New Mechanic ideas to improve helicopter gameplay

This is a discussion on the idea of adding new mechanics for helicopters in War Thunder.

Helicopters are extremely limited in war thunder because their roles are narrowed down to exclusively attacking. Most helicopters in the game are essentially just SPAA food in ground RB and roof turret food in ground assault arcade. Theres Heli PvE, but there’s almost nothing to do 90% of the time.
We have scout helicopters that can’t scout, transport helicopters that can’t transport anything, and utility helicopters that really can’t utilize anything but weapons. Attack helicopters make other helicopters pretty obsolete, with better range, better armaments, and better maneuverability. As of now, helicopter gameplay consists of hovering over a helipad and launching AGMS, rushing into the battle and getting shredded by roof turrets and SPAA, hovering over helipad with AA missiles and waiting for an enemy aircraft, and lobbing rockets while hoping for a kill. What if we added an infantry transport mechanic?
Theoretically we could:

  • Transport troops and cargo
  • Perform search and rescue
  • Capture objectives with infantry
  • Actually have a use low caliber guns
  • Utilize door gunners
  • Move A.I artillery to certain positions
  • Assist friendly infantry with battles
  • Reenforce areas or points with troops
  • perform MEDEVAC or CASEVAC sorties

We could also added new classes of helis such as:

  • Scout helicopters
  • Cargo/Transport helicopters
  • Anti-ship helicopters
  • Search and rescue helicopters

Scout helicopters

Scout helicopters would have the ability to scout targets similarly to light tanks in ground RB. They have equipment and sensors specifically for locating, targeting, and tracking enemy activity. Scout helis are usually light, fast, and nimble and have limited accommodations for weapons. Players could earn points from scouting hidden enemy units or locating units for attack helis or search and rescue helis. They would receive bonus points if the target they scouted gets destroyed or if the crew they located gets rescued.
Examples of scout helicopters:

Spoiler

OH-58

AH-6/OH-6 (US) (JP)

OH-1 (JP)

Z-11W/WA/WB (CH)

Changhe-Z-11WB-Reconnaissance-and-Light-Attack-Helicopter

Gazelle (FR) (CH) (BR)

Transport Helicopters:

Like utility helicopters, transport helicopters would be able to transport troops and cargo. Being that they are exclusively designed with transport in mind, they would be able to transport much more than their multi-purpose counterparts. Players could earn points by transporting cargo and infantry. Many would come equipped with retractable cargo slings.
Examples of Transport helicopters:

Spoiler

Mi-26(RU)

Mi-8(RU)(CH)

Z-18/Z-8G(CH)

CH-46 (US) (JP) (SWE)

CH-47 (US) (BRI) (GER) (JP) (ITA)

CH-53 (US) (GER) (ISR)

CH-37 (US)

image

Anti-ship helicopters

Anti-ship helicopters would be specifically used to engage seaborne targets like boats and submarines. They would come equipped with torpedoes and Sensors that detect underwater targets.
Examples of ASW helicopters:

Spoiler

SH-2 (US)

MH-60R (US)

Z-18F (CH)

image

Z-9EC (CH)

AW159(BRI)

NH90 NFH (ITA) (FRA) (GER) (SWE)

Ka-27/Ka-28 (RUS) (CH)

AW101 (BRI) (ITA) (JP)

SH-60K (JP)

Search and rescue helicopters

Search and rescue helicopters would serve a very niche gameplay style, as the role could be performed by pretty much any helicopter that can accommodate troops. This class of helis would specialize in rescuing downed pilots or perhaps even the crews of players to reduce the amount of SL they lose from being shot down. This class is the least likely to be added, but if it were to be, it would give players an additional way to grind helicopters. There were quite a few of these helicopters in just about every country we have in-game. The first SAR helis were used all the way back in the 1940s so you would see them in BRs as low as 6.7-7.0. Players would receive points for rescuing downed pilots or crew members stranded on land or at sea. Some of these helis can float on water and are equipped with retractable rescue harnesses.
SAR helicopter examples:

Spoiler

R-4 (US) (BRI)

USCG_demonstrates_helicopter_at_Floyd_Bennett_Field_aug45

R-5 (US) (FR)

R-6 (US) (BRI)

image

SH-3/S-61 (US) (ITA) (JP)

The utility class is already in game, but their actual role is undermined.
Since they lack specialized equipment and have limited armament, this class would be used as a Jack of all trades; the same way the F-4 is a fighter that can perform the roles of all other classes of aircraft.
Utility Helis could perform SAR, cargo/troop transport, and attack roles.
Utility helicopter examples:

Spoiler

UH-60(US) (JP) (SWE)

UH-1Y (US)

Z-20(CH)

Z-20_Airshow_China_2022_fly

H-34(US)(JP) (ISR) (ITA) (FR) (GER)

Mi-17 (RU) (CH)

Mi-2 (RU) (GER)

image

How would infantry work?

