Making repairs longer would however harm the ships that are modelled with a lower fidelity more compared to ships with higher fidelity. IIRC some ships don’t even have the armour plates over the gun breaches modelled
Here the main problem with gajins modelling comes to show again: the absolute inconsistency.
I think there’s something to be said for adding an unrepairable module mechanic in a similar vein to the unrepairable breach mechanic. Just a rough concept but perhaps a module should only be able to be repaired from black twice, after which point it can’t be fixed. As it stands the current crew as hp system is very inadequate and it isn’t uncommon for Scharnhorst to have its forward turrets knocked out 4+ times before dying if you’re unlucky about throwing damage down the barbette to the magazine. It already effectively exists for the turrets of ships with easily hit shell rooms, namely American and Japanese, and I don’t think it would be a terrible mechanic to apply more broadly to simulate accumulated damage while still maintaining a level of forgiveness.
Yep, I wouldnt advocate for major changes, I would hate to be in the position where you could perma lock someone from taking any action, simply by causing constant repairs.
But perhaps they could increase the repair time for things like Scharnhorst turrets by a few seconds as a balancing measure. Similar to what they do for reload times in ground.
But yes, Air and Naval could do with an overhaul of modeling fidelity
It would need standardisation of accuracy and reload times to be fair I think. Would be annoying to be in something with a long reload and poor accuracy like rodney and have my guns perma disabled by something with a quick reload and decent accuracy like Scharnhorst.
Accuracy at least they seem to be finally willing to take some look at, hopefully reloads get a pass as well though I’m not holding my breath. Maybe Scharnhorst finally gets its very high dispersion modeled in some form, which combined with last generation battleships with much more capable guns and armor schemes more able to stand up to its firepower would finally knock it out of the meta.
Maybe making it so modules repeatedly knocked out have longer and longer repair times as penalty, but permanently being defanged is really really unfun. Alternatively I suggest that modules “heal” slowly from knocked out to red, orange and so on during repairs if they are destroyed very frequently. That would also include crew filling the station more and more as modules came back online.
Permanent turret destruction was a thing back when I played the other Ships game (haven’t played it in a couple years so I don’t know if it’s been changed), and while rare, losing a turret or two for the entire duration of a battle really really really didn’t feel good. Some ships would end up losing turrets constantly to the point that you’d regularly have to resort to “the oversize guided torpedo of last resort”.
So kinda like the crew healing in ground RB? That’s not a bad idea
Yeah, but only when repairs are initiated, so Scharnhorsts don’t become even more of a pain to kill. Crew healing far as I remember is automatic after a little time.
You know, I’m all for making the game more realistic.
BUT
At this point, scharnhost either needs to be removed from the game, or its armour needs fixing so it’s not a goddam deathstar sailing into your spawn. And by fixing, I mean reducing it’s armour protection so it represents a sensible value in the game.
How has this disgraceful state of affairs not been fixed yet?
I’m all for fixing it. In the meantime, I will be using it to finish the upcoming naval event stages. About 8 (maybe fewer) games in a Scharnhorst will get you the 45,000 points you need for the 2 days of the event stage. It makes finishing the naval events so much easier.
Or if nothing else, its counters need to be unnerfed.
Hood and Rodney for example should be able to punish it hard, but too many rounds miss (or at least miss from the exhaust vent sized spot you need to aim for) from the shell dispersal nerfs to do meaningful, reliable damage
The Hood and the Mutsu are the only ships I have a decent chance of going one on one with a Scharnhorst and feeling like I can win.
Yep, sometimes Scharnhorst pops instantly, others Im laying salvo after salvo into her and doing absolutely nothing
Face it twice in my US 6.0 cruiser lineup today, cant do anything against it at all
Yeah, though that isnt necessarily a Scharnhorst issue but rather a Cruiser vs 7.0 BB issue. I doubt there is much you could do against an Amagi, Hood, etc other than be annoying. I quite enjoy making USS Des Moines explode on my first salvo
Add Barham to that list as well…shots going all over the place…it actually felt better with less crew skills…
Yeah, Hood, Renown, Repulse, Barham, Warspite, Royal Soveriegn, all have the exact same guns. So all equally affected.
Those ships should really be 7.3 at least.
They absolutely dominate
Yeah… if not 7.7/8.0. Allow a little more space for Cruisers as well.
Indeed, i love the Cleveland and Helena, but in 8.5/10 games you face battleships that you cant kill that nukes you instantly.