New game mode for Mixed Realistic Battles - Frontline

This is good

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Just answering some comments.

The goal of this game mode proposal is not to limit or punish players, but to expand their freedom.

Players can respawn in the same vehicle repeatedly, as long as they have the SL to do so, similar to how it works in air sim battles right now. This means you can bring only a few vehicles if you prefer, or a larger lineup if you want more variety.

Blue water ships would require a significant amount of SP to spawn. This is also why it would be more beneficial for players to bring larger lineups, including aircraft capable of carrying torpedoes. By the time you will be able to spawn in such a ship, half of the enemy team already may have enough SP for planes.

As mentioned in the post, maps would need some reworking to support this type of gameplay. For naval battles, obstacles should be added to water areas (islands, forts, dead ships, etc.) to make the experience more engaging, rather than just an open seascape with nowhere to hide from enemy ships. Similarly, some ground areas should include safe zones with obstacles, such as hills or buildings that block line of sight to blue water fleet barrages.

This game mode isn’t necessarily meant to be historical, it can be played just like other existing modes within the current BR brackets.

Limiting the number of vehicles per team could become an issue and make the experience frustrating. That said, I agree that some overpowered vehicles could be abused, especially with the ability to respawn as long as you have enough SL.

A simple solution could be a cooldown for free SP vehicles. For example, if a player dies, they would need to wait around one minute before respawning in the same vehicle again. This way the player either wastes time waiting or switches to a different vehicle to stay in the fight.

You can flank if you manage to sneak through the frontline using smoke and distractions. Flanking is more of an opportunistic tactic than a primary objective.

These maps have a similar width to existing layouts, which is more than enough for the suggested player count, especially considering that not everyone will be fighting on the frontline in tanks. Mix in SPAA units at spawn, snipers behind sectors, naval and air players, you may end up with only half the team actively pushing the next sector on the frontline.

Funneling happens not because of map width, but because players choose faster and more efficient routes. Making maps wider won’t change the fact that players tend to cluster in certain areas, that will always be the case.

That said, some maps could indeed be made wider or reworked to include more routes, cover and varied areas to make gameplay more engaging.

There’s no need for that. The orange areas are designed for scenarios where one team is pushed all the way back to their initial spawn, giving them safe space to respawn without being harassed by the entire enemy team camping the spawn, as often happens now. These areas also serve as a safe zone for SPAA units that have no role on the frontline (e.g. large modern SPAA systems).

As mentioned in the post “Naturally, this game mode would require some reworking of existing maps to support both the gameplay mechanics and the visual fidelity needed for ground and naval playable areas.”

As for the comments about infantry, there is no infantry in the game yet, so I can’t elaborate much on that. If you’re referring to PvE infantry like what we saw during the April fools WWI event, I have mixed feelings about it. On one hand, it added content and made the battlefield feel more alive and active. On the other hand, it looked poorly executed and clunky. In my opinion, mixing PvE content with PvP doesn’t work particularly well. Maybe I’m wrong of course, because that event wasn’t enough to taste it better.

I’d rather prefer to see new mechanics and QoL features, such as a smoke barrage system working similarly to artillery strikes to blind enemy positions or cover yourself. Also, larger automatic squads (4–6 players instead of the current 2) with improved rewards for teamwork, like kill assists, repairs, captures, etc. Would be a more meaningful addition.

The whole idea behind this proposal is to expand player freedom and add variety to the gameplay, making it more engaging and immersive. The goal is to create intense battles around objectives, where most players will naturally clash with each other, hence the name Frontline.

4 Likes

I agree with most. I think if (now I’ve had this idea for months, so I’ve had to to work on it) we had PvE infantry similar to Enlisted squad solders that aren’t being actively controlled.
You would have your IFV, say a Ratel 20 for example, in you IFV you would have your squad solders and then you can use radio-like commands to tell them what to do, similar to Enlisted, you can tell them to attack the cap, maybe defend an area or position.

These squads can maybe a near C&P of Enlisted’s AI code with some improvements. And would be set. We could even use AI from games that solved that problem. This is the best way to add infantry to a vehicle game. Maybe I should make a proper suggestion for it

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It’s a great idea, but now there’s just one obstacle standing in the way… Gaijin!!

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I love this mode suggestion, having larger maps with bigger objectives from our current state would be like stretching one’s legs after a long car ride I feel. I’d like to add onto this for sake of CAS: The overall air map above this mode should be expanded significantly, as at the current time modern SAMs are able to target you right when you spawn on the runway and there is no chance for them to even get off the airfield before they get shot down, this will be further worsened as time goes on and better systems make their way into the game. On the flipside, CAS also spawns very close to the battlefield and so with the case of the Su-34 for example you could just take off, launch and land within 1 minute, which is also unfair for ground vehicles on flat maps that will get bombarded without even as much as a warning. So, in conclusion, this will be very good, just expand the air map as well and place the airfields further back, helipads too.

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Hell yea

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Great suggestion! We need a game mode like this so bad!

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Really great idea of a new game mode this can make Sniping and hideing more effetive and cas hav too look for you and just not see you rigth after spawn though this can risk to add 30 mins ekstra gameplay time but i dont care

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One of the things that could be useful for these maps is to have areas the are biased to one side AKA bridge choke points but also areas hard to defend. The map may be equal but not everywhere.

