New GRB game mode - Frontline

This is why they will never add it.

This is also why they will never add it.

Gaijin made it clear - they want players to play as fast as possible, playing as many battles as they possible can in shortest amount of time.

Those long battles would be demanding on servers.

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When did they make that clear?

Yes, this would definitely increase the workload on servers, but I doubt it would be unmanageable.
Take any modern mmorpg for example, most of them are far more demanding, featuring current-gen graphics, massive open worlds, and thousands of concurrent players on the same server (sometimes even in the same area), yet they still manage to run smoothly.

WT has been on the market for quite some time now, and I’d expect the developers to have the expertise to manage this and improve server capabilities as needed.

Yeah they did, didnt garner much favour.

Much akin to a tank only mode, it was trialed in an event years ago, and voted on a few times apparently, and rejected.

Personally i think if cas was limited or overhauled GRB would be fresher.

In all honesty though grb, and arb need re worked majorly

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Good idea

Oh my sweet summer child

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Your bars quite high their boss man

You already read Gaijin mind.

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iirc, the old “frontline” mode had a few problems that basically could have been fixed in a day or 2. Instead, they didn’t and instead threw the idea away after people voted against it’s current implementation.

The main problems were the map and spawns. (Map was 2 small and spawn points had no spawn protection)
(Found it, old game mode was called “break”)

Spoiler

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battlefield 1 style hell yes

su30 wet dream

U know that GAJIN does not have its own servers, right? This game use rented Amazon AWS servers, you can see that when you use task manager and you play games.

It’s a very cool idea though I see some potential issues

  • Map size: this would require much larger maps than we have now, and the portions of the map outside of the ground battle area isn’t modelled as well as the area in it
  • Balancing: with the battle going on so long and with hot joining one team will end up with a lot more players and just win

Though realistically a three-segment version of this on existing maps and without moving spawns could be a simple and enjoyable alternative to Domination (or whatever that 2 cap mode is called)

Also obligatory historical lineups with EC RP system shoein

Falklands not ticking boxes for you?

The map you designed was beautiful

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It should be like sim not like grb cuz its a long match
Or another option is if gaijin can add that u can unlock mods in the middle of the match like when u respawn

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Squadron of Ai airstrike should be great option imo

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So what World War Mode should be.

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This looks like fun, and I’d really love to give it a go.

My only suggestion would be wider segments, we’re already funnelled into corridors in the present game modes so a bit of room to maneuver would be nice.

Another suggestion would be additional spawn points that open up adjacent to the frontline segments. This way players can remain close to the front if they’re knocked out, or retreat back to a safer spawn and regroup if their forward position is being overrun.

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I’m not going to argue about the width of the maps, but in the examples shown, the maps appear to have approximately the same width as current layouts, just stretched more in depth.

I think the current map width is fine. The real issue right now is that maps are typically square, which makes them feel small, especially at top tier. Spawn points are often too close to each other, sometimes even within direct line of fire from one to another.

Adding more spawns closer to the frontline than those shown in the images would likely create stalemate situations, where both teams just sit at the frontline and quickly respawn nearby if killed.

The currently suggested spawn layout provides enough space and time for the attacking team to eliminate remaining defenders at the frontline and push forward to capture the sector. It also allows the defending team enough time to return to the point, attempt to hold it, and potentially push the attackers back.

At least this is how I see it.

Can’t edit original post anymore, so will post it here.
Just a bit more examples of the maps to play in your imagination :)

Smaller size compared to others and with irregular layout.

Includes various playstyles. CQC in small town on one side and long range sniping across river on the other.

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