New ARCADE aiming

Maybe it is time for me to switch naval Arcade to realistic I guess .

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yes - but there are still a lot of issues which should be improved - e.g. a reload option for torpedo boats outside caps. Even in ground RB they created these ammo boxes - in naval Rb there should be a reload point near the coastal spawn. the torpedo speed is lower as in arcade - but its impossible to sneak near a bluewater due to the ai secondaries and AA which start to shoot even if the player hasn’t noticed the approach. Then mark the logged target on the map and the very near targets - w/o this artillery is impossible to aim.
For blueweater fleet RB is not so much different as arcade - but I preferred coastal-arcade as it (was) the funnier and faster mode.

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By and large there is no actual feedback or response from the devs or mods to naval changes, ever. This is the standard. It’s infuriating, but alas, it is how things go. I, for one, am just no longer going to play naval until this is fixed.

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That’s really what it feels like, that the team at Gaijin just do not play or understand anything about Naval. It’s how we get every battleship devblog talking about “great firepower and protection,” it’s how we get nonsensical game mode design that encourages players to sit still behind cover for the entire game, and it’s how we get aiming changes like this that no one asked for.

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I tried coastal in naval arcade and it was absolute chaos. Autocannon rounds flying everywhere and getting sniped at ease at longer ranges even by bots. Maneuvering means practically nothing when you get gunned down by a high DPM cannon that doesn’t have to aim. If you thought the changes were bad enough for bluewater, it’s even crazier in coastal where there’s a lot of high DPM and unarmored boats.

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Don’t forget this change:

Which basically means that there is no way to defend yourself when you use a boat. This was the only mechanics that allowed you to stay alive and only against players who didn’t know how to play correctly (destroy all your sections instead of shooting the same one).

At least now I will have more time, as I’m not going to play Naval game mode at all, especially with that mindless aiming change. I have a lot of games on my “to play” list, this is a really good time to play some of them.

I still enjoy Ground Arcade, but who knows. Maybe some day they will add automatic aiming there too. You just point enemy MG port with your mouse, click the left mouse button and BAH, the enemy is dead (it doesn’t matter if he moves or not).

Maybe they just want to fight bots by simplifying the gameplay so much that you won’t be able to tell the difference between bots and players anyway. So botting won’t matter anymore, technically every player will be a bot (you do the exact same thing over and over, battle after battle, just keep pressing that left mouse button).

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The new arcade aiming system is complete garbage. It’s impossible to know where your shells are going to land. If the target is standing still or going in a straight line at the same speed, everything is great. If not, you cannot in any way compensate for changes in course and speed that you see them making. You can’t aim ahead, behind, etc. as you have no fucking idea where your shells will actually end up.

Ironically, this makes it HARDER to aim and not easier as was the alleged intention. If you had any idea how to actually play the game or had any skill in aiming, you will now be punished.

I’m done with naval, and hope they enjoyed screwing over the few players that actually enjoyed and supported the mode. Nothing like 12 years and a few thousand dollars down the toilet.

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Well, at least the new Naval Arcade gameplay will be easy to explain in the next dev Q&A:

Q: How to play the new Naval Arcade?
A: Just press the left mouse button!

Q: But how to aim accurately?
A: Just press the left mouse button!

Q: My shells are flying all over the place. How to correct this?
A: Just press the left mouse button a little longer!

Q: An enemy is shooting at me. How to defend?
A: Just press the left mouse button!

Q: What if I die because enemies also press the left mouse button?
A: Respawn and just press the left mouse button!

Q: My left mouse button is broken. What can I do now?
A: Buy a new mouse and just press the left mouse button!

Q: Can I play Naval Arcade with a friend?
A: Of course. But remember that both of you must press the left mouse button!

Q: What if I forget to press the left mouse button?
A: Don’t worry, we are trying to find ways to simplify this system!

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Fkn Hilarious and true.

But also tragic.

You did nail it though,

and since it’s obviously no longer aiming in the traditional sense of the word. They will have to change it to something else though it’s simply selecting now.

Aiming you say?

No, no aiming in our vehicular combat game.

You just select over and over and then select something else after,

how fun,
how engaging and thrilling is the gameplay now gaijin?

Maybe they will make it a turn based game next?

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i agree, the previous system is better. and it actually take small time to adjust. i personally prefer AB since it have little difference than RB and much faster gameplay. Since the new update Boat are useless in AB, they get obliterate very quick since the enemy Ai gun is 90% accurate even from 8km away. People start shooting anything even from 5-9km away with all their arsenal just like brain dead bot. I bet even the new player not gonna enjoy this especially with their 1.0 or reserve boat. previous update you can kill 5.0 cruiser with it but now you cant since you gonna die when you spawn and get shot 8km by DD AA.

Just revert the new update, the hull damage is system is fine but the new aiming is so bad.

