We used to have a game mode where you cpuld cap forward points that bring your spawn forwards and the enemy’s spawn backwards.
People complained and it was removed. Personally, i want it back.
We used to have a game mode where you cpuld cap forward points that bring your spawn forwards and the enemy’s spawn backwards.
People complained and it was removed. Personally, i want it back.
Make another suggestion, that old gamemode is gone already time for a new one
Didn’t they run an event like this a few years ago?
@Stona_WT Hi!
If this post can be reviewed again, would it get approval for “suggestions” section?
If yes, can this one be tansferred into suggestions instead of creating a duplicate post?
Some people say there was something similar to this, but I guess I haven’t played it so idk.
This is why they will never add it.
This is also why they will never add it.
Gaijin made it clear - they want players to play as fast as possible, playing as many battles as they possible can in shortest amount of time.
Those long battles would be demanding on servers.
When did they make that clear?
Yes, this would definitely increase the workload on servers, but I doubt it would be unmanageable.
Take any modern mmorpg for example, most of them are far more demanding, featuring current-gen graphics, massive open worlds, and thousands of concurrent players on the same server (sometimes even in the same area), yet they still manage to run smoothly.
WT has been on the market for quite some time now, and I’d expect the developers to have the expertise to manage this and improve server capabilities as needed.
Yeah they did, didnt garner much favour.
Much akin to a tank only mode, it was trialed in an event years ago, and voted on a few times apparently, and rejected.
Personally i think if cas was limited or overhauled GRB would be fresher.
In all honesty though grb, and arb need re worked majorly
Good idea
Oh my sweet summer child
Your bars quite high their boss man
You already read Gaijin mind.
iirc, the old “frontline” mode had a few problems that basically could have been fixed in a day or 2. Instead, they didn’t and instead threw the idea away after people voted against it’s current implementation.
The main problems were the map and spawns. (Map was 2 small and spawn points had no spawn protection)
(Found it, old game mode was called “break”)
battlefield 1 style hell yes
su30 wet dream
U know that GAJIN does not have its own servers, right? This game use rented Amazon AWS servers, you can see that when you use task manager and you play games.
It’s a very cool idea though I see some potential issues
Though realistically a three-segment version of this on existing maps and without moving spawns could be a simple and enjoyable alternative to Domination (or whatever that 2 cap mode is called)
Also obligatory historical lineups with EC RP system shoein
Falklands not ticking boxes for you?
The map you designed was beautiful
It should be like sim not like grb cuz its a long match
Or another option is if gaijin can add that u can unlock mods in the middle of the match like when u respawn