Nerf Scharnhorst Armor or make it 8.0

And your hating on players that like to play a vehicle (maybe for historical reasons, maybe for the looks, maybe for its historical meaning) that was put in the game by the snail without the persons participation also doesn’t help in finding a possible solution at all. What r u gonna do? post pointless shit and text everyone of the thousand of players playing it? Does that help to solve the problem? You also behave like that in game or irl?

At one point every naval player is having to deal with facing a scharnhorst. And that time is as soon as you have reached 6.0. In any tech tree. Even trying to get to top Tier German naval you have to face it, as soon as you get SMS Westfalen. And let me tell you that aint especially fun.

Telling people to not play an awesome ship that is in the game and hating on people that do is not the solution here.

I think the issue we are having is the increase in air power that will come with higher br ships. They will need to implement new br for planes in naval battles. If they solve the air problem then I do think some expansion should come at the top br for sure. Scharnhorst is currently in a class of its own until allied ww2 battleships arrive.

You understand that people can both own and play the Scharnhorst and think it needs to be changed right? Those two things aren’t mutually exclusive, and insulting another player is not the fix for the problem.

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Hating Gaijin for refusing to balance the ship and hating players for choosing to spam it are not mutually exclusive either, both can and should be done simultaneously.

You can hate all you want for as long as you live and I can happily assure you that won’t change anything in the slightest. But maybe it’s not good for yourself?
Having a proper discussion about how and why it is a problem and proposing a proper solution on the other hand might.
Damn now i really want to bring my free ace scharnhorst out again.

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Discussion is completely pointless as well, on the other hand, flaming Shitterhorsts at every opportunity and focusing them down in-game and always revenge bombing them and making their gameplay experience as miserable as possible might dissuade at least a few of them from abusing it.

Just how absolutely naive are you to think that discussion has any chance of convincing Gaijin to do anything? Last time the community forced Gaijins hand it took a massive and concerted Steam review bombing campaign. Words meant nothing then and mean nothing now.

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Then we’re both just wasting our time here it seems. you are doing it fully aware and me unknowingly. How cool is that?

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As he played around with my stats he should have noticed that my stats for Derfflinger and Scharn are almost identical. Rounded up its a KD 1:4 for both. Its the good armor layout, good gun/reload/precision and ofc the massive positioning advantage thx to their speed. Its not about spamming Scharn, its just that this ship is ingame for a long time now.

Considering I just spaded the Derff you could even expect a slightly boost for this BC, since the full potential was just unlocked and isn’t reflected in its stats. Wounder how the SMS York II will be.

The bulky and slow BBs are also ok (K/D wise), but ofc results are worse. Slow movement means bad positions and less efficient killing.

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Well the scharnhorst is kinda dumb and too strong in comparison to a lot of ships of similar br, thats what the whole thread is about. I mean as HK_Reporters test showed you cant even pen the turtleback with a railgun so idk. even in comparison to runner ups like mutsu amagi or fuso (and those are certainly not weak in the current meta) which im playing recently the scharnhorst just outshines them in several key aspects.

Better Armor
More Crew
Better Crew Distribution (Mutsu has like 40% of her crew in the engine compartment for example)
Mutsu and Amagi have 0 AA
Better Reload
Better Turret Traverse
Better Accuracy
Faster

Like, I dont even wanna know how BBs that are considered not good fare against that if even some of the best runner ups lack severely in important aspects. It’s just a pain to deal with.

Not too long ago i had one of the weirdest matches in naval rb in one of the open sea circle maps 4 vs 4. We had 3 or 4 BBs and the enemy had a shimakaze, a pt boat that just ran away, some 6.0 cruiser and one scharnhorst. That guy was just sailing straight across the circle in autopilot, not maneuvering, no slowing down except for engine taken out, shooting bots on the other side of the map straight towards me. He almost made it into our spawns.
It took 3 Battleships the whole match to sink him with constant hits (i could only hit him straight into the bow) and constantly took his turrets out with like 2% crew loss each time. Like wtf is that shit, if he had one capable ally we would possibly lost despite him playing that as bad as he could.

On the other hand maybe he brought no ammo for his main guns? Would be unusual for someone playing germany :-) but seriously man

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Shot the barbette with AP shells. It will explode. If not, keep shooting it, until it lights up. Its a reliabe killswitch. I face Scharns in every match and never had issues. The B barbette needs to be exposed, otherwise the ship cant fight you. If you insisist to somehow penetrate the sophisticated armor layout of the Scharn (which took 15 main calibte hits from DoY and two dozen torpedo hits at the North Cape), you’re doing it wrong.

Aim for the B turret…boom.

Same here, B turret aim…boom

B

Always do this shot and you’re fine. Sometimes it takes a while, sometimes it instantly works. I always lead my salvo to this the B turret and its barbette. On range you aim for the foredeck with A + B turret, sooner or later you get your rewarding shot as well.

