damage in naval is garbage
you can shoot at a stationary target for 3 minutes only to get like 900 damage or shoot someone once a get instant 1 shot kill detonating ammo
there is 0 consistency with naval damage even when aiming for weakspots
then some small trashcans like skr7 can take on big ships with ease …
bruh I keep shooting at ships and do like 50 SHIP DAMAGE, YES ONLY 50
and I get one hit from 14km and it kills 50% of my crew
naval is where wargaming finally did better than snail
Yes, naval should be reworked, but no, it’s not the problem what you can get sniped by some BS form 14km or skr7 is good. The problem is with everything, from br bracket via maps to gamemode itself and ofcourse making bluewater and costal playing together
Naval is hardly a polished mode but I wouldnt say it is in bad place. It is my main mode and feels generally enjoyable and relaxing no matter the tree Im playing. The maps are fine for time constraints of 20minutes, the compression can be tough but is unavoidable with weight classes and small amount of ships. Learning to properly play as a support can give you great score even in full uptier.
Also coastal and bluewater split helps people getting introduced to big ships from the start which I think was only a change for the better.
Your post has very little actual information to discuss/make a judgement on.
Naval is by far the most complex game mode becauses of the ships involved. Costal isnt as complicated until you hit the frigates or possibly subchasers. Ship “health”, aka crew, is effected differently by using HE or SAP/AP on eachbship because it depends wholly on where you are trying to hit and armor profiles. This is more conplicated at longer ranges because ofninherent inaccuracy of the shells in flight. You must consider impact angle at range in order to accurately hit the section of the ship you want to damage.
There is pretty good consistency on most ships when it comes to detonating ammunition. Somers class destroyers are incredible easy to ammo rack, along with quite of a few of the destroyers. You just need to know where to fire and what angle you need to hit them with.
The SKRs are only particularly good at facing earlier destroyers because the large amount of HE firepower can kill AA batteries and the main caliber cannons quite easily and keep them constantly repairing. You can do this with any ship, especially ships with decent 20mm, 37mm, or 40mm auxiliary batteries bt strafing the deck with them. The USS Wilkinson is a great example of a destroyer that performs similarly to the SKRs but have AP ability and more crew.
The whole getting hit at 14km and losing 50 percent of your crew could mean alot of things. Are you in a light cruiser and got hit by a battleship? That would be a normal outcome in that sotuation because of your light armor and the battleships firepower. Need more info here.
The damage system isn’t as bad as you make it seem, and is better than going to an HP based system since crew levels are effectively the HP. In the next update we are getting crew density added into the protection analysis so you can learn where the crew resides and can target them more effectively.
@Rixuuu is correct as well. Naval BR compression, map design (for larger ships especially) and comingling of costal and bluewater is problematic to say the least. The damage system was just overhauled to provide much more fragmentation (due to engine limitations it was very low) and that had been an improvement.
I spawn in and die in 2m 34s, I specifically picked a spawn closer to islands so I can hide but I still cant make it alive
I shoot and do no damage, with multiple hits I dealt 255 damage before dying
this gamemode just feels like there are only a few premium ships that do damage and the rest are food
and the entire damage system is trash, with the calibres and tnt amount we are dealing with even 100mm gun should deal huge damage and not just scratch paint
What ships are you talking about on your side and the enemy side. You are making incredibly broad statements when things like fragmenation armor exist and ships aren’t filled with destructible crew/modules in every inch of the ship.
Ok, lets start here. The Hatsuzuki is an awful ship. 100mm guns with HE only woth less than 1 kg explosive mass (not gonna do a ton ever), no armor, and the forward magazine/shells rooms are effectively at the waterline making them very easy to hit. It also has fuel tanks that wrap around a majority of the hull between the hull and engines that probably catch fire if you sneeze near them. You are in an awful destroyer facing other destroyers with SAP rounds with more explosive filler than your HE shells.
The whole problem you are having is trying to use the HE only ships that Japan starts with. They aren’t good at dealing with other destroyers because of the HE only ammunition. If you work past them you will get better ships, or if you try another nation that uses SAP sooner. It looks like if you are playing Japan that you won’t get better SAP shells until the 5.0 light cruisers.
Like Any game mode is WHERE you shoot not exactly how much you shoot. If youre just decking a blacked out compartment what are you doing other than making more holes in a hole? Also it matters n the caliber your shooting, the compartments in the vehicle, and Where youre shooting. If i hit a PT boat with a 3 inch gun of course its going to take out 50%+ of the crew. its a tiny wooden boat.