Naval tech tree rework

the current naval tech trees dont make sense, going from ww2 destroyers to ww2 light cruisers (in some cases cold war destroyers or ww1 cruisers), then ww2 heavy cruisers and ww1 battlecruisers, then ww1 battleships and then ww2 battleships.
Instead of it being like that it could be that tech trees start from one ww1 reserve ship that branches out into seperate ships classes (battleships, battlecruisers, heavy cruisers, light cruisers and destroyers). All though some lines would end before others, atleast it would make sense.

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Do you really want to fight an Iowa in a Hipper?

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i didnt mention brs

Both are WW2 ships.

With your idea, this is what can happen, given Gaijin’s long-standing track record of creating - and not fixing - problems

a hipper could infact sink iowa

or make naval be based on tiers and not brs

I mean it could in theory if everthing went right for the hipper and wrong for the Iowa but I would place a lot more confidence in the Iowa.

This isn’t WoWs where ships have hp bars and destroyers can remain concealed until around 4km away from an enemy

LOL NO IT CAN’T.

This ain’t WoWS where you can HE a ship and watch it burn to death. An Iowa can nuke a Hipper from nearly 30km away and no Iowa with a modicum of intelligence will let that Hipper get within a 6km range for G7As.

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Hipper was the same class as Prinz Eugen that took 2 nukes to sink, and only then because she was to radioactive for anyone to fix a leaking prop shaft seal… Dunno if I would bet on her crew surviving that or the sustained fire of a battle ship though.

If they are using the new D/C you can

No it cant, range finding maxes out at 20km (or resorts to ranging in 1km blocks at that range). Talking about in game of course.

Not necessarily since the fire has to be somewhere actually useful, like a turret or an ammo elevator. You can also just choose fire priority and it will always put out fires first.

That’s where you’re wrong since I nuked Kronshtadts at 32km in a Scharnhorst pre leviathans and Mississipis at 27km+ in a Yamato post.

The problem is the shell travel time due to range. Anyone with actual eyes will attempt to evade unless they’re not paying attention.

Target ranged at about 24.3km.

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I was referring more to the crew being burned away by the HE as they pour onto the deck like lemmings. the actual burning to death is from using the old D/C where every time you get hit it activates breach repair, ammo fires be damned.

Yeah, zero clue how you figure the .3 part other than trial and error…

Guessing, mainly. The 1km blocks are definitely odd but they’re workable.

Old damage control was fine. New one is really bad and should’ve never been added.

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Agreed, catering to the “aim center mass and spam” gang, probably the same people that disable your T-90 then shoot the UFP 6 times, despite having your side exposed, while you repair.

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‘russia is so op guys’

The hull floor and its ammunition existing:

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off topic but is orp garland good for grinding the event

I personally wouldn’t pick DDs. Dido and Leander are arguably the two best ships out of thr british naval tree.

It was like that before. Then it got changed to the current trees.

the orp garland is 3,7 so i can just fight noobsa

Leander And Dido is 5.3 and can just as easily farm kids. Only problem is they’re stuck to SAP and HE.