Answer:
Darwin Hill is pretty terrible. It’s so small and then there are single cap games where the map is cut in half to make the map even tinier. The BR range for the map is 5.0+, but with how small it is the BR range should probably be 1.0-5.0. Gaijin is really struggling with map sizes. They hear us say we don’t want giant maps like Fields of Poland and European Province and take it to the extreme the other direction.
It’s so small
Small? What are you talking about? It is one of the “largest” maps in rotation. Advance to the Rhine is a small map. I have played Darwin Hill a few times now and it is a wonderful map. It is large enough for a limited amount of flanking, while offering cover positions while maneuvering for those who prefer close quarters combat.
Darwin Hill is one of the best new maps that they have released in a long time. ̶Y̶o̶u̶ ̶a̶r̶e̶ ̶a̶b̶s̶o̶l̶u̶t̶e̶l̶y̶ ̶d̶e̶l̶u̶s̶i̶o̶n̶a̶l̶ ̶i̶f̶ ̶y̶o̶u̶ ̶t̶h̶i̶n̶k̶ ̶D̶a̶r̶w̶i̶n̶ ̶H̶i̶l̶l̶ ̶i̶s̶ ̶a̶ ̶s̶m̶a̶l̶l̶ ̶m̶a̶p̶ ̶t̶h̶o̶u̶g̶h̶.̶ EDIT: it was multiple smaller versions of the map that Eatmo got, Conquest Modes, which I also DETEST. I understand and agree with his point now.
They hear us say we don’t want giant maps like Fields of Poland and European Province
There are tons of people who want gigantic maps, I am one of them. And even I do NOT think Darwin Hill is small. It is vastly larger than at least 50% of the tiny one city block sized maps that are in rotation.
I guess it feels so small because there is nothing to it. It’s 1750x1750. Advance to the Rhine is 1050x1050 and feels much much larger becuase the map has deliberate sections to the map. Darwin Hill also has numerous modes that cut the map into a 1750x875 map which is even more ridiculous.
I am glad you think it is one of the best maps that they have released in a long time. I think it is absolutely terrible.
I am yet to see tons of people who want gigantic maps and the battles on gigantic maps say otherwise. Those maps have the most one death leavers of any battles I play.
Darwin Hill also has numerous modes that cut the map into a 1750x875 map which is even more ridiculous.
OH, OK I had not seen that yet. I HATE when they do those small slices of a larger map, and make it 1 capture point (Conquest Mode).
I definitely see where you are coming from with that.
I am glad you think it is one of the best maps that they have released in a long time. I think it is absolutely terrible.
Well, as always, can’t make everyone happy all the time. Hopefully they will release one that you like a lot next time, even if it’s one I can’t stand lol.
On the single cap battles they also push one of the spawns for each side a full grid forward, so you spawn even closer to the enemy. I have yet to play on the full size version of Darwin Hill so maybe when that happens my opinion will change, but the single caps on it are horrific.
This map is absolutely awful; how did someone get paid to design this and who let it pass onto actual creation?
Darwin Hill is one of the biggest turds to have seen the light of day, it might genuinely be worse than Attica or Flanders.
You can almost see spawn to spawn from multiple angles, attempting to take the points is almost guaranteed suicide. It’s like an even worse version of Maginot.
Maybe I missed something here, but Flanders is pretty darn solid, especially relative to most of the maps from the past 4 years (red desert aside, it’s fantastic)
They were on a good run with Golden Quarry, Flanders and Test Site. These are maps that (while different in character) make different playstyles and vehicle types viable.
Then they created Attica and Darwin Hill. Both maps where losing the initial engagement completely decides the outcome of most battles.
Unfathomably bad, both of them.
Played around 10 games, not a single time did I get this new map. I had to jump into a custom battle just to check it out.
I finally got it once after like 60+ battles.
There is something wrong with the map rotation…
I got it shortly after writing that previous post. It seems the MM is definitely broken, because it shouldn’t have taken that many games to get it only once.
First impressions are not great, airspawns for helis and planes are awful. That’s my main complain.
I played it on a foggy weather so I could not even see all about it. But I did like what I saw regarding all the small hills and cover route that you can take.
It was a battle setting though with one point to defend/attack.
What an amazing map
oh wait it isn’t.
Helicopters can kill everything on the map from the spawn point and ruin the whole game by shooting and hiding behin a hill making even the most modern sam system useless. Gaijin should hire someone competent in map design ASAP
Ok, they hate ground players and the last Q&A have shown that but this is too much
darwin hill is pretty good in a 6.7 uptier but i can see it being quite literally unplayable any higher than 8.7.
should be limited to 1.0-8.7
I managed to play one 9.3 match on this map, and while the flat terrain helps teams not rush down as fast. It’s also a real place, and the mappers made it look good with lots of little details. Bonus points for that, but that’s where the positives end. It’s still just the same 1x1km maps that make ground awful. These are arcade maps and they shouldn’t be made for realistic or sim.
Also why was the original suggestion for Port Stanley completely ignored for this land bridge?
poll [Port Stanley Scimitar] Introduction Port Stanley is the capital and main population centre of the Falkland Islands, and was therefore the focal point for operations in the 1982 Falklands War between Britain and Argentina. Armoured vehicles played a small but significant role in the Falklands War, with no main battle tanks being deployed due to the harsh terrain and difficulties concerning tanks and ocean-crossing amphibious operations. However, various tracked and wheeled lighter vehicl…
Decided to go check it out in-game.
If old tank maps used to be 3km for ww2 vehicles, then modern maps should be at least 5km if not 10. Also better gamemodes are still needed. Point rushing gets incredibly repetitive and boring fast. Battles could easily replace them as the standard since at least those matches can last longer than 5 minutes.
Golden Quarry, Flanders and Test Site
None of these are good.
Aesthetics wise at least Flanders is a real place, and looks like a ww2 map (even though you can get it for post ww2 tiers for some reason) The others are just incredibly boring.
Whats feedback on this map, from 10 games I played south side never won a single battle
Is there any statistics to check ratio of it?
Ok gaijin, this map was a fine joke.
When you are going to remove this abomintion?
“yeah, let’s make a map where we can spawn camp from km away”
