For those experiencing the elevation bug in arcade, it appears it is caused by being behind most land, even if its way in front of you and surface level. There is a bug report started that you can contribute a click to and get this fixed asap;
This has been marked as fixed. However, it isnt. My Rodney was either firing several km too short or several km too long. Target ships weren’t behind an island as such, though there were one or more flat land masses between us.
Thanks Gaijin, you gave us something that we didnt ask for, didnt need, no alternative aiming/firing method in NAB and then broke it.
Edit: If you are going to force this aiming method on us, then just rip the code from the Chinese bots. They seem to have it all worked out. I doubt they are going to chase you for copyright infringement
They appear to have closed comments on your report. I wish I could say I was shocked that they needed a replay, when they could simply play one match. They hate us and play their own game mode.
I didn’t like the new aiming system, well still don’t but I have learnt I can still print money with the system so I’ll get over it.
But this new error is a pain. Seemingly they’ve looked to correct the new issue that you can effectively laser beam any sighted vessel across the map from anywhere, admittedly it is frustrating to be a victim of. However in what I believe was an attempt to fix it, they’ve made it worse. Now some ships can target others while others can’t fire back or nobody can fire at anybody. Some maps are worse than others to the point of being unplayable.
I’ve somewhat gotten over my dislike for the new system, but still trying to decide if its worth switching to realistic instead.
I think they were trying to improve the accuracy of the new system in the first place, broke obstructed aiming, didn’t truely fix it despite saying they did, and now we are going on week…2(?) of arcade being rather unplayable on many maps.
I’ve kinda lost the drive to play while I know this issue exists, which is a shame because I really do like naval… even if the new fire changes make it rather painful at times.
Just dialled in for the first game today. 22nd April. Still killing fish 500 metres away or 5 klm behind where I’m shooting. Hope they fix it soon or it’s back to Planes. I was sunk again from torpedo’s appearing from under Islands, Thought that was fixed a year ago.
Yup, the problem is still there and its incredibly frustrating on maps like these.
To avoid being farmed by light cruisers (thanks naval compression) I sailed into the islands and basically ended doing almost zero damage because all the props around those (cranes, small houses, small hills etc) made the aiming system go full “dumb mode”.
It makes all skill lost everywere you look.
Passive gamers that just sit in spawn spamming shells everywhere get rewarded, active players that try to play the objective and know map positioning get punished.
Also, if you try to set “realistic aiming” in the options it just overrides it in game and says “nope, you’re stuck with me now”.
The bug report got reopened in case anyone would like to contribute more.
I guess they can’t figure out how to recreate it despite the numerous instructions and a replay explicitly showing firing behind islands vs open water in a custom battle.
It’s been 11 days now, still no fix for this one. I gave up playing naval arcade for now, and I don’t play other mode much atm… sigh… 11 days we can’t aim properly!!!
Totally agree here. The whole naval has become completely banal. Also all of the indicators of sections are meaningless now. As are the indicators of the bullet overshoots on the top left. It just doesn’t matter as it can not even be influenced where the bullets are aimed at.
after the aimbot update you aim directly at the plane - if it flights straight you can even hit him on several km distance with your 40mm Bofors - like in real world ;-)
But mostly (depends on BR) the ai anti-air of bots and player vessels farm the (now much less used) planes before you can shoot them manually…
I’m really struggling to hold back from swearing at this point. You’ve completely destroyed the joy of arcade gaming for so many people, and you’re taking zero steps to fix it—because you’ve become a greedy, money-worshipping, bloodsucking company. With this latest update, you tried to please a couple of talentless kids who couldn’t succeed without AI, and in doing so, you’ve ruined the entire naval arcade game mode.
In the end, I’m going to do exactly what you’ve pushed me to do: I’m fully switching over to your biggest competitor’s game — the one focused entirely on naval warfare, including aircraft carriers. I honestly pity you. You’ve become nothing more than a handful of greedy dictators who force unwanted changes onto your player base.
and my last words to developers: play your own burden in first hand. big cannons got game. boats, destroyers, cruisers and planes are dead now. meta is auto aa battlecruisers with huge cannons. just click left mouse button in spawnpoint without moving. you can not survive in this s. show in 2 minutes.
you killed my only fun in this boring working routine. i hate you all.