Very little of that is about the aiming system - there are a few that specifically mention it, but there’s just as many issues with missiles, maps, spawning in range, Scharnhorst, game design (wanting EC type games), submarines, there’s about as many asking for historical matchmaking as there are specific complaints about the aiming system!
Also lack of damage WHEN HITTING (so aiming isn’t the problem) - Scharnhorst again!
And many, many more requests for specific ships or features (ie other than submarines!)
I did a search for the term “aiming.” There were six complaints in an 800 post thread complaining about it. The other mentions were just people saying it is changing in the upcoming patch. I don’ think 6/800 proves your case.
I haven’t “ignored or dismissed” any opinions. I’ve consistently asked for people to point out who has asked for these changes.
Yes, the new system is completely point and click. It does both the leading and distance for you. The mindlessness of it is why most people seem to dislike it.
If u have played more different kinds of ships, not only in boat or high shooting speed DD like moffett, then u should know the new aiming system not such like a wheelchair. And it is good for new player enjoy in naval battles.
But the problem is, not only in English forum, some other language forum also complain about the old aiming system is too difficult for the new players in naval.
Aiming is an issue for new players. Most people don’t bother to post on a forum to complain, but Id wager money that its in the top 3 reasons of why said players quit/give up and move on.
The aiming changes are a step towards trying to retain the expected new players that will be coming once the famous Big Boys come later in the year.
That’s my belief and understanding of why the change.
Hopefully, the other, underlying issues can be addressed soon.
Changes to reserve coastal are welcomed (France). Least we know GJN does listen to us from time to time.
Changes to coastal boat damage… its going to be a meta shift. There’s pros and cons. We’ll eventually adapt and move on.
The new flooding mechanics are interesting. Can’t really gauge it at this point. It will have to go live to get a full sense. Though, will shooting center mass be a thing I suppose?
Although Im not really a fan of the aiming change, I suppose that is one way to address learning curve of Naval.
I give up. If new players is all they care about and not the people who have spent years supporting the game, then nothing I say is going to change their minds. I can always go back to World of Warships. Haven’t played that in years, because I really liked the feel of arcade naval here.
You can notice that everyone who supports this change is either a Naval Realistic player or don’t play Naval at all.
For someone who tried Naval and didn’t like it, any change is potentially good. The real question is how many of such players will actually enjoy the new aiming so much that they decide to play Naval Arcade in the long run. I don’t think there will be many of such players, but we will see.
Naval Realistic players hope that the current Naval Arcade players will switch to Realistic, so they will have more players to fight against. But this is very short-sighted thinking. I’m sure some Arcade players will switch to Realistic. I still think more Arcade players will basically stop playing Naval game mode.
There will also be a problem with progression. Currently some players start playing Arcade and after some time decide to change to Realistic. If you think about this, currently aiming isn’t that different in both modes, apart from that manual distance correction you have to do in Realistic (which is very annoying for me, but it’s not something I couldn’t do).
When two Naval game modes will have completely different aiming systems, I don’t see anyone changing from Arcade to Realistic in the future. Even if some players will enjoy holding their left mouse button to automatically sink enemies in Arcade (there will be such players of course), there is no way these players will eventually move to Naval Realistic with completely different aiming system. Long-term this can reduce the number of players not only in Arcade, but also Realistic.
We will see of course, but I have a feeling this change will create many more problems than players think it will. Naval Arcade has been simplified so many times over the years and it never worked. It’s quite the opposite, it lost many players because of these simplifications. But somehow some people think that simplifying it even more, to an absurd level, will attract more players to the game. If something hasn’t worked 10 times, there is a very small chance it will work the 11th time.
No, in Dev era, we all played in arcade, but when higher rank ship added in tech tree, high BR plane and Japanese long lance torpedo was added. They both have unlimited ammo in acade, can u image some flying in PE-8/He177A5/JU288/Lancaster/AD-2 on 5km high then using high TNT equivalent guided bomb bombing you ship? Or in African Gulf, play a shimakaze in BR7.0 and drop a round and a round type93 torpedo with higher speed like 146knots(272km/h)? That’s the biggest difference between AB and RB, and both is the reason why I play smaller ship in AB and larger ship in RB, but it still depends on daily mission, AB or RB which is more easier, then I will play that.
torpedo speed in the statcards is wrong since end of last year - but due to bug moderators its no bug…
The real speed may be calculated in m/s by dividing the value for km/h by 10
I guess that`s the intention of the change but they forgot to give the correct value and dimension…
(as the influence of torpedo modifcation in some ships is given in meter per second)
sure - torp speed is higher in AB as in RB - this and the missing torp reload makes pt boats much less of use in RB. attacking larger ships is not easier in RB then - their ai guns shoot at the small boats so sneak approach is very difficult…
The opposite, I’d say, it greatly steepens the curve, at first.
Knowing exactly the pixel on each ship to ammo-rack it comes with experience. You won’t get a second shot if you’re a newb up against people who specialize in this mode. We already see this in the mobile game now, which has become extraordinarily newb-unfriendly with a similar aiming model.
One has to assume this in part giving those players a “mode” so they come over from mobile, as well. Really seems to be scraping the barrel if they feel they need that small group of players.
Torpedo speed multiplier in AB:
Up to 4 km the multiplier is 3;
From 4 to 8 km multiplier drops linearly from 3 to 1;
Over 8 km the multiplier is 1.
This was introduced in Update “Red Skies”.
Rupert64
sure - torp speed is higher in AB as in RB - this and the missing torp reload makes pt boats much less of use in RB. attacking larger ships is not easier in RB then - their ai guns shoot at the small boats so sneak approach is very difficult…
Generally there’s a lot of variety in ship performance between the game modes. E.g. I would never take Shimakaze into RB 7.0, but I constantly take it into AB 7.0, cause she’s great out there. On the other hand, fragile and mobile bluewater vessels with good guns (e.g. French cruisers) tend to perform much better in RB than they do in AB.
Either way - isn’t that discussion going a fair bit off topic? 😅
To get it a little bit back-on-track - the core point is that simply telling people who dislike the change to migrate over from AB into RB is very much misguided, if not to say that it’s actively discouraging people from playing the game all together.
FYI: It’s under the guns… pretty much always. It’s not that hard to remember. 😅 And the spread most of the guns have makes it borderline impossible to pixel-hunt (even if this update does lower the spread for most of the naval guns we have in the game).