The infantry models don’t need to have extreme detail. The infantry already in-game has pretty basic pathfinding and interact with the player. They can even damage the player’s vehicles. Currently, we have “Bazooka_infantry” and “Rifle_Infantry”. They are extremely inaccurate, and their fire rate is slow. There are several skins for every faction but it’s quite buggy as bazooka infantry only spawn with the German skin. The only skins available for them are WW2 uniforms and weapons. The improved infantry would have better accuracy, better fire rates, and BR appropriate skins and weapons. They would also have additional variations, like Machinegun_infantry and AA_infantry. They would automatically engage enemy units or players within range. When being transported, they would simply despawn and fill the seats in your helicopter or spawn outside your helicopter when dismounting. (Until animations are done for each helicopter.) The “open cockpit” button could be used in conjunction with this mechanic.

How would door gunners work?

Door gunners would work the same as the door gunners on bombers or ships. They could be used to clear LZs, combat other aircraft, and be set to automatically attack air or ground targets within range. Door gunners would give lightly armed helicopters additional weapons or methods of defense. Helicopters with no armament would benefit from door gunners, as they would not have to wait for support from other armed helicopters to complete their tasks.

How would troop transport work?

Players can use troops to capture and hold objectives. They could be selected like loadouts before they spawn. Alternatively, they can transport troops that are already on the map after the match is started. The more troops on an objective, the faster the area is captured. Helicopters with a higher carrying capacity will have a better advantage. These players could deploy troops on multiple objectives and receive points anytime their troops take an objective or neutralize an enemy unit.
These troops would add extra weight to their aircraft so players using utility helicopters would
have to carefully balance their weapons and carrying capacity.

How would search and rescue work?

Players would have to locate downed crews in certain grid squares and bring them back to a helipad or aircraft carrier. Players would need to either hover low enough to the target or deploy a rescue harness (if equipped).

New Modifications

Modifications would remain the same for the most part. Players would have to research door gunners, and their different calibers and location on the aircraft; left, right, or rear for example.
Additionally, players could research different methods of troop deployment. For example, instead of a player having to land to dismount troops, they could research and use airborne deployments or fast roping.

image

What about balancing?

We all know the snail hates quick progression. There has to be a way to balance out these mechanics, so players don’t abuse them.

  • Carrying more troops and cargo effect aircraft performance
  • Scout helicopters would have a limited amount of scouting before they enter a cooldown stage
  • Troops and cargo require an additional amount of SL. Getting shot down while carrying these will cost additional SL.
  • Not performing respective roles will increase the difficulty and duration of matches

Arguments I’ve heard against such ideas:

  • “If you want infantry, just play enlisted”

We don’t want to play AS the infantry. Interactive A.I infantry would just supplement helicopter gameplay. Also, there are no helicopter in enlisted.

  • “Adding infantry into the game would change the age rating of the game”

No, it wouldn’t. Infantry is already in the game.

  • “No one would play this.”

Like 5 people play naval but we always get naval updates. I can almost guarantee more players play helicopters than naval.

  • “Transport helicopters would be useless”

Bombers are “useless”, but we have an entire lineup of bombers in all tech trees.
These aircraft serve a specific purpose and like bombers, transport helicopters would as well.
With the addition of transportable infantry, transport helicopters would actually be more useful than bombers.

  • “This would ruin the gameplay.”

Not if it was only in Helicopter PvE. It would actually lower the number of helicopters being used in Ground RB and reduce the CAS spam. Players only use helis in ground because every other game mode is terrible for heli gameplay. I know ground players would appreciate less AGMS hitting them in their spawn.

  • “War thunder is a vehicle combat game.”

And it would remain as such with the addition of these mechanics.

Do you have ideas that would improve helicopter gameplay?

Do you agree or disagree with any of the suggestions?

10 Likes

Sounds good for the most part!

Transport heli’s could work as ammo drop’s for ground. Basically full support role. (also a somewhat passive way to get sp, along with S&R)

Probably gonna have to wait for anti-ship helicopter’s till submarines are introduced tho. (and possibly carriers)

infantry, yes. Would be cool for some true combined arm’s game play.

Also got 2 other post’s like this that ill post here.

Spoiler

New roles and objectives for helicopters in PvE
What's the next step for helicopters?

1 Like

technically we have SAR and cargo helicopters in the form of the mh-60 and UH-1s and maybe the AH-6 since it can transport a small amount of people, still good idea though (and yes the MH-60 dap has a rescue hoist on its model)

1 Like

The DAP is not a SAR platform.

The AH-6 can’t carry a load and people. It’s either or, she’s not powerful enough to do both at once.

Both the attack version of the Hip and the Hind were designed around bringing troops to the fight as well.

They withdrawn AI 75mm from Mozdok Map(not sur of the map) because of PEGI 12.

You can have infantry and fully modeled interaction for demonstrative or visuals, but you can’t have infantry being shot at as casually.

You’ll speak about Open tanks, but those are models, and do not behave like someone being shot: they’re just going to sleep, or being hidden.

