller turning radii, but driving it feels like I’m moving on ice. The tank seems to slide around and responds very poorly to my inputs, almost as if I’m experiencing extremely high ping.
When holding W+D or W+A simultaneously, the tank maintains its current speed and refuses to accelerate until you release D or A. This is inconvenient.
The developers have made the controls more complicated by adding manual transmission control to the default control preset. I’m specifically referring to having to downshift repeatedly by pressing S multiple times. This is a huge drawback.
This will distract the developers from genuinely important improvements. Just look at how much time has already been spent implementing new modules. The developers will have to find documentation for every single tank to determine its realistic turning radius. This is an enormous amount of work that will take a considerable amount of time.
And considering that documentation for some vehicles might not even be available, we could end up in a situation where some tanks in battles use realistic turning radii while others still use the old movement system.