New Game Sam System Deployment

practically is lol
just gotta look in the direction of the map.

u cant hide a flippin two story building behind bushes and trees lol

never should happen.
at maximum, the launchers shouldnt be allowed to spawn camp airfields. nerfing a much needed SPAA updates vehicles is pure evil

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Dude stop making things up, you don’t just look at the map and pick objects up, you need to zoom and they need to render takes more than 3 seconds.

The launchers are not two stories high another wrong analogy, they can remain hidden for some time. You can simply scan the hole map within 10 seconds and know where threats are coming at you.

Well with the new technique the launchers can be set to an area left outside the spawn area, allowed to be put on auto pilot and traverse the hole map not just the area outside the zone of combat, but can reach even airfield if left on auto pilot, the 24 second rule does not apply to auto pilot since they will be controlled by ai. Theoretically speaking the humvees (launchers) can reach the air fields in auto pilot mod withing several minutes. There is a guy on youtube who has done something similar.

oh my… thats so hard to do… i cant imagine having to press a single button to zoom and actually look for targets


25km+ distance btw

im not even really zoomed in lol

uhuh?

pantsir already could

will be patched so stop worrying

assuming they dont crash or drown or veer off or a plethora of other things

stop asking for nerfs just because someone discovered a bug

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Your first image is so blurry cant even spot an actual building in it. This will make things even worse for planes with lower grade thermals, since it will require for them longer period of time to spot such targets.

Mentioning how pantsir picked up targets in the past, well these will be pantsir on steroids if allowed to function the way the doo. Never said pantsir in the past was not powerful, but at least it was in one place and you could predict where it was on the map. This time around you might not even have 5 seconds to maneuver.

Sure they will most likely not allow such things to occur, but I just posted a thread about that bug. Which of course you would like to see, waiting in the corner placing a few systems 10 miles away and clicking a button, even easier than flying a plane with super powerful KH-38, let alone planes with Maverick missiles and lower grade thermals (F-18 premium for example).

You can control the vehicles by switching views between command and launcher for about few seconds before the 24 second rule kicks in allowing you to avoid water bodies.

I am not complaining I am pointing out a bug that should not be left unchecked.

Give the aircraft a 40 Km distance from the closest sam. Then, it will be fine.
Also, helis are already useless. Gime FnF weapons such as the 114L. They can easily be intercepted but this will give a chance to the helis to be useful

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That can also work at top tier, and improve upon maps for ground rb in general. Then you can place sam batteries around the map at strategic locations. Planes will have enough time to spot maneuver and will have time to fire missiles at them.

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That’s the problem. You spawn directly into the range of the SAMs. No time to setup the tgp or missiles or everything. You must immediatley manuever
Also, you need time for spotting targets such as sams. You can’t just fire on evrything that’s white. Some targets might just be on fire, some might just be tanks but the sams are the priority.

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Exactly this concept should also be looked upon and changed, spawning directly into the radar zone of sams is a massive disadvantage. That is why they nerfed a lot of sam systems. By expanding the zone of deployment and maps you can then give players opportunity to set up and maneuver. That is for both air and sam players alike.

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Hey mate, have you considered playing Ground? It’s a cool mode where you fire in your tanks. Like you get to play Shermans, or T-55s, and even Leopard 2s! It’s pretty cool, I recommend playing Ground instead of flying in the sky and exploiting the game. Want to fly a plane, you got three modes to choose from: AIR Arcade Battles, AIR Realistic Battles, and AIR Simulator Battles.

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GRB would be boring without CAS. ARB is already boring 'cause you don’t have what to do other than sligging missiles all day.
Ground is also designed with the tought of planes in mind. What would the spaas do if there were no aircraft?

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I am more of a ground guy than air, I am improving upon my air skills. It is something that I have picked up during the past few years. I know all about Leos, Abrams, T-series tanks. It is the combo of cas and ground that has kept me playing all these years. and as MrKrabbs says it will be boaring I agree with him on that one.

Air sim is too much for me and air realistic at times is also too much doing similar plays all the time. I do play air realistic but that is to grind out my plane and do something different other than rb.

