Naval spawn distance

I think Gaijin should rework their naval spawn. Current spawn system is just not fair, it just make the destroyer become a live target right after spawned and because the distance is too far away they can’t really returning fire to the enemy that fire from their spawn.

2 Likes

The biggest issue is that you spawn to close from your teammates, which blocs every option of manuver you have and force you into a straight line. Not being able to return fire accuratly would not be much if an issue if you could somwhat dogge the shell.

2 Likes

Is totally cannot return fire because the target is out of range, and plus the issue you stated the game is totally f up (at least for destroyer)

Yeah shooting back at a guy sitting 16km away with a 105 mm gun or similar kinda sucks.

1 Like

Is simple tovarisch! You buy top tier Naval pack! Problem ? No problem! DA!

they can fix it by making the map closer. Destoryer and cruiser just can’t damage battleship at all at far range.

They literally just extended the maps out further because this problem was worse at closer ranges.

I do think further work is needed, though. The “heavy fleet” spawn should be divided between cruisers and battleships. Battleships should spawn where they currently do. Cruisers should have a spawn between the light fleet (destroyer) and battleship spawn.

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No tovarisch! They must have some reason to exist in game! I must grind them (not really, I just boring to air and ground RB😅)

then match time need an huge increase. I don’t want the fact that my shell is going to take over 1 minute just to land on the target.

Hope the devs just play some WOWS matches and get some idea from that game, not saying we have to copy them but at least try to learn their balancing method within difference classes

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But what about those more modern missile ships? There a few naval vehicles in game that are capable of carrying anti-ship missiles. Although it not working but when it working how is gaijin gonna balance the game? Rank 1 we got ww1 and 2 destoryers already and Rank 2 we have WW2 and cold war destoryer and Rank 3 We have more cold war vehicles and some WW2 Crusier or WW1 cruisers already and some Battleship before WW1. Rank 4 we have WW1 Battleships and Cold war heavy curiser and So on… where will we place those modern ships with antiship missles? If Gaijin mix those modern vehicles with those WW2 battleships then it gonna be very hard to balance the range of Naval spawn.

What I think is just seperate the spawn point, make the lighter vessel spawn more frontal, and also change the gameplay. Then hopefully we can make a environment that can arrange all vessel according to their develop time just like air and ground vehicle

That what you got when community and some bloggers who don’t play naval a lot(cause it’s not bringing big views) demand further spawns, we got what they demanded - bad implementation of unreasoned desire.

ps. some of it will change with the patch