Mode Name: Carrier Strike Assault Format: 12v12 or 16v16, 2-round swap (attack ↔ defend) Win Condition: Total damage score after 2 rounds (higher wins)
Round 1: Night Raid
- Team A (Air Raiders): 12–16 players, each spawns 1–2 aircraft (torpedo bombers, dive bombers, fighters) → Goal: Coordinate iron anvil attack on enemy fleet → Night time + limited visibility (realistic pre-1943 radar) → Free/low-cost spawn, 2–3 respawns per player
- Team B (Fleet Defense): 12–16 players control mixed fleet → Battleships / Battlecruisers: MAIN GUNS STRONG, AA FIREPOWER REDUCED 50–70% → Cruisers & Destroyers = AA KINGS (40mm, 20mm, radar directors) → Goal: Survive, protect carriers, use smoke & maneuver
Round 2: Roles Swap
- Same map (large open ocean, 50km+ range), randomized fleet composition
- Final Score = Total Damage Dealt (sinking, fires, modules)
Why This Fixes Naval:
| Current Naval | This Mode |
|---|---|
| 1 plane = suicide | 12+ planes at once = saturation attack |
| BB AA lasers everything | BBs weak vs air, rely on light ships for AA |
| Destroyers useless | DDs/CLs = vital AA screen |
| No teamwork | Voice + coordination = win |
| Boring ship slog | 15–20 min intense air-naval clash |
Historical Accuracy + Fun:
- Simulates Midway, Marianas, Leyte Gulf
- Torpedo planes force turns → dive bombers strike flight deck
- Fighters clear CAP → bombers live longer
- Low-tier ships finally matter!
Rewards & Progression:
- Team synergy bonus: +100% RP/SL for coordinated kills
- Achievements: “Anvil Strike” (torpedo + dive hit in <30s), “AA Wall” (shoot down 5+ planes)
- Custom rooms for clans/squads
Gaijin, please! Naval has been begging for this since 2016. Aircraft should be deadly in waves — not cannon fodder. Let destroyers save the day with AA, not just torpedoes.
Upvote if you want real carrier warfare in War Thunder! ✈️🚢