New Game Sam System Deployment

I think we should re-work the way sam system deployment works, the new launcher vehicles can practically drive around the entire globe, be positioned next to an air field and get frags. This mechanic has to be gotten ride of.

Developers please create a zone from which these launcher vehicles can be deployed from, don’t mind them being off map a bite but having the ability to drive around due to auto pilot ability is a no go.

This will create toxic game play that will be abused by a lot of players.

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I think this feature is quite good actually, CAS can fly around the map in a 3D space, why can’t these launcher systems not be allowed to hide anywhere on the map? Seems fair to me.

11 Likes

I’m sure it will get fixed, but I think it should stay. On same maps CAS is virtually untouchable because you are stuck in a fishbowl.

*Good CAS players, not the morons who just spawn in and go into TPod and fly straight.

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Well Cas spawns only in one area, if cas spawned all over the map then it might be, cas can be seen from miles away on radar, these launchers not. They don’t emit radar signals for cas to detect them so no. They can’t spawn all over the map since they are not detectable at all. They should be given the ability to spawn in other areas but they should be clearly mapped on the map just as cas spawns in one specific direction. Then it will be fair, but your radar system should also be within 20m radius of that launcher, you cant just respawn launchers non stop, within10s of miles from each other.

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Yes but these launchers are not detectable you cant have them all over the map if there was a warning and a sign of were they might be then it could work.

Yes but these launchers are not detectable you cant have them all over the map if there was a warning and a sign of were they could potentially be then ok at least you know were to look at.

i guess you have never heard of thermal vision TGPs

Yes of course I have, but they don’t show up as you think they do. It is not like you immediately receive the target on your display and you are ready to fire. When they are hidden in bushes and tree areas they will be next to impossible to spot, what if they are 3 kms away from air field how would a player react then, they wont ,if left alone the way they are even the best pilots wont be able to outmaneuver them.

Unless of course the missiles are nerfed and take a while to reach plane , then you can perform evasive maneuvers, but that means you have lost track of where they are and unless smoke is apparent from launch site then you wont spot them.

practically is lol
just gotta look in the direction of the map.

u cant hide a flippin two story building behind bushes and trees lol

never should happen.
at maximum, the launchers shouldnt be allowed to spawn camp airfields. nerfing a much needed SPAA updates vehicles is pure evil

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Dude stop making things up, you don’t just look at the map and pick objects up, you need to zoom and they need to render takes more than 3 seconds.

The launchers are not two stories high another wrong analogy, they can remain hidden for some time. You can simply scan the hole map within 10 seconds and know where threats are coming at you.

Well with the new technique the launchers can be set to an area left outside the spawn area, allowed to be put on auto pilot and traverse the hole map not just the area outside the zone of combat, but can reach even airfield if left on auto pilot, the 24 second rule does not apply to auto pilot since they will be controlled by ai. Theoretically speaking the humvees (launchers) can reach the air fields in auto pilot mod withing several minutes. There is a guy on youtube who has done something similar.

oh my… thats so hard to do… i cant imagine having to press a single button to zoom and actually look for targets


25km+ distance btw

im not even really zoomed in lol

uhuh?

pantsir already could

will be patched so stop worrying

assuming they dont crash or drown or veer off or a plethora of other things

stop asking for nerfs just because someone discovered a bug

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Your first image is so blurry cant even spot an actual building in it. This will make things even worse for planes with lower grade thermals, since it will require for them longer period of time to spot such targets.

Mentioning how pantsir picked up targets in the past, well these will be pantsir on steroids if allowed to function the way the doo. Never said pantsir in the past was not powerful, but at least it was in one place and you could predict where it was on the map. This time around you might not even have 5 seconds to maneuver.

Sure they will most likely not allow such things to occur, but I just posted a thread about that bug. Which of course you would like to see, waiting in the corner placing a few systems 10 miles away and clicking a button, even easier than flying a plane with super powerful KH-38, let alone planes with Maverick missiles and lower grade thermals (F-18 premium for example).

You can control the vehicles by switching views between command and launcher for about few seconds before the 24 second rule kicks in allowing you to avoid water bodies.

I am not complaining I am pointing out a bug that should not be left unchecked.

Give the aircraft a 40 Km distance from the closest sam. Then, it will be fine.
Also, helis are already useless. Gime FnF weapons such as the 114L. They can easily be intercepted but this will give a chance to the helis to be useful

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That can also work at top tier, and improve upon maps for ground rb in general. Then you can place sam batteries around the map at strategic locations. Planes will have enough time to spot maneuver and will have time to fire missiles at them.

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That’s the problem. You spawn directly into the range of the SAMs. No time to setup the tgp or missiles or everything. You must immediatley manuever
Also, you need time for spotting targets such as sams. You can’t just fire on evrything that’s white. Some targets might just be on fire, some might just be tanks but the sams are the priority.

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Exactly this concept should also be looked upon and changed, spawning directly into the radar zone of sams is a massive disadvantage. That is why they nerfed a lot of sam systems. By expanding the zone of deployment and maps you can then give players opportunity to set up and maneuver. That is for both air and sam players alike.

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Hey mate, have you considered playing Ground? It’s a cool mode where you fire in your tanks. Like you get to play Shermans, or T-55s, and even Leopard 2s! It’s pretty cool, I recommend playing Ground instead of flying in the sky and exploiting the game. Want to fly a plane, you got three modes to choose from: AIR Arcade Battles, AIR Realistic Battles, and AIR Simulator Battles.

5 Likes

GRB would be boring without CAS. ARB is already boring 'cause you don’t have what to do other than sligging missiles all day.
Ground is also designed with the tought of planes in mind. What would the spaas do if there were no aircraft?

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I am more of a ground guy than air, I am improving upon my air skills. It is something that I have picked up during the past few years. I know all about Leos, Abrams, T-series tanks. It is the combo of cas and ground that has kept me playing all these years. and as MrKrabbs says it will be boaring I agree with him on that one.

Air sim is too much for me and air realistic at times is also too much doing similar plays all the time. I do play air realistic but that is to grind out my plane and do something different other than rb.

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thats cuz there is no building genius.
its the desert. the only thing u can see is a white spec of the SPAA. not at full zoom by the way. not even close

which will be at lower BRs hence they wont be facing the SLM… try again

geez, over exaggeration much? its slower than an R-27ER missile you do know that right?

again, lower BR unless you intentionally uptier them.

good luck with that.

you wont be able to do that for long distances anyway. airfield camping will be patched out

thats the only pointed out and ur not the first to do so.