Yep, I wouldnt advocate for major changes, I would hate to be in the position where you could perma lock someone from taking any action, simply by causing constant repairs.
But perhaps they could increase the repair time for things like Scharnhorst turrets by a few seconds as a balancing measure. Similar to what they do for reload times in ground.
But yes, Air and Naval could do with an overhaul of modeling fidelity
It would need standardisation of accuracy and reload times to be fair I think. Would be annoying to be in something with a long reload and poor accuracy like rodney and have my guns perma disabled by something with a quick reload and decent accuracy like Scharnhorst.
Accuracy at least they seem to be finally willing to take some look at, hopefully reloads get a pass as well though I’m not holding my breath. Maybe Scharnhorst finally gets its very high dispersion modeled in some form, which combined with last generation battleships with much more capable guns and armor schemes more able to stand up to its firepower would finally knock it out of the meta.
Maybe making it so modules repeatedly knocked out have longer and longer repair times as penalty, but permanently being defanged is really really unfun. Alternatively I suggest that modules “heal” slowly from knocked out to red, orange and so on during repairs if they are destroyed very frequently. That would also include crew filling the station more and more as modules came back online.
Permanent turret destruction was a thing back when I played the other Ships game (haven’t played it in a couple years so I don’t know if it’s been changed), and while rare, losing a turret or two for the entire duration of a battle really really really didn’t feel good. Some ships would end up losing turrets constantly to the point that you’d regularly have to resort to “the oversize guided torpedo of last resort”.
Yeah, but only when repairs are initiated, so Scharnhorsts don’t become even more of a pain to kill. Crew healing far as I remember is automatic after a little time.
You know, I’m all for making the game more realistic.
BUT
At this point, scharnhost either needs to be removed from the game, or its armour needs fixing so it’s not a goddam deathstar sailing into your spawn. And by fixing, I mean reducing it’s armour protection so it represents a sensible value in the game.
How has this disgraceful state of affairs not been fixed yet?
I’m all for fixing it. In the meantime, I will be using it to finish the upcoming naval event stages. About 8 (maybe fewer) games in a Scharnhorst will get you the 45,000 points you need for the 2 days of the event stage. It makes finishing the naval events so much easier.
Or if nothing else, its counters need to be unnerfed.
Hood and Rodney for example should be able to punish it hard, but too many rounds miss (or at least miss from the exhaust vent sized spot you need to aim for) from the shell dispersal nerfs to do meaningful, reliable damage
Yeah, though that isnt necessarily a Scharnhorst issue but rather a Cruiser vs 7.0 BB issue. I doubt there is much you could do against an Amagi, Hood, etc other than be annoying. I quite enjoy making USS Des Moines explode on my first salvo