New Mechanic: Ammo Boxes

I really dont like how the new ammo box feature is implemented.

The limitations to certain classes feels like those classes received artificial buffs, that make them way more effective over other vehicles. This is especially true for maps where there are hard to reach or heavily contested resupply points. All vehicles with ammo boxes have way more potential to just dig into positions and never have to leave them for the rest of the game, most light, medium and heavy tanks are excluded from this, even though there are plenty tanks among them who take amounts of ammo into battle that are equal or sometimes even lower than those some TDs take.
(Quick example: A Marder carries 4 MILANs , while a Raketenjagdpanzer 2 carries up to 14. RakJPz gets the ammo box because of its class, now having a potential of 28 ATGMs, while a Marder still has 4.)

It also feels like this goes against the idea of realistic battles. How is it justified that all vehicles are modelled after their real world capabilities and constraints, just for a select pool of vehicles to suddenly start ignoring their ammo restraints, by being able to conjure a box of ammo anywhere on the map that is not part of its physical model?
It fits perfectly into the concept of arcade battles, but it should have no place in other game modes.

Why this approach was chosen over a more general approach, like giving every team a resupply area next to their spawn that all vehicles could use, is beyond me.

3 Likes

Would be nice to have ammo boxes on spike carriers like puma, namer or lynx (or other ifvs with grim amount of atgms). They have 4 spikes which rarely kill something except light vehicles or helicopters. In my opinion those ifv need ammo boxes more than random spg with 75 shells or zsu23-2m2 with almost infinite amount of ammo.

Adding these in Arcade completly killed all missel vehicles. Vehicles who needed a serious Buff instead. This was teh stupidest change i have ever seen in War Thunder.

1 Like

This is an awful mechanic. Especially in Arcade. You made the map border campers/campers problem worse while making MLRS and SPAA that rely on missile usless. Thing’s like the BM-31-12 are usless with only one rack to use. Then when SPAA like the Strela need to be able to be mobile but they can’t because they need to continue to sit still next to the ammo box.

I havn’t used SPAA or my BM-31-12 since this updated.

Again,
Generally awful mechanic.

quite useful for soviet tank destroyers with barely 10 ammos

My brain hurts reading this.

Anyways the ammo boxes are a nice somewhat realistic way to give vehicles that need it larger ammo counts. In a teamwork based game these would be given to support vehicles but that isnt happening before the heat death of the universe.

People find anything to complain about Jesus Christ

1 Like

I’ve never had a problem with 9P157-2, ob. 772, 9P149 or IT-1. I’ve always died befor using at least 8 missiles.

Spikes are fine, they have a sort of a standoff range where they dont manuever well, and launch angles matter a lot. Target needs to be at least 500m away, and you need to have a bit of elevation and these things hit nearly every time and at least cripple whoever they hit.

Having a spike slinger with 12 potential launches through ammo boxes on a map like sinai when they are playing it correctly would be absolute cancer.

If you are just launches these at players like 200-300 meters from you on flat ground ya its gonna do jack nothing everytime.

There is one of my favourite vehicles, the Su-5-1. A very annoying vehcile to the enemy but it only has 8 Ammo… and some other tanks maybe the Bkan 1C need that as well.

Tf? In Arcade planes and helicopters have the enemy team highlighted along with the friendly team. You can not hide. And aircraft can be spammed. The only thing you can do when you have run out of ammo is move. This mechanic literally ties you down to your ammo box.

I get it you only play realistic

Then state in your post that are you talking specifically arcade instead of

And I wouldn’t have bothered responding. You are speaking like it is a bad mechanic for all modes, and its even worse in arcade.

No it doesn’t - you can make more than 1 - there’s a “cool down” timer of course, but there’s no reason to die in a ditch just 'cos you’ve put down 1 ammo box!

Probably be placed in the only part of the map that is flat as witches tit

True, you can place more than one. But only one ammo box can be on the map at a time. Once you place a new ammo box the old one disappears. Additionally it’s limited, you do not have an infinite amount of ammo boxes. Once you take a certain amount of ammo, you cannot place anymore boxes.

This still doesn’t fix the issue of needing to sit around just to get ammo.

I’ve never stayed alive long enough for that 🤯 - and oh my oh my… however did we manage before we had ammo boxes??

Oh yeah… that’s right… cap points have unlimited ammo!

Not an issue - the idea of getting ammo resupply on the move is even more ludicrous than the boxes them selves.

You literally didn’t read my reply you replyed to.

🤯The first thee words of that reply.

You really out here posting sarcasm without reading a repy in full.

Range isnt issue. The real issue is their inconsistency (at all ranges) when they either aim for most armored spots (or aa mg) or just vanish because of k5, k1 or smth else. Even tow is smh more consistent.

Freccia has 10 spikes and getting at least 5 frags with them can be considered lucky. It is absolute cancer but for person launching them and seeing spikes taking out breech, mg or few blocks of era. Also gl getting an open map when most of maps in rotation is urban ones where you can only accept your fate because your spikes are looking up

As I said earlier it does jack nothing at all ranges because of how terrible rocket aim and dmg are.

Even your stats on spike carriers prove I am correct.

Using stats from a dogwater player like me doesnt mean anything, nor would a good player considering you cant even differentiate cannon from spike kills.

Only spike carriers I have i just worked on spading and using them stock is pretty misersble. But I never had problems getting spikes to hit and deal damage when I learned appropiate launch conditions. I gaurentee you people complaining about spikes are just slinging them without thinking like some new player throwing r60ms in their newly bought mig23ml like they are 9Ls and expecting a hit.

They also dont kill everytime they connect, most times just crit, if they did kill everytime it would be awful, ground CAS basically. Dying to fnf missiles is about the lamest thing that can happen.

Oh yea, ammo boxes. The mechanic who nerfed all Missel and Rocket vehicles into the ground, in arcade.
Now, instead of getting a long, but atleast unlimited resupply, which also allows you to move.
You have to find a spot where you can build the ammo box, wait for the ammo box to be build and then painfully wait for every singel missel to replenish, one after another, sitting around, wasting time and being a easy target.
Will all that arcade, fast past combat is going on around you.

And all these Missel/Rocket vehicles already needed a serious buff. Mostly getting there much needed drop and penetration indicator, like EVERY other vehicle gets in arcade.

Seriously, besides some SPAA, i haven´t seen a singel missel vehicle in arcade matches, since the ammo box update.
And its obviouse why. They are practicly unplayable now. The ammo box was the last knife in the back to kill those vehicles off.
Which is especially bad, because many of them are premium vehicles.
You are literally scamming people, by selling them practicly unplayable vehicles.

You want to teach us something about ammo boxes ? You don´t even seem to know what effect they had on your own game.

1 Like

I used stats as a joke in the end of msg, its obvious players are different.

I have played over 500 battles on freccia, cv90 mk4 and kf41 and I also know how to use them so they dont fly into space / dead tank / miss. The issue is that they aim on their own and pick wrong spots to strike at. While its fine for light tanks / heli / scout uav which pop from 1 (rarely 2) hit anyway, its awful for mbts which have any armor.

If they did kill everytime or at least in most cases they would make blind wallet warriors pay attention to surroundings and utilize smokes to drop them off. Just like most of competent players do currently.

1 Like