It also works with weaker guns. Just have no screenshots from my Derfflinger games.

very low barbette, actually. And it is not easy for caliber up to 14 inch, thanks to Gaijin’s idiotic approach of ‘big caliber, worse dispersion’ policy. I don’t know why they do that, as in irl usually small caliber guns has worse dispersion.

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Its quite high, tbh. Just try it. You can learn this shot…after some time you automatically get the right lead. You can also wait for the aiming solution and then just guess where the B turret is in relation to the target marker.

This also works for alot other ships. Shooting turrets is double rewarding. It gives you a certain chance for catastrophic detonations and if not the turrets are down with repair time + fire. Scharn just has 3 turrets, when your salvo connects with the fore deck it can barely shot back. So thats where you aim, imho. I just do it like this, I never shoot any other part of an enemy BB.

Its also not our players fault when last century Germans build these nice armor arrays as well as alot security precautions to prevent catastrophic events on their capital ships. So they tended to absorb the fire of whole enemy squadrons until they eventually sunk.
While other nations like GB had them ususally blown up after minimal enemy exposure. Thell fell either victim to their faulty buoyancy or insifficient armor arrays. Maybe its because Germany had not that much capital ships, while GB ran the numbers approach with less sophisticated designs. Its hard to balance.

I really wish they remove that

Better turn performance as well. I swear the scharnhorst would out turn a lot of heavy cruisers.

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If you talking about last update, it fixed in this update. And if you talking about this update, it is bug that fragments ignore armor again. Report it.

Entire German and game based bias. GB ships were not due to faulty buoyancy or armor arrays. Acutally they are much better in module layout that they don’t need thick turtleback that waste too many displacement. Case of Jutland was not for ships problem but on inadequate temporary shell casing following wrong lesson of ‘battle of Falkland’, and HMS Hood was more of firefighting problem.

Kriegsmarine ship absorb fire of whole enemy squadron? No they already got neutralized after few salvo of enemy battleship, and time spending after is just firing at non-functioning steel to make sure nothing left. If we call this ‘survivable’, we could also call IJN Kirishima ‘survivable’ as it needs hours after neutralized by USS Washington and finally being torpedoed.

Faulty buoyancy was problem of Kriegsmarine capital ship, especially as HK reporter mentioned, their heavy turtleback makes ships short of buoyancy.

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When they add the North Carolina and South Dakota classes, the problem will be fixed for a short while until they add the big guys.

Not sure as even Nelson suffers now.

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One funny thing is if you compare the timeline of both battles you will realise that it took Rodney about the same duration to neutralised Bismarck as Washington neutralised Kirishima. The only difference was the former case was a decade older and smaller battleship kills a more modern and much bigger one, while the other was the other way round. Ofc the American didn’t had a privilege of freely finishing off Kirishima at point blank with two battleships as the British did.

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absolutely. especially when its not correct from a historical standpoint (which i don’t know anything about but a lot of ppl here do and said so). Like, whats the point when in an engagement you are doing the better shots, like guessing lead, closure of enemy ship whether he keeps turning or slowing down for example, better then the enemy, you have a better position (are angled better to protect your weakspots) and in theory you hit where you want to hit this enemy (depending on which enemy you’re facing, his positioning, do you want to try and get his magazines, sink him, take out his barbettes or slow him down and get his engine room so he has a harder time to make your shots miss) is already a lot of knowledge what to do at what point and skill in shooting
But then RNG just decides half your salve goes above the enemy ship and the rest falls 10 m short. (so you got the range right, you got the lead right, now wait for 40 seconds in US ship, which i will never play at this state because of that bs) in which for example a scharnhorst can shoot twice until u can bring out another equally RNG salvo.
And for some ships that are already worse then others just arbitrarly increase the likelihood of that to happen. It’s bs historically, its bs for gameplay, not rewarding and not balanced. Welcome to WT i guess

EDIT: Overlooked you’re talking about the explosion effect, which i think looks cool but is a bit misleading sometimes. Anyhow answered to the wrong post i thought was about gun accuracy

Well yeah that’s what i usually do (depending on whether his bow is angled) but atm it only takes out his turrets again and again and again with minimal crew loss. Like how high is the likelyhood of a aced scharnhorst to explode through ammo elevator fire atm?

Feels to me you are referring to the armor hole that happened to the scharnhorst some time ago when the turret was facing a certain way but was fixed now a couple of patches ago?

How often do i have to take out his front turrets with minimal crew loss to actually get him? which of course only works if he decides to not do anything at all and not shoot back? Which would be a problem since, you know, apparently some ships consist of one compartment so one penetration below the main belt just leads to an unrepairable breach that makes you sink in the mutsu in 1 to two minutes. or like 600 of my crew doing god knows what in the engine room. maybe they r all on treadmills and that ship is manpowered?