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thats cuz there is no building genius.
its the desert. the only thing u can see is a white spec of the SPAA. not at full zoom by the way. not even close

which will be at lower BRs hence they wont be facing the SLM… try again

geez, over exaggeration much? its slower than an R-27ER missile you do know that right?

again, lower BR unless you intentionally uptier them.

good luck with that.

you wont be able to do that for long distances anyway. airfield camping will be patched out

thats the only pointed out and ur not the first to do so.

Well desert maps (not clear in image the type of terrain) are few and far between, yes you can detect tanks and aa systems easier than on other maps its a given. But detecting small white dots on the map especially when there are plenty of burnt out vehicles takes more than just a few seconds. The launchers will set off if an aa radar system is tracking you massive difference in targeting and tracking manual vs automatic.

The solution would be as stated above spawn planes from 40km away allow them to maneuver set up and then try and pick those sam launchers out. That is significantly better than just spawning 13km away from battlefield and being locked on instantaneously and have 3 IRST missiles, Slamrams, Pantsir if you like etc. fired at you.

Even if the R-27 Er is faster, that missile is good in a different game mode called air rb, it has nothing to do with ground targets. 27 ER is launched from an altitude these are launched from the ground. You do realize that IRST missiles have much better tracking and are harder to evade than R-27 ERs?

I might have exaggerated with the 5 seconds comment but it is not much of an exaggeration given the reaction time needed when spawning 13km away from battlefield.

If these systems are 13.0 then F-18s at 12.3 are within range including other planes.

u missed the point…

been asking for such a distance since pantsir

my point was that ER takes a lot longer than the 5 seconds u stated. you have ample time to employ countermeasures, whether kinetic or chaff/flares

well we have had to suffer with pantsir like that so im honestly used to it

not rlly, 12.7 is uptier land but if u do get uptiered, u know the name of the game. ̶w̶a̶r̶t̶h̶u̶n̶d̶e̶r̶ uphill battle game

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You guys forgot that with good anti CAS systems you make CAS basically unplayable. This means you have no targets to shoot at because people doesn’t want to spawn a 1000SP plane and got smacked from the air right after. No targets means boring gameplay and this render your new shiny additions basically irrevelant, boring and impossible to grind. It’s not LAV-AD when you can just drive around and make MBTs frustration going high. With my experience when I spawn Pantsir, o see other 3-4 Pantsir system all shooting at the same target and clearing up the sky in mere seconds. Imagine 3-4 of these radar systems spawning 2 launchers each all just spamming 2 keys on keyboard and clearing all that can fly above 50m of the ground in 1 minute into the battle. And then what? You stuck into your “2 story Sam system” and sitting duck because no one want to spawn a cas plane and lose 1000SP. This alone make this systems boring. Clue is everything should be balanced but we play a ping-pong game with a ball being balance patch after patch.

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Sure, but deploying counter measures against these missiles wont really help you. I play a few nations at top tier as well, my point is that both cas and ground aa should not have huge advantages over each other. Especially if two players can deploy 4 vehicles at various locations on the map add a 3 rd and 4th player and you have 8 launchers each around 8 missiles placed strategically around the map that is too much. On top of that the radar unit just has to lock on and 2 missiles from each launcher are heading towards the on coming plane. How will that work, multipathing and notching wont save you in such cases?

Well we know that if something is 12.3 these days it sees 13.0 majority of the time.

I get your point Cas has dominated alot these days, that is why these systems are introduced but, placing launcher vehicles should be limited , it can work outside the so called spawn area because it becomes too crowded I get it. However, that can only be placed max 1km from spawn area .

Well that is why I started this thread. There should be a balance between cas and anti cas. In ground rb both systems need each other to make this game mode interesting otherwise we will spawning vehicles that will become useless.

Larger maps, further aircraft spawn and some other changes should fix it.

Even SEAD is possible soon.

Nerfing systems unrealistically is not the way to go.

Very true, especially your point about larger maps and aircraft spawn. I like the idea of not nerfing something that is meant to be performing well, but it can get very overpowering we see that constantly in our game. The best solution is to come up with counter technology that can deal with it.

These systems will be 13.0, there isn’t a single plane at that BR that has low gen thermals.

Oh okay so you just want them to be like shooting fish in a barrel, also Pantsir can supress you and shoot you out of the sky as soon as you spawn lol.

Kh-38 is a guaranteed kill with just the push of a button, I think ground units deserve fnf weapons too.