Nerf MICAs

Please explain further the last part of your comment i highlighted

look up what /s means

source?

Missed it

In the video around 6 minutes, the F15 are going straight to the Rafale, i’ll try with a poorly made schema :
Mind you i’m not saying the Rafale isn’t very strong at close range, i’m just implying that the F15 and F16 could have lasted longer in that fight, and caused the protagonist of that video more problems.

Here we go :

In the scenario, the opponents arrived like this :

Straight at the Rafale doing its evasive shenanigans. When the Rafale fires a MICA at relatively close range, those guys are basically dead, because they have no time to “hit the notch” (make their plane trajectory and the missile trajectory perpendicular → leads to a greater chance of the missile losing lock because the pulse doppler in the missile seeker doesn’t detect any relative velocity, to put it simply)

Now onto the second scenario :

If they keep the rafale near their radar’s gimbal limit, they can create an offset angle, and if a Rafale baits them like our protagonist, they will gain precious seconds to hit the notch faster and potentially evade the missile. Quite ironically, that’s exactly the technique Rafale players use all the time to fire off boresight shots and evade counter fire quickly.

Please note : i’m not saying that it will be as efficient in a F16 or a F15 than in a Rafale, because MICAs do in fact give a clear advantage in off boresight close range shots, but it is a way to survive longer and give more problems to your opponents, especially when in a 2v1 situation like in the video.

Note bis : this is theory of course, in game behavior can be more erratic. it’s not an “ez win” button, and i’m aware that it’s not necessarily reliable all the time, but in the long term and on a large sample of encounters, you will feel a difference

Please excuse the terrible hand drawing X)

MICA doesn’t need any nerfs.

I love having the French on my team in Ground RB. Keeps the pesky CAS mains out of the air and my tank happy on ground instead of getting insta obliterated by some CAS mook spawning in after getting a cap and 2 assists.

1 Like

Thrust vectoring missiles internally have PID values which change over time to limit this (as well as timetohittogain values like other ARHs), however they dont really line up with burn times at all so they dont actually help that much.

I didn’t said MICAs are long range I said the jet platforms that can carry MICAs can also carry long range missiles.

On GRB maps they are over performing like crazy and you have an high chance to get killed right as you spawn. That’s what happened to me , not even 5 secs into spawn I was already having 2 MICAs heading towards me , I could avoid one but the other one killed me before I could play CAP

Any ARH could be doing that though, it’s not exclusive to the MICA.

1 Like

They can’t. The platforms that carry MICA only have MICA. Or Magic-II, but that’s even shorter range.

It’s pretty easy to do with both the new flanker and typhoon. Presumably still just as easy with the yank aircraft, but I don’t like flying them.

I mean, I wouldn’t be opposed to getting Meteor to support this fellow’s arguments. But I suspect they might not enjoy that all too much.

No, they’re not. They are always avoidable same as any fox3.

1 Like

huh no

The chinese M2K, the french one, and the Rafale carry MICA as far as i am aware, none of these planes possesses any long range missile, MICA is their main one

That’s more of a spawn issue though

GRB is a spawncamp fest in every area possible at top tier

Spawn a tank ? Get APFSDSed from the nearby high spot, get orbital striked, KH38-ed, AASM-ed

Spawn a heli ? get Vikhr-ed, SPIKE-ed, or clapped by a random ARH

Spawn a plane ? Get absolutely bamboozled by your average angry Joe doing CAP

The maps are just too small, be it in the air or on the ground. It’s too easy to know where someone will appear and what is their most likely route

2 Likes

so you called the magic 2 long range?

nah a cap is often enought to spaw a fully loaded plane. In my opinion the best thing to do is to just raise sp cost of aircraft an CAS ordinance.

I think that’s a pretty rubbish solution. You’ll just restrict it to the competent who won’t feed AA or CAP.

Reduction of the cost of an air platform with only AAMs would resolve much of the issue regarding toptier. As would far larger maps to provide AA new avenues to strike at aircraft, a far wider area of patrol for CAS to search for a target, and new locations for CAP to start from instead of immediately being on the receiving end of AAMs from the CAS platform.

Would also help the crossmap sniping issue into spawns in ground.

1 Like

tbf the MICA has a much lower notch gate (7 vs 15 or higher)

No it’s not