Extra: I got shot consistently by USSR Destroyer 8km away while using Koln(Frigate) and its 100% accurate hit

Listen here u new comer to Naval:
If u happy u can hit enemy easly that mean i can use my braindead ships to hit ur new 1.0 boat from far away and will get no chance to grind it except in RB that take 30 minutes battle time.

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just played 2 matches 4.7 italy (saetta and geniere) and us coastal 3.3 - in both matches I was 1. in my team - its just a click and hit

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How can you not understand the idea that eliminating any form of lead means the game mode is FAR easier. This is basic cause and effect.

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It has zero to do with getting “pommeled” (you mean “pummeled” by new players. Not a single person has complained about that, so don’t bring in some straw man argument. If you don’t want to add anything productive, and are just here to troll, why bother?

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This new arcade aiming mechanic is so bad that I prefer WoWs aiming mechanic

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Because it isn’t true - lack of lead is only useful for targets maintaining constant speed (including stationary) - if a target is altering speed you have no indication of it at all - great vs AT and noobs, useless vs anyone taking any evasive action.

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Totally agree with you, the new arcade mode should be renamed dumb mode.

I succeed now all mission watching TV, eating, drinking, the only thing I have to do is to aim, select and fire.

Please keep old aiming system as realistic play and the realistic mode as simulation mode, so everybody will be gladed, as well skilled players and dumb ones.

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Hilarous and so true …

Please DEV, apply same aiming system to tank and planes, I’m so dumb.

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Yes, but you have to remember that if someone is changing course or altering speed, they will have the same problem with accurate shooting, because they never know where their gunners are currently aiming.
So it’s not like they can constantly maneuver and easily kill enemies at the same time. Sooner or later they will have to steady their vessel and when they do that, if only the enemy kept pressing that left mouse button, they will get hit and eventually die (they won’t be able to recover, they will simply get hit salvo after salvo).

I wrote before that there will obviously be players who like this new aiming system. The question is, how long they are going to play Naval Arcade, before they realize that holding the left mouse button battle after battle is just boring. Of course there are players, who loves pressing the left mouse button. About a year ago the was a banana clicker game that became very popular (150k players at the same time), even if everything you had to do there was to click that left mouse button. But look where this game is now – literally no one plays it. I suspect it will work the same way in War Thunder. At the beginning some players will be happy that they just press that left mouse button and eventually hit the enemy. But how long before it becomes boring?

If you want players to commit to a game, that game has to require at least some skill. You want players to have a room for improvement. The goal of most players is to become good at the game and enjoy it. With this new aiming system there is basically no room for improvement (you will be pretty much as effective in your 1st battle and 1000th battle) and the whole fighting is about pressing the left mouse button. Technically, you could just select the enemy (or just keep the auto selection enabled in options, so the game won’t even require to press that additional button), then just hold the left moue button and you can read a book in the meantime. The only thing that is required is to look at the screen from time to time, so you know if the enemy is dead already (so you can select another one) or not yet (so you can continue reading your book). And yes, I know people don’t read books these days. The thing is, this new aiming system is just deadly boring.

I played Naval Arcade only because I liked the challenge of aiming. Everything else in Naval Arcade is pretty bad. The balance doesn’t exist, maps are pretty much all the same (many cruiser/battleship spawn points are completely crazy), capture zones don’t work in bluewater battles at higher BRs, even the matchmaker has difficulty equalizing the teams (which shouldn’t really be that hard), we have tons of bugs in Naval that devs ignore for years. What’s the point of playing this game mode right now? I can assure you that from my own experience, researching all the vessels in the tech tree changes absolutely nothing. When you finally do it, you will only feel that you have wasted a lot of time and gained nothing. I didn’t even like the Battleships/Battlecruisers gameplay, in my opinion it was boring even before this aiming change, so I didn’t play them much.

After the devs added big waves to Naval battles I stopped playing new Coastal vessels (I had all old vessels already spaded), because shooting became too random and too annoying. I switched to destroyers and cruisers, where I had some fun. But with this new mindless aiming there is no point in playing Naval at all for me.

And no, I don’t really enjoy Naval Realistic that much, so I’m not going to switch to this game mode. The same way as I enjoy Ground Arcade much more than Ground Realistic. If some day the devs destroy Ground Arcade, I will just stop playing it. I won’t switch to Realistic, because I simply don’t enjoy it that much.

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Anyone from Gaijin? Anyone?

There’s I think at least 3 or 4 threads now with hundreds of comments about this Brainrot no skill mobile game, aiming system. 95% of the comments are overwhelmingly negative. Seems there’s one guy that really likes it and the other guy that always pops up to argue with everyone else no matter the topic on one side and literally everyone else on the other. Queue times seem to be exponentially increasing. You’ve got 10,000 battle players calling it S**t and players with 50 naval battles saying “I like it it’s neat I don’t have to think”. You don’t have to be a card carrying member of Mensa to see where the player count and queue times will be a in a couple weeks. Can we get this reverted back to the previous aiming system please so we don’t all of us, players and company waste more time not playing the game.

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