Nerf Japan planes

Just don’t turn with japanese props. If your attack fails just keep flying, they won’t get you. Then set yourself up for a new attack run. When you start the turning competition you’re dead.

Just follow the iron rule: Do not turnfight vs Jp.

What is an A6M7 bro? are we just making up planes now???


we do have A6M7 IRL but not in game, lol

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Straight winged planes have the COP shift forwards on the aerofoil, making them less stable (closer to relaxed stability). An aircraft with proportionately bigger wings (A6M) will experience this effect more strongly. In real life, they reduced input at higher speeds to compensate.
It’s probably why the Zero gains back (relative) SEP near the extreme top end of chart, as she gets closer and closer to relaxed stability.

An artifact of extreme simplifications.

The way it’s useful is; if (for a given fighter) the prop often tries to hit the ground when you brake; the reserve stability is low so it maintains turns very well.

Technically the trend reverses if they go over m0.85 but a Gaijin prop isn’t about to hit transonic unless it’s a P-39.

Kinda technical.
Gaijin’s fake CLmax is very important, since it basically determines how “stable” the plane ends up being.
A plane like G.55, “woe is me” had a fictional CLmax of (god forbid) ~1.5, making it the ultimate UFO in all of WT history. Well of course it was Axis so it was never fixed.
Most gaijinfighters have 1.3, on a good day. 190’s won’t turn since they have fictional CLmax ~1.2.
109E bleeds hard because the CLmax is ~1.23 but the elevator pull is harder.

A less stable plane needs to induce less drag to complete an amount of turn. So G.55 for example, was a definite UFO; itr, str, climb, stall, you name it.
Gaijin’s BR system reflects the fact the average FM is held together with scotch tape.

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