Naval RB tickets drain too fast

Title should speak for itself. I just completed a naval RB match in which I did not even get to a point on time. A enemy torpedoboat capped 1 zone, within 5-8 minutes the match ended.

ESPECIALLY in higher tiers, when boats become sluggier, the ticket bleed should be slower. The only reason people play naval atp is for the SL and when you take the long matches away you’re butchering activity time aswell.

TL;DR Make ticket bleed in naval slower to avoid a torpedo boat rushing the point winning the match before people can even fight.