New Mechanic: Ammo Boxes

That’s why I’m not happy that they didn’t make two separate votes for Realistic and Arcade game modes.

Ammo boxes were designed for Realistic, where they are a clear buff to vehicles that struggle (these vehicles received more ammo). But at the same time they are a huge nerf to all rocket and missile vehicles in Arcade, as they lost their unlimited ammo feature.

Basically, Gaijin didn’t really think through how this change would impact Arcade battles. Unfortunately, this change hit the weakest vehicles (ATGM vehicles) the most. And this is exactly the reason why in the last few months I spaded all pure ATGM vehicles on my account. I predicted they would implement this without thinking about the Arcade game mode.

I didn’t manage to spade missile SPAAs, because I don’t even have them researched yet. They were also negatively affected by this change. There are many SPAAs with only 4 missiles, so with ammo box they are limited to 8. Previously they had unlimited ammo in Arcade.

There are even some vehicles that didn’t receive ammo box, but still lost the ability to reload everywhere on the map (ammo boxes implementation completely disabled this mechanics for Arcade battles). These are usually Light Tanks at high BRs. These vehicles use low caliber guns that don’t work well in Arcade (where everyone sees your position) so such vehicles mostly relied on their missiles. And now they only have like 4 missiles and that’s it. Previously they could use missiles whole battle long.

This change is a huge nerf to many vehicles in Arcade game mode, but the devs don’t care. There is no sense to use many vehicles now in Arcade, because without unlimited rockets/missiles they simply aren’t good vehicles. Even before this change they weren’t META anyway and now they are much worse. Spading/playing them now in Arcade will be a nightmare. But no one cares, the devs don’t even play the game, so they don’t understand the problems they create with updates.

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I completely agree with your point of view, your analysis is very accurate, that’s what I want to express. Gaijin didn’t study the game seriously and always offended a part of players. Many changes were not in place, which made my friends and I very angry.

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the crates should be bigger,at least bigger than those missles

gaijin i want this!!!

pantsir can carry 12 more missles.How can the vehicle carry that many?And put them in that tiny cute crate.

I really dont like how the new ammo box feature is implemented.

The limitations to certain classes feels like those classes received artificial buffs, that make them way more effective over other vehicles. This is especially true for maps where there are hard to reach or heavily contested resupply points. All vehicles with ammo boxes have way more potential to just dig into positions and never have to leave them for the rest of the game, most light, medium and heavy tanks are excluded from this, even though there are plenty tanks among them who take amounts of ammo into battle that are equal or sometimes even lower than those some TDs take.
(Quick example: A Marder carries 4 MILANs , while a Raketenjagdpanzer 2 carries up to 14. RakJPz gets the ammo box because of its class, now having a potential of 28 ATGMs, while a Marder still has 4.)

It also feels like this goes against the idea of realistic battles. How is it justified that all vehicles are modelled after their real world capabilities and constraints, just for a select pool of vehicles to suddenly start ignoring their ammo restraints, by being able to conjure a box of ammo anywhere on the map that is not part of its physical model?
It fits perfectly into the concept of arcade battles, but it should have no place in other game modes.

Why this approach was chosen over a more general approach, like giving every team a resupply area next to their spawn that all vehicles could use, is beyond me.

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Would be nice to have ammo boxes on spike carriers like puma, namer or lynx (or other ifvs with grim amount of atgms). They have 4 spikes which rarely kill something except light vehicles or helicopters. In my opinion those ifv need ammo boxes more than random spg with 75 shells or zsu23-2m2 with almost infinite amount of ammo.

Adding these in Arcade completly killed all missel vehicles. Vehicles who needed a serious Buff instead. This was teh stupidest change i have ever seen in War Thunder.

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This is an awful mechanic. Especially in Arcade. You made the map border campers/campers problem worse while making MLRS and SPAA that rely on missile usless. Thing’s like the BM-31-12 are usless with only one rack to use. Then when SPAA like the Strela need to be able to be mobile but they can’t because they need to continue to sit still next to the ammo box.

I havn’t used SPAA or my BM-31-12 since this updated.

Again,
Generally awful mechanic.

quite useful for soviet tank destroyers with barely 10 ammos

My brain hurts reading this.

Anyways the ammo boxes are a nice somewhat realistic way to give vehicles that need it larger ammo counts. In a teamwork based game these would be given to support vehicles but that isnt happening before the heat death of the universe.

People find anything to complain about Jesus Christ

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I’ve never had a problem with 9P157-2, ob. 772, 9P149 or IT-1. I’ve always died befor using at least 8 missiles.

Spikes are fine, they have a sort of a standoff range where they dont manuever well, and launch angles matter a lot. Target needs to be at least 500m away, and you need to have a bit of elevation and these things hit nearly every time and at least cripple whoever they hit.

Having a spike slinger with 12 potential launches through ammo boxes on a map like sinai when they are playing it correctly would be absolute cancer.

If you are just launches these at players like 200-300 meters from you on flat ground ya its gonna do jack nothing everytime.

There is one of my favourite vehicles, the Su-5-1. A very annoying vehcile to the enemy but it only has 8 Ammo… and some other tanks maybe the Bkan 1C need that as well.

Tf? In Arcade planes and helicopters have the enemy team highlighted along with the friendly team. You can not hide. And aircraft can be spammed. The only thing you can do when you have run out of ammo is move. This mechanic literally ties you down to your ammo box.

I get it you only play realistic

Then state in your post that are you talking specifically arcade instead of

And I wouldn’t have bothered responding. You are speaking like it is a bad mechanic for all modes, and its even worse in arcade.

No it doesn’t - you can make more than 1 - there’s a “cool down” timer of course, but there’s no reason to die in a ditch just 'cos you’ve put down 1 ammo box!

Probably be placed in the only part of the map that is flat as witches tit

True, you can place more than one. But only one ammo box can be on the map at a time. Once you place a new ammo box the old one disappears. Additionally it’s limited, you do not have an infinite amount of ammo boxes. Once you take a certain amount of ammo, you cannot place anymore boxes.

This still doesn’t fix the issue of needing to sit around just to get ammo.

I’ve never stayed alive long enough for that 🤯 - and oh my oh my… however did we manage before we had ammo boxes??

Oh yeah… that’s right… cap points have unlimited ammo!

Not an issue - the idea of getting ammo resupply on the move is even more ludicrous than the boxes them selves.