New hangar HUD thoughts?

I think the game version is just to “fill up” empty space with the spawn points.

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The SP at the top is fine but why in the world do we need to know what # crew it is during battle, completely pointless information and just confusing.
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Should have just been this.
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I’m not a fan. It feels much more compressed and less fluid than the old design.

The new colours for damaged vehicles aren’t good either. It feels like it’s somehow several years older than it should be, with the 3d-like buttons reminding me of UI design in the late 2000s and 2010s.

3 Likes

it’s perfectly fine IMO, people will get used to it sooner or later

Not like you have a choice, you always have to get used to bad changes.

I can’t tell the difference mate, I honestly think it’s okay.

Welcome to 90% of their UI decisions the past 3 years.

Looks bad when you’re in match where it would show the image redded out to show you couldn’t spawn it, but now you have to look at the SP to see if you can.

On the whole it’s quite nice,
still in my opinions, the place for back-up takes up tooooooooo much place

There’s nothing wrong with it; it takes up slightly more space but is also cleaner.

We’ve also gained the ability to enter the crew skills menu on empty crew slots, which is rather nice.

Unfortunately, you can’t enter the crew skills menu on empty slots. When you try to do this, you will see this message:

I don’t like the fact, the crew XP points are still hidden, when you reach max level on the slot:

But on empty slots at max level, you can see the crew XP points now:

So it’s a slight improvement, but it’s still not very cleverly designed.

The icons are too small. The “send to holiday” button or whatever you want to call it should be in a line below the vehicle picture, not on it. It gets in the way. They should either enlarge the icons, or revert the change.

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Yes, I have the same problem. I got used to checking my modifications by double clicking on the vehicle image. And now sometimes I hit this button instead.

I personally don’t understand why they put two different buttons:

Spoiler

The first (lower) button do this:

The second (upper) button do this:

They could just combine both functions into one button, something like this:

We don’t need two separate buttons for this.

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BRUH. Am I supposed to be able to drag and drop to create a new preset/lineup? Am I supposed to be able to re-arrange my crew slots, so the ones that I buffed 3 years ago can be in the 1st and 2nd positions, not crew 5? None of this even works on my Xbox Series S, which is the only way I’ve ever played War Thunder.

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It’s just… odd. It doesn’t look very clean and the adding of the small tab above each vehicle is just downright irritating to look at as it doesn’t serve much purpose. Like why not have it at the bottom with the crew level?

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It’s so ugly. They need to hide the backups on a separate screen, and get rid of the button in the middle. If I want to click on a vehicle, I’ll accidentally click the useless button that appears in the middle of the vehicle’s icon.

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I don’t understand why did they have to change color of damaged vehicles. Now you cannot distinguish between damaged vehicles and vehicles not applicable for set game mode by quick eye look. This is brutally annoying. Please take the red color back.


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I do agree BUT IVE JUST FOUND ONE OF 12 NAVAL PLAYERS

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the crew number really shouldn’t of taken a spot in the main image card, it’s already a pretty ugly image when it comes to clutter and now we have less info to our disposal at the cost of more clutter in the foreground.

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They should hire an actual UI designer and not give the janitor 5 bucks to figure something out … no way someone who knows what they’re doing was involved in any aspect of their UI, it’s all visually lacking, convoluted and messy.

1 Like