You get activity% and rewards for it all the same, it just doesn’t qualify for “Vigilante” or other tasks. I got ~2000 score just from scouting assists once in my concept 3.
It makes sense if you have a laser warning system and the enemy used an LRF, but scouting simply uses a pair of binoculars and a radio device.
And tanks are way too loud to hear someone in a tank with a running engine making a call-out like that from outside it. Even without the engine running, I question if you could hear it from inside another tank.
We don’t have any mechanic to warn you when someone uses gunner rangefinding or just points their barrel at you, why should scouting?
Let’s not talk about realism there. There is not a dot hovering over several enemy tanks at once irl. If it was like irl it would be more like the scout drone messages, a short call out on where a tank is.
The commander gives you the warning before any flares occur, could be I’m wrong, though. Also realism is important but it should always be realism < gameplay.
The Israeli Namer 30 is based on a Merkava tank but not classified as a medium, this makes no sense, it should be about the characteristics of the tank and not the chassis.
Your’re right. But as I said; I don’t think you should introduce all 4 points I made, it was just proposes.
I’m not 100% sure if they changed it but as far as I’m aware the artillery gets called out just by the enemy requesting it and before any flares hit. And that’s a good thing even though it might be unrealistic as well.
Ye that’s true, the scouting system has become very reliable
This meant as a counter mechanic to being scouted so you can actually know if the whole enemy team sees you or if not.
It has nothing to do with realism but so does the scouting mechanics themselves. You cannot track down the several enemies movements at once behind cover with a reconnaissance tank irl, if scouting was implemented realistically it would look more like the scout drone reports.
I’m confident that a group of co-ordinated, familiar players playing on voice chat with practice and familiarity with the maps could achieve similar results to the scouting mechanic present already.
Clan wars for SW: Jedi Knight: Jedi Academy: Movie Battles 2 involve callouts for much smaller enemies in much more complex maps with effective execution.
Potentially, they could achieve more as there’s situations you can clearly see a tank but not mark it on the map excelt for alt clicking, plus there’s no 3-5 second cooldown between call-outs and your call-outs can include more detail.
So!
I don’t see any issue with scouting. It removes the need for teammates to use the voice chat and and even speak the same language.
The only “nerf” I feel would make sense is removing the markers from the 3D environment and simply placing the red tanks on the minimap to prevent using the markers to get some cheap shots in. However, I do not really believe that to be necessary.
The commander always calls out the tank and distance when using the rangefinder.
The laser-ranger has the advantage that it can be used in rapid succession.
That would defeat the whole purpose of scouting. And it wouldn’t be realistic really. Not like you would get a notification on the battlefield IRL that you have been scouted.
The smoke shells before an artillery strike can be seen as ranging shots.
From my experience you had to have LOS at one point, or the tank had to make itself visible by shooting for example. Else it wouldn’t scout, even if you knew there was a tank.
Enemy tank cannot engage with me if I stand behind cover and look over it with my binoculars.
Yes that’s true but the voice chat never was a real factor, nobody uses it.
No, I though you were talking about reallife. That was a misunderstanding from my side.
Yes but I’m against the commander calling out the tank. Especially with the laser ranger finder you can abuse it trying to find out were exactly a tank is hiding. Ofc this doesn’t happen very often but it still is an unnecessary advantage just for “improving” the atmosphere.
Scouting would still have a purpose. People would still know where the enemy tank is at that moment. The only aspect taken away would be the scouted tank getting fcked by it.
And talking about realism, irl a reconnaissance tank cannot put dots over enemies nor track the movement of several tanks without any line of sight. If scouting was implemented in a realistic way it wouldn’t be a problem.
You get the warning way before these smoke shells strike. Also the warning already was in the game long before the smoke shells existed. Not very realistic as well.
If this was true then there should be a cooldown after which you cannot spot that tank anymore. Because I often spot tanks that definitely weren’t in my LOS for at least minutes (maybe ever).