New hit special effect with excessive smoke

HIT old


HIT new
HIT new 2
From the picture, it can be seen that in the test server, the smoke caused by the hit special effect is a bit exaggerated. I don’t understand why gaijin needs to modify something that has already been perfected. The current special effect is actually better, and spark splashing can better reflect the texture of metal collision. I don’t understand why they need to model the smoke volume of the hit special effect so large
Which do you think has a better effect between the two?
The first two pictures are old
The last two are from the development server

  • Old
  • New
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