So the new Nucler Thunder event is awesome, the idead is awesome, but people ruined it, let me explain. Currentlly the Nuclear Thunder game proceeds as follows: from the very beginning of the match 90% of people from both sides spawn on the central airfield and fly STRAIGHT towards each other, die in 1st or 2nd or 3rd or X headon, then spawn again and repeat. Players were provided with 256x256 map with PvE that actually engaging and push game forward, and what they do with this freadom? They just go and die in headons like mindless drones. It came to the point where it is straight up worse PvP expirience than ARB.
In ARB players are spawned in a streched line, some go to the right, some go to the middle and some go to the left, you have distribution of players over TENS of kilometers in ALL directions. That allows for smart play, gives room to flank, to isolate fights to a meaningfull extent.
Now what we have in Nuclear Thunder - vast majority of players fly in a cramped corridor barrely ~5km wide. The player concetration in such conditions is absolutely insane. If you didn’t kill enemy in headon - forget about him, you’ll never see him again, he will continue flying forward until:
He dies to someone in headon
Reaches your SAMs (which happens basically in a span of 30-40 seconds because of how close frontlines are) and dies to them
Crashed
In such conditions trying to flank/dive from above to pick up a “busy” target is meaningless, the rate of engagement is so hight that you basically have no room to launch your missiles, target will either die by the time your missile will reach it, or it will accidentally flare it either by flaring missiles from your ally or by shooting missiles himself (missile launch basically works as a flare). Basically smart play out of the window. I tried spawing on the side fields and “flank” enemy from the side, by the time I got to the middles I witnessed my team dying in the initial heado IN UNDER A MINUTE. Other time enemy team was stomped in under a minute. And because some of my team died/was regrouping, the entirety of enemy team respawned and reached battlefield again outnumbering what is left of our team.
Only one aspect you can blame on the game mode itself - mid/long range SAMs “killed” vertical gameplay because they start firing at you when you even barelly made it to the middle of the map. The rest is on players being absolute drones.
I mean its practically impossible to use any other ground attacker because the AA is so powerful, plus the other jets will go after you. Plus Gaijin is doing a gaijin and milking the community in a FOMO event. You have to grind now to get it for free or pay. Gaijin created this problem. The players are just doing what gaijin wants.
Gaijin “ruined” the event not the players. The only way to win is get pvp kills, and the only way to fly is tree height because of the AA.
The event is the way it is because of the way it was designed
Agree with all arguments here… it is not the players lol…
Russian side is the easiest to play with r-73 and a plane with HMD while sparrows suck and nuclear carriers for USA aint that good either…
Ground pounding with the mighty OSAS which track you even when you scrape your bellly on the trees…
HARM missiles don’t work becuase of them getting intercepted after 10 seconds of lauch… there is a way a youtuber i believe Loner uploaded it but you wont fly alone tbh… .tried his way got dropped by a mig-29 after 2 minutes not effective to ground pound… got 300% boosters went straight up PVP earned me a lot… :)
I just lost a match to an enemy team who scored fewer kills combined than our top two guys did by themselves.
What they did was nuke the bejebus out of our ground units and airfields… in this even what happens on the ground is all that acually matters, you couldn’t possibly be more wrong.
No, it happens like 1000 out of 1000…
You do not win this mode by getting player kills you win by nuking the enemy into oblivion, what you’re saying just isn’t true.