If I where to point to a good IRL place on a map what could be edited for the first prototype would be in and around Victoria land by the Ross sea Antarctica due to the terrain. Also we could add a lot of structures rocks rich in palladium and all that.

Issue of infantry would be cool to see as AI advancing and withdrawing while preventing gaps in intelligence. Sending your way a few rounds rocks or ATGMs if you advance way too much.

This been passed to the devs yet? (Or whats the min amount of votes we need to do so?)

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Something that could be useful for this gamemode is airdroppable tanks, like paratroopers in Enlisted

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From what I have seen there is no minimum especially in mission and events as there is less engagement in this part of the forms.

I would like more so I am writing some event and crossover ideas but if we keep it near the top I think it might get sent.

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I think that maybe difficult as only Russia and possibly China have airdrop able AFVs where the crew stays inside during the process. The USA and NATO as a whole keep ‘em separate from what I have read if not please link it would be a cool read. The USA has done some tests of the tech of airdrop with crew inside the IFV to my knowledge though.

What could be done is airdropped re supply points which act like a cap sort of like the old D point. Needs to be secured by the team it’s for defended by a AI drop team can be easily destroyed by the enemy team. Would that sound good?

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this is somthing we really need and i would love to snipe from over 5km or team up with a friend and try to use SPG as the Bkan 1 as artillery. 10/10 idea.

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French EBR, AML 90, ERC 90 (if we ever see it in game) and maybe the AMX 10 series can be airdroped.

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I haven’t played Enlisted, so I don’t know how it works there.

I’m not sure that airdroppable units would work well. Would they be dropped by a cargo plane? Where would that plane come from? What happens if an spaa or an enemy plane shoots down the cargo plane or the units while they’re descending?
It sounds like it would just turn into an SL piñata or an SL drain for players, without providing much real value. Overall, it seems too complicated to make such a system work properly in a way that players could actually benefit from.

If you mean PVE content only, then there might be some possibilities. Even if cargo planes or descending units could be shot down, it could still work as a special event, for example, triggered by certain conditions during a match, where multiple planes carrying AI paratroopers are called in at once so enemy spaa or fighters can’t shoot them all down.
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Alternatively, as CharAznable3 mentioned, cargo planes could function more like resupply drops instead of unit deployment.

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What could be done is to have the plane as an animation (linke the train on american desert) and give spawn protection to players while they are in the air.

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I would see the drop points as a way to get people to move up to capture them. A previous cap point would send out a convoy to support the drop troops. You would need to rush to the point and protect the convoy. Both would be able to defend them selves from limited attacks AKA one lone tank or a aircraft who thinks 50 cals can solve any problem.

The paratroopers are there to provide some defence against a handful of AFVs but not a dedicated assault. Equipped with anti armour weapons and some ant air. Also a very light tank or two.

For Battle ratings low tier would be an assault glider, light tank like a locust, 50cal jeep, rpgs, anti tank rife, general machine gun. These could be modified to fit different nations

Mid tier late ww2/ prototype weapons/ early Cold War meant for air drop. Better light tank, recoilless rife, portable auto cannons, more men, bigger gliders/ early Cold War cargo plane and more of them. Maybe some helicopter drops.

Cold War / 21 century tiers; bigger drop planes and helicopter assault modern equipment ATGMs better AFVs better equipment stuff you already know and love.

Shooting down the drop planes/ helicopter I think is fine. The enemy team would gain a warning that an air or heli assault is happening but not where. There would be multiple spawn points for these AI airdrops so they can’t be all camped but the enemy team would only get information of the locations a minute after there dug in. The whole point is to encourage engagements in smashing the drop point or cutting off the convoy which would win you that engagement.

Overall this would prevent the flaw of people digging in and waiting to ambush 1 player attempting the capture the objective because 90% of the team is dug in. These reinforce missions encourage movement.

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This! This is an absolutely stellar suggestion!
I would 100% want to see Naval included as well by the way! That feeling of bringing in a heavy cruiser or perhaps even an early dreadnought, providing coastal bombardment, and then noticing an enemy broadside slam into your hull whilst you’re distracted and turning to battle out this other player who also saved up enough to spawn a ship… This would be so much more re-playable than what we have right now, and you make a great point about it encouraging players to purchase more slots for their lineups, not sure I would have thought of that (:

Big phat +1 from me!

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I am working on a similar idea but with no time limit, only BIG maps, and games that can last days, or even months if no team can take the advantage, just like IRL.

I will continue to work on it, but thats a big +1 for me, i think that we need longer matchs, and it would solve a lot of issues that the game has :

  • Spawncamping
  • 1 death leavers
  • Actual usage of doctrines of differents nations
  • More strategic gameplay
  • Good oportunity to add playable arty vehicles
  • Stronger community thanks to immersion and the possible addition of a local chat/radio feature based on the era of the vehicle
  • Etc

+the addition of this kind of game mode can justify the addition of new Tech Trees, like Poland, Turkey, Iran, etc, alongside the addition of new maps of these countries (it will be logic to see Iranians vehicles defending on an Iranian map, Polish vehicles playing on a polish map, etc)

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