So, AGAIN: infantry as AI in the game would make PEGI to raise from 12 to 16 minimum (since there is no blood coming out)

Ah-6 has historically insert spec ops teams MH-6 Little Bird | Military.com and yes that’s an AH-6 without its rockets or guns but still an AH-6
2 the Dap is not classified as an attack helicopter (thought its not designed as a special build SAR helicopter its only build so that It can perform the task if needed Example would be to rescue the crew of another downed BlackHawk)

1 Like

that’s why you get the “Crew knocked out” message instead of “Crew killed” and infantry isn’t in game (used to be in a test flight but they removed because of bugs) in game they have crewmen (different from infantry as they don’t have rifles or similar, there are a few exceptions though but they are still considered crew from the games perspective)

Only way to improve Heli gameplay - give back old Enduring Confrontation mode

Yes, but because of PEGI 12, infantry as requested here can’t be happenning anytime soon without releasing a PEGI 16 badge.

See Enlisted, it is rated PEGI 16.

But i see some people not knowing their PEGI ratings, so we have to get the same knowledge here.

PEGI 12 :
Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild.

PEGI 16 :
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while the use of tobacco, alcohol or illegal drugs can also be present.

With that basic information, and As firing a Tank round or MG to a Human like character is considered Realistic, we can say that AI infantry would definetly fall into PEGI 16 category.

1 Like

Not quite. that’s an MH6 not an AH.

The AH6 has no provisions for the bench seats. They have wings mounted for weapon hard points, and provisions for the minigun ammo behind the pilots, along with the systems for the Hellfire/Spike and other weapon systems. While they’re both variants of the same base MD helicopter they are specifically modded for the role they’re employed in, hence the different 2 letter prefix.

AH = Attack Helciopter
MH = Special Mission

Secondly, the DAP’s are unique modifications to the already unique MH60 platform.

The DAP’s are permanently configured as a gunship, and give up the troop carrying mission (although they can transport a number of crew to perform their mission). There’s more to the conversion than just hanging the ESSS wings on them and hanging guns off those. The non US version of the DAP is sold as an attack helicopter/Gunship. That’s the AH-60L/M Battlehawk/Arpía. Despite what Wikipedia says it takes a lot more than just hanging the wings on a different 60 to make a DAP aircraft.

The DAP is not a SAR platform. Thats the UH60L/Q, and HH-60G/U/W’s role.

You could use them for it, sure. But that’s like saying I can use a B52 as a VIP transport

1 Like

Pretty sure the in game in most matches make’s this pegi 16 lol

There’s still A.I infantry on the anti-tank guns in Heli PvE. They just despawn when destroyed.

No reason gaijin can’t just do the same with infantry. They don’t have to be killed or be displayed as being killed. They could simply despawn or appear incapacitated while remaining remain alive. This way, there would be no depiction of violence as expected in real life. In real life, an AGM or high caliber gun wouldn’t just incapacitate an individual. The age rating would not need to change in this case.

1 Like

Which is a Non-realistic violence,…
As those should be lying down, or scattered into pieces to be realistic.

This is also possible because the game of Helicopter/Planes is to shoot them from quite a range actually, and the Game logs talks about the Mechanized system being destroyed, not AI infantry.

With infantry, the Game log would give :
AI Inf(player name of the guy who make them onto the field) [logo of weapon used] (player that killed it)

Which would make the PEGI 16 an obligation.

Don’t lie to yourself with exemples that aren’t exactly relative to what would be Infantry in the game.

I can understand such will to get those infantry for game diversity, but it is currently not possible.
In such, your system could be implemented to APC’s with guns aswell (alike M3 Bradley and others).

But gaijin didn’t do it despite having some models.

The models are currently made, for the sole purpose of Trailer videos

(However, nothing is holding us out to get Gunners at doors of Helicopters now)

First off I know what pegi ratings are so dong get ahead of yourself
second I’m in the us so we use ESRB ratings

You are wrong about infantry making the game be pegi-18, as they actually at one point DID have infantry, but they removed it because it was buggy and served no use other than being targets on the (I believe) British test flight for aircraft, and they didn’t die graphically they kind of just comically fell over from what I heard (as it got removed before I started playing back in what 2018 maybe?) and most infantry wouldld do is make the game pegi-12 … oh wait it already is!

Just remember’d this a little while ago. But the April fool’s event also had playable infantry fight tank’s and such.

Test flights on pearl harbor still have a few hanging around lol. They still even have the old animations when you … fire very very close to them where they will take “cover” or “lie down forever” if you hit them

2 Likes

Incorrect. There are still some infantry present within the mission editor test drive missions that you can kill.

First off this answer to you wasn’t only for you.

Second you didn’t read PEGI18 but PEGI 16,…
So you’re confused to what i’ve written, and this shows here:

As i never talked of PEGI 18, but PEGI 16.

So read again buddy

Where?
Show me