It doesn’t always work, however. Some times Japanese mains will purposely taunt you, fake head-on you, etc. If you also get good with stealth belts. They always find out too late.
Am I misinterpreting the graph, or does it say that the 190 A5U2 has 25.0 m/s climb at slightly above 300 kmh IAS?
I done this a lot with zeros. Bait them to a turn fight and works only with braindead players who get very desperate for a kill or suddenly forget they fighting a zero and automatically without thinking decide to turn fight it.
Yes
Under what conditions does that happen? I cannot recreate 25m/s under the usual environment in test flight.
They are created by catwerfer, ask him
That’s turn RATE in degrees/s. Did you not read the graph?
Oh wait, I see what you mean. I don’t think that’s actually climb rate though…
You’d be surprised how many times I’ve done it to piss them off. The moment they get angry is the same moment they lose. However, I would do it in all aircraft even the J7W. It seriously needs a buff since it’s currently still not historically accurate to its irl counterpart.
Looking at the other graphs from the same source, it seems like an indicator as to how much you need to climb/dive to maintain the indicated speed and turn rate. So at 0 turn rate it should be straight line speed with a climb/dive. But I can’t maintain the climb rate in the fw190 example, so those graphs are probably purely from calculation, and they seem to be missing something in them, as opposed to reality (of the game). The graphs could still probably give a good comparison between plane behaviours, but we can’t assume to pull the same exact numbers in-game.
From my understanding at least.
Its probably only at sea level, 190 As lose power VERY fast with altitude.
Just don’t turn with japanese props. If your attack fails just keep flying, they won’t get you. Then set yourself up for a new attack run. When you start the turning competition you’re dead.
Just follow the iron rule: Do not turnfight vs Jp.
What is an A6M7 bro? are we just making up planes now???
Straight winged planes have the COP shift forwards on the aerofoil, making them less stable (closer to relaxed stability). An aircraft with proportionately bigger wings (A6M) will experience this effect more strongly. In real life, they reduced input at higher speeds to compensate.
It’s probably why the Zero gains back (relative) SEP near the extreme top end of chart, as she gets closer and closer to relaxed stability.
An artifact of extreme simplifications.
The way it’s useful is; if (for a given fighter) the prop often tries to hit the ground when you brake; the reserve stability is low so it maintains turns very well.
Technically the trend reverses if they go over m0.85 but a Gaijin prop isn’t about to hit transonic unless it’s a P-39.
Kinda technical.
Gaijin’s fake CLmax is very important, since it basically determines how “stable” the plane ends up being.
A plane like G.55, “woe is me” had a fictional CLmax of (god forbid) ~1.5, making it the ultimate UFO in all of WT history. Well of course it was Axis so it was never fixed.
Most gaijinfighters have 1.3, on a good day. 190’s won’t turn since they have fictional CLmax ~1.2.
109E bleeds hard because the CLmax is ~1.23 but the elevator pull is harder.
A less stable plane needs to induce less drag to complete an amount of turn. So G.55 for example, was a definite UFO; itr, str, climb, stall, you name it.
Gaijin’s BR system reflects the fact the average FM is held together with scotch tape.
I’ve noticed that Japanese planes really suck like you can be prayed on by a bf-109 and a p-400 witch Is so annoying so I think they should be slightly buffed
Main reason is because it stalls to easily
They should be. Japanese planes historically- and in game- have a fair few weaknesses that all opponents, once they realized, exploited relentlessly. J2M, Ki-84, N1K, less so- but especially the early war ones.
Japan is only “OP” because players give up their own advantages and try and turn fight us.
Yes Mr. P-47 Thunderbolt I would like to loopidy loop with you. Oh I’m OP now with my two 12.7’s to your eight, my paper plane to your metal monstrosity?
Ki-44II,J2M2/M3, and A7M1/2 all been around 200kg lighter than they should have be in real history. They also dive much faster compare with historical manuals, many of those planes were allowed to dive faster than 830kph IAS in current game, while in history, Ki-44 was limited with 650kph IAS, Ki-61 limited 700kph, and Ki-84 750kph, J2Ms were limited to around 400 kts IAS. Only N1K2 was made with correct historical performance, although its fuel tank was made too flammable.
Also the A6Ms are having too light elevator power lost compare it with in history. The value as low as 1.8 was assigned to the A6M5’s elevator, compared with 2.0 on Hellcat and Corsair, 2.5 on the Ki-84 and 3.5 on VL Pyörremyrsky. Considering that the stick force on Zeros were measured to be around 15-25lbs/G, which is a multiple of planes listed with higher elevator compression coefficient. And A6M could pull around 12G in game , that would require around 240 lbs of force exert on the joystick, this can be ridiculous.
Of course, considering that the game tends to use optimal figure to set up a balanced game mode, these may be acceptable.