New Game mechanic and Improving existing ones

Improvements towards both Ground and Air Spawn Camping:

Adding SPAA or Air Defense in Ground: This helps protect players from people who constantly bomb the ground spawn from numerous large Bombs and CAS as well. They will spawn with the number of CAS in the Sky.
Permanent Spawn protection Effect plus CAS detection system: The 1st one is plain and simple, the other one will be using the Tanks Commanders to to overlook the skies and have the planes Visible Mark just like in AB.

Smoke Removal: By using HE shells to help remove annoying smokes or miss fire smoke shells. The HE shells will help this issue more other than overpressure lightly armored Vehicles.

Improving the Entrenching: The trenching feature is to slow and takes to long to make one. With most matches being to quick or people able to see you before you could finish entrenching. at the very least help this feature more with MBT’s

Spawn SPAA’s would be a great thing.

Permanent spawn protection as long as you don’t move/fire too.

But you should lose it the second you either move or shoot, otherwise it’s a bit too much.

Improving spawns would help greatly too, spawn zones should have cover in them and not be on low grade terrain, it’s way too easy to spawncamp poeple from a high position where you almost expose nothing but see the spawn easily.

Maps are way too small to allow for any entrenching to be effective, you’re too close from the enemy 99% of the time for it to be effective anyways.
In my opinion the maps should be a lot larger and longer and have more players per team with more objective scattered around it.

1x1 km maps for tanks is just dumb.