Navy she be at least, some parts in Ground battle. And the rules that i would want in set navy ships that get pulled down to 7.0br if they are in ground, and let use Yamato and Iowa for example, Iowa would still good at her br range at like 8.3-8.7 cause she has access to proxy fuses which help against jets. But on the flip side with the Yamato she would struggle with the jets not like very early jets but later on jets after 8.7 she would suffer since Yamato doesn’t have the luxury of proxy fuse shells, she has old flak and AA cannons so instead of needing to shoot close to a jet, she has to hit them which is pretty hard, and if you summon on in ground you spawn 5.0km away which for tanks that’s a lot but anyone insane like me knows for navy that’s not the far away and also the ships are more meant to be supported artillery which killing a tank is low since they can just move but it does punish them for camping a spot, and this is very much inspired by the concept of “Take & Give” of like you lose the ability to capture points with your tank but you can stay, far back and support your team. But if anyone wants to added go ahead, I’m not stopping you I want feedback and recommendations for what needs for changes and improvements.
I guess i put updates under here I’m to lazy to change anything up their but from comments and replies, br changes with be put back where they were.
Example: The Yamato at 8.7 my idea of wanting to lower it to 7.0 if in ground matches reasons why, was because of her AA if compared to USS Iowa. So their br are going to stay where they are and honestly i don’t really see the point of shooting Navy shells at tanks yea, if you load HE you can hit them and if their like a TD, light tank, SPH, or SPGG then it could over pressure but i think only a few, skip over their part that the navy ship is 5km away from where the tanks spawn(Of course i didn’t clarify that part so my bad, I’m at fault their.) but it wouldn’t be worth it since they are more optional kinda like Helicopters(I’m setting a really bad example :D .) and for most ships mostly my experience with high tier ships it wouldn’t really be necessary shooting at the tanks but more just be a AA base which causes another problem planes are needed to take down the Navy ships but if their to many or, example again two players bring out USS Iowa, it would be basically impossible for the planes to get to either ship consuming the two ships could just be next to together to cover each other sides weakness AA there isn’t a blind spot where none AA is shooting which brings up issue number two or three depending on how you view it, how do we balance ship AA? I’m a bit stumped here, so I’m going to have to rely on y’all guys’s opinions and actual backed up reasons why of how we could possibly balance navy AA. Also including this. And also it would be more fitting if Aircraft Carrier where in here since it would allow your team to spawn on your aircraft carrier and whatever planes you have and others can land on your aircraft carrier for repairs and if you have enough skill this does include enemies can land on your aircraft carrier and repair off of you and you would have AA, and maybe some 120-140mm cannons depending on what Aircraft Carrier you were, but just my thoughts, have a good day champs.
For river maps like European Provence or even a remake of Vietnam and Korea, sure. Make use of costal boats beyond being free elims at 3.3+. But I think the last thing GRB needs is to be slapped by 152mm shells while also getting spammed by CAS
Navy is virtually written off for ANY attention. Premium Packs reinforce this fact. Battle ratings are rubbish; how fair is it when using light cruisers and destroyers only to face battlecruisers and battleships. Game is broken and Gaijin do nothing to rectify it.
Yeah, as much as I want to like naval Gaijin is hell bent on removing any interesting mechanics and turning it into a premium boat rail shooter, so far they have removed engine steering, damage control management and aiming. And invested the mode with missile ship spam (that cannot target surface targets IRL mind you)
They have done nothing to address the compression and imbalance in both blue water and coastal, never mind BETWEEN blue water and coastal.
Gaijin seems to think that dumbing down gameplay and adding more premiums is a better way to get more players into naval than actually fixing naval.
But inflicting all the issues onto ground players, who cant even play assault arcade without getting CASed is not the solution either.
I know, it was a hell of a fight to keep it though, and now you have to deal with the auto breach repair being broken out of field repair so it increases other D-C timers every time you get hit.
Trying to put out a ammo fire when you keep going from 8 sec to 30 sec every time you take a hit is a nightmare.
Fortunately I have Yamato so its not an issue as you just detonate instantly.
Ground forces spawn the moment Soyuz spawns:
Wont be added because:
A) ground forces cant deal with ships at all;
B) if turrets will be as good as uss forestal ones in sim, cas will also be unlikely to be able to deal with them;
C) maps arent suited for naval combat, if they even have huge water source nearby in first place;
D) this will require more grind to have full fledged lineups, currently you need to grind in 2 separate mode to have normal tanks + cas and/or interceptor set;
Upd.:almost forgot, helicopters as well, in separate heli pve mode.
Thank you all for your feedback, I will try to improve on it and edit it to find where I can balance it.(sorry for the delay response I was on a date and i went to sleep. lol.)